dccca44ffda4836b56a21da95a046c9708ffd49c |
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21-Mar-2016 |
sergeyv <sergeyv@google.com> |
Reland: Move text logic from jni to hwui level Initial CL: https://googleplex-android-review.git.corp.google.com/#/c/886854/ Change-Id: I9dfd85fe1d2a2c44f4360c8a29fd58d80e6f31c8
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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afbd0f1fef46ef0ddf633dfde0de724db3da1405 |
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21-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Revert "Move text logic from jni to hwui level" This reverts commit a7f6bba1a3565c19715e878dfe7f0e01022944ff. Change-Id: If4f36f87a85411b6128fd92d391313803ccaf9dd
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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a7f6bba1a3565c19715e878dfe7f0e01022944ff |
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16-Mar-2016 |
sergeyv <sergeyv@google.com> |
Move text logic from jni to hwui level bug:25865834 Change-Id: I2d8c9c9544afcb5ce1784f732aed3e54e0eda372
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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434a481b2191562582c79be29f24c2e0b5ca60d0 |
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24-Sep-2015 |
Elliott Hughes <enh@google.com> |
am ea1831d2: am b57dd722: resolved conflicts for a884d81e to stage-aosp-master * commit 'ea1831d211ea0e6b2d161c714bb0786369ef2df5': constify JNINativeMethod function pointer tables
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b57dd722f1dc0663417da37d3a82f8283ad3c982 |
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24-Sep-2015 |
Elliott Hughes <enh@google.com> |
resolved conflicts for a884d81e to stage-aosp-master Change-Id: Ice485967fa96f13786024b6939b826638e906ff0
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76f6a86de25e1bf74717e047e55fd44b089673f3 |
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19-Sep-2015 |
Daniel Micay <danielmicay@gmail.com> |
constify JNINativeMethod function pointer tables Change-Id: I4036c924958221cbc644724f8eb01c5de3cd7954
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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3aadd60521960be063ee06208562ccb63dc414e3 |
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20-Aug-2015 |
Chris Craik <ccraik@google.com> |
Revert "Revert "Simplify TextureView draw path"" Fixed build breakage This reverts commit d35dcb13115ca1dd8c07e397f43a186cd7fd1a01. Change-Id: Id3a103fbaac15a05f558bce2161ce17b6e8d2ea3
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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d35dcb13115ca1dd8c07e397f43a186cd7fd1a01 |
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20-Aug-2015 |
Bart Sears <bsears@google.com> |
Revert "Simplify TextureView draw path" This reverts commit 20a248934c67b19c8734362dba76a5cc94254686. Change-Id: Iaa3ebb1d868acbe184080087aec312b43e87e3c7
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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20a248934c67b19c8734362dba76a5cc94254686 |
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19-Aug-2015 |
Chris Craik <ccraik@google.com> |
Simplify TextureView draw path bug:20461288 Change-Id: I239fbd26ab2177481c84feb62a1da68faeb634ac
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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f27133df2d179c99d6bc1ae644af09e9153a0071 |
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19-Feb-2015 |
Chris Craik <ccraik@google.com> |
Glop layer mesh rendering Change-Id: I2d902819d5d77f496b67d4d25a298782903e410d
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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a2732a2bf98f7dbd063f4e5679f5b8bfcbec2698 |
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18-Dec-2014 |
John Reck <jreck@google.com> |
Stop pretending USE_OPENGL_RENDERER is a thing Change-Id: I732b490431fe90eafa00a00f3b5429f0d3a067e6
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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7d13d9db1ef90063cb542ccd6554042a6a3263b7 |
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21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 3fc5e3ca to lmp-mr1-dev-plus-aosp Change-Id: Id8286e5a4381315a6060251a8055b0f1d1a96019
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ed6b9dff563c5e22f040ff37e12c0d771e0478ae |
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21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Consistency in core/jni Make consistent use of core_jni_helpers for registration. Translate some #ifdefs into const bools. Change-Id: I37639aa053dd50f003a552cbd8550dddecc811c5
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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12f5e3433226f0a2886a98b0b8da8d5e947c5cde |
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07-Nov-2014 |
John Reck <jreck@google.com> |
Fix wrong-thread issue Bug: 18259560 Change-Id: Ic63a86efba9c86f21defac0695a73db8b09ae284
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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6ba30b85ddfbe37c338ee8dde3dd33322eb38d47 |
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15-Jul-2014 |
Behdad Esfahbod <behdad@google.com> |
Add android.Paint that inherits SkPaint The idea is that extra paint parameters that only affect text layout (not rendering) will go in android.Paint instead of going into SkPaintOptionsAndroid. We will eventually move those out of SkPaint too. This is currently implemented in PaintImpl.cpp. Will be renamed when current Paint.cpp that has JNI bits is moved to android_graphics_Paint.cpp. Change-Id: Iba66c34dea5da503a13b9c864cb9f2211ac4ba7d
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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918ad523b2780e0c893f3d2a32d4ec13f2a7e921 |
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27-Jun-2014 |
John Reck <jreck@google.com> |
More cleanups Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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25fbb3fa1138675379102a44405852555cefccbd |
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12-Jun-2014 |
John Reck <jreck@google.com> |
Move LayerType to RenderNode Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
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04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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84a4c887a07c1c2939443f4e0587d7f1ac109e4b |
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30-May-2014 |
John Reck <jreck@google.com> |
Remove GLRenderer Change-Id: I180286417c1a354fc7eb1eadb1884ac6add0795c
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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d72e0a339b54af0c4e731513bbad120dff694723 |
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30-May-2014 |
John Reck <jreck@google.com> |
Re-jigger layers Bug: 15185239 Bug: 15238382 Make DeferredLayerUpdater ref counted so that HardwareLayer:finalizer() works non-crashily on leaked layers Give DeferredLayerUpdater the ability to have a layer destroyer set so that leaked layers can still be recycled on the RenderThread Order layer updates based off of pushLayerUpdate() calls to fix issue with nested layers Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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860d155f866cc15a725e7ce03763280987f24901 |
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12-Apr-2014 |
John Reck <jreck@google.com> |
Fix issue with bitmap uploading Bug: 13912749 Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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f4198b713e43c0c0f9adac74203cf24c2a49b802 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Merge hasFunctors & pushStaging into prepareTree Bug: 13902607 Fixes synchronous mode for WebView in HardwareLayers Change-Id: I90de1e26dcfd9b75cc2f03bac72705fc23237b68
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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113e0824d6bddf4376240681f9cf6a2deded9498 |
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18-Mar-2014 |
John Reck <jreck@google.com> |
Move RenderNode to own file Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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e18264b079481a244b30e3f71012c53bbd861f92 |
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12-Mar-2014 |
John Reck <jreck@google.com> |
Rename DisplayList->RenderNode Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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674554fc36932ca50b15bba41ac6f650254d4e72 |
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19-Feb-2014 |
Derek Sollenberger <djsollen@google.com> |
Reapply "Refactor setting an SkPaint onto a hwui Layer." This reverts commit 90d0c75e94a32fb7d993fae69762820aabc2fcbb. Change-Id: Ie807761231edf7c848b019931dccbf466208c0be
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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90d0c75e94a32fb7d993fae69762820aabc2fcbb |
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12-Feb-2014 |
Derek Sollenberger <djsollen@google.com> |
Revert "Refactor setting an SkPaint onto a hwui Layer." This reverts commit e889298cd6ae1fc0d76bc00d7d12586db03eb261. Change-Id: I4b1d609b2d4280595d40cb10d6c18875c22999f8
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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e889298cd6ae1fc0d76bc00d7d12586db03eb261 |
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11-Feb-2014 |
Derek Sollenberger <djsollen@google.com> |
Refactor setting an SkPaint onto a hwui Layer. This CL removes the unecessary JNI call to set the colorFilter on a layer. Change-Id: I9e088f888938d4315745aa618334bfdb9e61343a
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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04fc583c3dd3144bc6b718fcac4b3e1afdfdb067 |
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06-Feb-2014 |
John Reck <jreck@google.com> |
Refactor HardwareLayer Defer all the things! Groundwork to allow hardware layers to work in a renderthread world Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
/frameworks/base/core/jni/android_view_HardwareLayer.cpp
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