History log of /frameworks/base/core/jni/android_view_MotionEvent.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0fc1065af7e923540e3f693fa2b64e368b604c93 16-Oct-2015 Chris Craik <ccraik@google.com> Use FastJNI for trivial MotionEvent native methods

Change-Id: I97d0643a6e34cb66ca5b5948ed47ebfee14fc038
/frameworks/base/core/jni/android_view_MotionEvent.cpp
526cf826528e2a31923cee4640d009370c7cefb9 16-Oct-2015 Chris Craik <ccraik@google.com> Revert "Use FastJNI for trivial MotionEvent native methods"

This reverts commit a44cd33b98ed011a62a912406eddc051f8b3ded1.

Change-Id: I9a907b0a880368dd61b481b642b50ab57ad08de8
/frameworks/base/core/jni/android_view_MotionEvent.cpp
a44cd33b98ed011a62a912406eddc051f8b3ded1 13-Oct-2015 Chris Craik <ccraik@google.com> Use FastJNI for trivial MotionEvent native methods

Change-Id: I4f1b1ee913e994808986fc177da5857c902f8976
/frameworks/base/core/jni/android_view_MotionEvent.cpp
b57dd722f1dc0663417da37d3a82f8283ad3c982 24-Sep-2015 Elliott Hughes <enh@google.com> resolved conflicts for a884d81e to stage-aosp-master

Change-Id: Ice485967fa96f13786024b6939b826638e906ff0
76f6a86de25e1bf74717e047e55fd44b089673f3 19-Sep-2015 Daniel Micay <danielmicay@gmail.com> constify JNINativeMethod function pointer tables

Change-Id: I4036c924958221cbc644724f8eb01c5de3cd7954
/frameworks/base/core/jni/android_view_MotionEvent.cpp
6b819b4147af4ec14ec08c50f83bb42f44481917 17-Jun-2015 Michael Wright <michaelwr@google.com> Add method to set action button on MotionEvent

Change-Id: Id7c547eb6d925385c7c444aa4f3cb754ddecaf6e
/frameworks/base/core/jni/android_view_MotionEvent.cpp
7a629cc78eef76c0a80855fb69de1afaceaf553c 10-Jun-2015 Michael Wright <michaelwr@google.com> Fix order of initialization arguments for obtained MotionEvents.

Bug: 21330711
Change-Id: I308f7675d2730210228a0c01856616ce07d6374e
/frameworks/base/core/jni/android_view_MotionEvent.cpp
5bd69e6e6164c59a0423edd0d5243fc8c07e6af3 14-May-2015 Michael Wright <michaelwr@google.com> Revert "Revert "Add new MotionEvent actions for button press and release.""

This reverts commit 96238051621ba2dc8a1c20fa48a00ec6ec4735d6.
/frameworks/base/core/jni/android_view_MotionEvent.cpp
96238051621ba2dc8a1c20fa48a00ec6ec4735d6 14-May-2015 Michael Wright <michaelwr@google.com> Revert "Add new MotionEvent actions for button press and release."

This reverts commit ec0ce51b733f10c620cb9447b074f022d042e31d.
/frameworks/base/core/jni/android_view_MotionEvent.cpp
ec0ce51b733f10c620cb9447b074f022d042e31d 08-May-2015 Michael Wright <michaelwr@google.com> Add new MotionEvent actions for button press and release.

Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.

Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.

Bug: 20704355
Change-Id: I5b75e5c5e692171c1c117ee687dd185a0d9dd15c
/frameworks/base/core/jni/android_view_MotionEvent.cpp
987f79f60bb1f0a4bcd3ef22e57301c743f0b94f 19-Nov-2014 Andreas Gampe <agampe@google.com> Frameworks/base: Replace LOG_FATAL_IF in core/jni

Do not use LOG_FATAL_IF in JNI setup. This is one-time on startup
and important enough to always check.

Add a header with common helper definitions. Move to inlined functions
instead of macros to clean up the code.

Change-Id: Ib12d0eed61b110c45d748e80ec36c563e9dec7e5
/frameworks/base/core/jni/android_view_MotionEvent.cpp
0f0b4919667f418b249c497f5ad3e83fdf4437e5 12-Nov-2014 Andreas Gampe <agampe@google.com> Frameworks/base: Wall Werror in core/jni

Turn on -Wall -Werror in core/jni. Fix warnings.

Clang TODO: For GCC we need to turn off Wunused-but-set-variable in
the GL bindings. However, Clang doesn't have that warning and thus
complains about an unknown pragma. It is necessary to make the
pragma #ifdef-ed on the compiler being GCC.

Change-Id: I14cab48d45c2771eef0432082356c47ed44a3d7f
/frameworks/base/core/jni/android_view_MotionEvent.cpp
cbf1486324ef22d90461f75830b89d57a8893d49 20-May-2014 Michael Wright <michaelwr@google.com> Pack PointerCoords with BitSet.

The converstion from Java PointerCoords to native and then back again
was inconsistent. Using a BitSet for all of these operations keeps it
in sync.

Bug: 15000382
Change-Id: Id3a4558dae3ba3df7c4a9b3cb9d5580b957db8d5
/frameworks/base/core/jni/android_view_MotionEvent.cpp
337d9d2edc262141f9b8f684e53aae5e47f0ae13 23-Apr-2014 Michael Wright <michaelwr@google.com> Move key attribute information into KeyEvent.

This consolidates all of the information that was in the native
KeyEvent and the KeyLayout files into the managed KeyEvent class.

It also moves the definition for all of the key names to the native
side, rather than having them in both places.

Change-Id: I172e3b554e7eb52c79ae2ec406ef4332e8b25ffa
/frameworks/base/core/jni/android_view_MotionEvent.cpp
99a1ef2b7f1eb7266e1c3782f649de0d8dbe23bf 08-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Use long for pointers in MotionEvent class

For storing pointers, long is used in MotionEvent class,
as native pointers can be 64-bit.

Change-Id: I88ebfef26070b7f49c14945cad37aa3db209ec90
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
/frameworks/base/core/jni/android_view_MotionEvent.cpp
87eac99a21772ae56018cb81db6966557b459554 10-Sep-2013 Ruben Brunk <rubenbrunk@google.com> Remove dependency on JNIHelp header side effects.

Bug: 10680559
Change-Id: I47870d6c48906e0a420c52b7bc5945ffe29c68a2
/frameworks/base/core/jni/android_view_MotionEvent.cpp
11093285c2af1d0842009079c7bd68478566b5e4 16-Jul-2013 Jeff Brown <jeffbrown@google.com> Completely remove skia dependency from libinput.

Change-Id: I943d0e5b7bb6e922803e14b8c3a3564e82fc5e63
/frameworks/base/core/jni/android_view_MotionEvent.cpp
48a3d98d1ff9c07dc5bf446fa50899ac6017b7a0 16-Jul-2013 Jeff Brown <jeffbrown@google.com> Fix PDK build.

Change-Id: Ide48ea30c2f7f24d20ab6fcdc47c806ac1f133ee
/frameworks/base/core/jni/android_view_MotionEvent.cpp
9d3b1a424c5c61e24e9659d15fb353026a00d925 02-Jul-2013 Jeff Brown <jeffbrown@google.com> Move input library code to frameworks/native.

No longer compile libandroidfw as a static library on the device
since it already exists as a shared library. Keeping the static
library would force us to provide a static library version of
libinput for the device as well which doesn't make sense.

Change-Id: I3517881b87b47dcc209d80dbd0ac6b5cf29a766f
/frameworks/base/core/jni/android_view_MotionEvent.cpp
d84e1ce0b535128f03416145554fb405f9fade3e 07-Mar-2012 Jeff Sharkey <jsharkey@android.com> Split Parcel JNI details away from Binder.

This is purely a refactoring, with no change to the underlying
functionality.

Change-Id: I41b59f14e57d1cc144274a01f77658d99a1bfe02
/frameworks/base/core/jni/android_view_MotionEvent.cpp
b93a03f841d93498bfea6cc92a22faa34bce1337 18-Feb-2012 Mathias Agopian <mathias@google.com> frameworks/base refactoring.

First step. Move libui includes to their new home: androidfw.

Change-Id: Ic042b52fdba72f30edc3cc6339bf30b4c1b99662
/frameworks/base/core/jni/android_view_MotionEvent.cpp
3762c311729fe9f3af085c14c5c1fb471d994c03 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/base/core/jni/android_view_MotionEvent.cpp
8564c8da817a845353d213acd8636b76f567b234 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/157065

Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
/frameworks/base/core/jni/android_view_MotionEvent.cpp
fe9f8ab03a63b1037f07dd85799fbea80ec6adaa 07-May-2011 Jeff Brown <jeffbrown@google.com> Add initial API for stylus and mouse buttons.

Added the concept of pointer properties in a MotionEvent.
This is currently used to track the pointer tool type to enable
applications to distinguish finger touches from a stylus.

Button states are also reported to application as part of touch events.

There are no new actions for detecting changes in button states.
The application should instead query the button state from the
MotionEvent and take appropriate action as needed.

A good time to check the button state is on ACTION_DOWN.

As a side-effect, applications that do not support multiple buttons
will treat primary, secondary and tertiary buttons identically
for all touch events.

The back button on the mouse is mapped to KEYCODE_BACK
and the forward button is mapped to KEYCODE_FORWARD.

Added basic plumbing for the secondary mouse button to invoke
the context menu, particularly in lists.

Added clamp and split methods on MotionEvent to take care of
common filtering operations so we don't have them scattered
in multiple places across the framework.

Bug: 4260011
Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
/frameworks/base/core/jni/android_view_MotionEvent.cpp
21bc5c917d4ee2a9b2b8173091e6bba85eaff899 01-Mar-2011 Jeff Brown <jeffbrown@google.com> Add a little input event consistency verifier.

The idea is to assist with debugging by identifying cases in which
the input event stream is corrupted.

Change-Id: I0a00e52bbe2716be1b3dfc7c02a754492d8e7f1f
/frameworks/base/core/jni/android_view_MotionEvent.cpp
2ed2462aa29c564f5231f317c27b3188da875e52 15-Mar-2011 Jeff Brown <jeffbrown@google.com> Improve VelocityTracker numerical stability.

Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.

The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.

The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.

The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.

Bug: 4086785
Change-Id: I2632321232c64d6b8faacdb929e33f60e64dcdd3
/frameworks/base/core/jni/android_view_MotionEvent.cpp
17cc33a35729733aaa0a7706f38b1c45f0b1590a 06-Mar-2011 Carl Shapiro <cshapiro@google.com> Remove unused JNI global references.

Change-Id: Ie4886ab66538e293832c3bc3d6023e34304a2d21
/frameworks/base/core/jni/android_view_MotionEvent.cpp
56194ebec6212e229f4ccdaa4b187166d20013ef 03-Mar-2011 Jeff Brown <jeffbrown@google.com> Wake screen from external HID peripherals.

Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.

Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.

Moved isTouchEvent to native.

Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.

Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
/frameworks/base/core/jni/android_view_MotionEvent.cpp
cc0c159e9b3dd4e0f48da0ce3e33d2c68a651413 19-Feb-2011 Jeff Brown <jeffbrown@google.com> Add new hover move action and scroll wheel plumbing.

Added support for tracking the mouse position even when the mouse button
is not pressed. To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.

Added some more plumbing for the scroll wheel axes. The values are
reported to Views but they are not yet handled by the framework.

Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1
/frameworks/base/core/jni/android_view_MotionEvent.cpp
6f2fba428ca5e77a26d991ad728e346cc47609ee 19-Feb-2011 Jeff Brown <jeffbrown@google.com> Add new axes for joysticks and mouse wheels.

Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
/frameworks/base/core/jni/android_view_MotionEvent.cpp
ebbd5d14ad3b1e762d9fcfa026e19413cc857e05 17-Feb-2011 Jeff Brown <jeffbrown@google.com> Fix a regression with MotionEvent parceling.

Also added some more unit tests.

Change-Id: I413654294d1a998eec056884e6df5eaa50f3daf4
/frameworks/base/core/jni/android_view_MotionEvent.cpp
91c69ab01539f7ba28708f41ec1835cc2920d0a0 15-Feb-2011 Jeff Brown <jeffbrown@google.com> Add support for arbitrary axes in MotionEvents.

This change makes it possible to extend the set of axes that
are reported in MotionEvents by defining new axis constants.

The MotionEvent object is now backed by its C++ counterpart
to avoid having to maintain multiple representations of the
same data.

Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
/frameworks/base/core/jni/android_view_MotionEvent.cpp
1f2451007c660091b7b090c1ea332f9044515d2d 19-Nov-2010 Jeff Brown <jeffbrown@google.com> Ensure the ShortcutManager uses the correct key character map.

The ShortcutManager used to only receive the key code of the key event
that triggered the shortcut. This change now provides the shortcut
manager with the whole key event so it can look up the associated
character using the correct key character map.

To make this more efficient, added a mechanism for recycling
key events. At the moment it is only used by key events owned by the
system process, since clients of the existing API (such as Views)
might continue to hold on to key events after dispatch has finished so
they would break if the key event were recycled by the framework.

Deprecated KeyCharacterMap.BUILT_IN_KEYBOARD.

Change-Id: I4313725dd63f2be01c350c005a41c7fde9bc67e8
/frameworks/base/core/jni/android_view_MotionEvent.cpp
20e987bfc35d0ae6cb6344ead65ed44ee7cf8750 23-Aug-2010 Jeff Brown <jeffbrown@google.com> Add MotionEvent Matrix transformations.

Fixed issued in ViewGroup's transformation of MotionEvents to ensure
that the entire historical trace is transformed, not just the current
pointer.

Simplified the code in ViewGroup for splitting events across Views.
The new code also handles the case where some pointers are dispatched
to the ViewGroup in addition to its children whereas the previous
code would drop some pointers on the floor.

Change-Id: I56ac31903e1de8a9c376d9c935b7217b0c42d93e
/frameworks/base/core/jni/android_view_MotionEvent.cpp
85a3176704b5bfbeece9bd928369fbb76eec7dc6 02-Sep-2010 Jeff Brown <jeffbrown@google.com> Add support for secure views.

Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.

Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.

Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
/frameworks/base/core/jni/android_view_MotionEvent.cpp
c5ed5910c9ef066cec6a13bbb404ec57b1e92637 15-Jul-2010 Jeff Brown <jeffbrown@google.com> Add support for new input sources.

Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
/frameworks/base/core/jni/android_view_MotionEvent.cpp
5c225b1680e696ae8bbf505a1997d6f720672f74 16-Jun-2010 Jeff Brown <jeffbrown@google.com> Even more native input dispatch work in progress.

Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
/frameworks/base/core/jni/android_view_MotionEvent.cpp
46b9ac0ae2162309774a7478cd9d4e578747bfc2 23-Apr-2010 Jeff Brown <jeffbrown@google.com> Native input dispatch rewrite work in progress.

The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API. Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
/frameworks/base/core/jni/android_view_MotionEvent.cpp