History log of /frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0997908c95151ce24609c10731990e648156b95d 19-Apr-2016 Dimitry Ivanov <dimitry@google.com> Move Vulkan layer path setup to ApplicationLoaders

ThreadedRenderer was never the right place for this anyway, and
ApplicationLoaders can provide both the full library search path (not
just the extracted native library dir) as well as the application loader
namespace.

Bug: 28213888
Change-Id: Ibcc0a9178da4dba6f3f3105932fdac1a1d0261af
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e94cbc76d560a157c0a0d47181b4ed2a0aadbeb1 25-Apr-2016 John Reck <jreck@google.com> API tweaks to PixelCopy and make it public

Bug: 27708453
Change-Id: I81667ce42f9ca1c1a13e1e61299927900845fc84
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
8afcc76920499d0a384dba1470c5a377f80ed768 13-Apr-2016 John Reck <jreck@google.com> Revert "Revert "Make stopped state a first-class thing""

This reverts commit eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399.

Fixes first-frame issue, mReportNextDraw needs to override
mStopped

Fixes: 28118961
Fixes: 27286867

Change-Id: I5c811759637d08ba9f3b342016d1b3006986d5a2
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
d2eec0efb2e47b23b2a12ab2967e422f0be49094 12-Apr-2016 John Reck <jreck@google.com> Merge "Framework-side of SurfaceView#getBitmap" into nyc-dev
10dd0585c11dcedb5a271d54e645594f1d215d5c 01-Apr-2016 John Reck <jreck@google.com> Framework-side of SurfaceView#getBitmap

Bug: 27708453

Change-Id: Ie6fd7eca522d3e6549d8af587c975fd7e6053649
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
825fa4d5ae7b2907ee1769d09e6333306de2a92e 11-Apr-2016 John Reck <jreck@google.com> Merge "Revert "Make stopped state a first-class thing"" into nyc-dev
eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399 11-Apr-2016 John Reck <jreck@google.com> Revert "Make stopped state a first-class thing"

This reverts commit 945961f78a78eced823d5ba78505c781b079703d.

Change-Id: Iebc1d49fac33380233f8785fc39bec6c30a5e714
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
c724dcf23c5e2ebd22c042a8a6f2424b7e9d5029 08-Apr-2016 John Reck <jreck@google.com> Merge "Make stopped state a first-class thing" into nyc-dev
945961f78a78eced823d5ba78505c781b079703d 08-Apr-2016 John Reck <jreck@google.com> Make stopped state a first-class thing

Bug: 27286867

WindowManager has committed to stopped state
controlling the lifecycle of the Surface, so
make that a first-class thing in HWUI as well.

This makes it more resistent to things like
a rogue updateSurface() happening while mStopped=true,
leading to bad things down the line. Instead let
the surface be changed/updated as often as desired,
and just block any attempt to draw on that surface.

Also removes some unnecessary makeCurrent()s, as
EglManager ensures that we *always* have a valid
GL context now (using a pbuffer surface if there is
no window surface set)

Change-Id: Iead78ddebc7997e8fdb0c9534836352f5e54b9bd
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
51f2d606dcbfba3cc5b03dfea37c1304b91c232f 06-Apr-2016 John Reck <jreck@google.com> Fix some edge cases

Bug: 27709981

This desperately needs a refactor, but to keep
the current (really needed & nice) behavior of
dispatching after sync finishes would be difficult
to handle cleanly without lots of ripping so... #yolo

Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
44b49f070aafe8ad44efae87341121cce49ff11c 25-Mar-2016 John Reck <jreck@google.com> Add a callback for rendernode parentcount=0

Bug: 27709981
Fixes: 22565656

Change-Id: I1cb4461baf9069dc4e7ca6de10d5862578c107f4
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
350e65206cfbd86484fcfda77bb988e270606dda 19-Feb-2016 Doris Liu <tianliu@google.com> End staging animators when destroy RootRenderNode

When animation happens in a dialog, it is possible for the dialog to
be dismissed and RootRenderNode to be destroyed before we create
animation handle for the staged animators. In that case, we need
to remove the staged animators so they will not run without a
animation handle.

Bug: 26975079
Change-Id: I0c2c6c1b530beaec3984c0b1c410df4fd8f25c95
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
11f02d7e522ec8742f7ef533c252e04e24b93f6b 13-Feb-2016 Andres Morales <anmorales@google.com> allow for slow FrameMetricsListeners

A slow listener could cause a race in the NotifyHandler
where the single reference to the buffer to send would get
updated when it shouldn't have been.

Switch to a queue of available buffers to prevent this race.

Also, stop setting and clearing the observer reference and instead
incStrong/decStrong to mark temporary strong ownership without
colliding with other owners in flight.

Bug: 27097094
Change-Id: Iee647bfae8b80019b6d8290179eed3973230901f
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e3f0818b1a127a4ad35665c8781065d0fae2c5d6 10-Feb-2016 Andres Morales <anmorales@google.com> check for null members in NotifyHandler

An unexpected message posted to the queue should not
crash the application.

Bug: 27097094
Change-Id: Ide6a07014660ff14e0f287660c534cfa1e0acad9
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
910beb8f5d9042163e2ad0dbb744d9f147db9604 03-Feb-2016 Andres Morales <anmorales@google.com> updates to FrameStatsObserver API

- Rename to FrameMetrics to avoid collision with existing
android.view.FrameStats class
- Make FrameMetricsObserver implementation detail,
exposing FrameMetricsListener interface as public API
and wrapping in FrameStatsObserver to maintain state
- Remove dropped frame count call, in favor of passing as
parameter to callback method.
- Move away from raw timestamp access in favor of Metric IDs
which represent higher-level, more stable stages in a frame
lifecycle and match the categories exposed in the onscreen
bars.
- Support many-to-many Window<->FrameMetricsListener relationship

Change-Id: I00e741d664d4c868b1b6d0131a23f8316bd8c5c2
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
0a1abd3247d856fe875d5ef45f75bc2c8167ea96 04-Feb-2016 John Reck <jreck@google.com> Merge "Have RT drive window positioning"
f648108f83d4e74811919e9811efb8fcc184b8a3 03-Feb-2016 John Reck <jreck@google.com> Have RT drive window positioning

Bug: 22802885

Change-Id: I6beed5474d3a943b16e9097f7bd61ce3cbd37505
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
03d8f76836c5950374bc9030a78706d25ac233e9 31-Jan-2016 Michael Lentine <mlentine@google.com> Adding plumbing for passing the lib directory.

Added call in handleBindApplication which will pass the library path into
HardwareRender which then passes it to libvulkan through ThreadedRenderer's
jni interface.

Change-Id: I7dc1fec9c7a1566716a4501a0d5697ea94e57b53
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
06f5bc70a667a02b14e31d3f53f91d3661e30666 16-Dec-2015 Andres Morales <anmorales@google.com> expose hwui frame stats through FrameStatsObserver

Change-Id: I88884bafc8e2f6d7f67a36d3609490e83cf8afd5
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
bf4b31f7b23b0bc7a2ed4fc779aac37c9c486eb2 16-Dec-2015 John Reck <jreck@google.com> resolve merge conflicts of 04ce46db64 to master.

Change-Id: I935bb47718f0e7d5fb48945dd8de6e28dac136e5
0bcd0cb6b1193168fa2840855195347488daab9e 04-Dec-2015 Thomas Buhot <thomas.buhot@intel.com> libhwui: make setSurface asynchronous

On the critical path of the cold launch of applications
the main thread of the started application tells the RenderThread
to create a surface. This process is synchronous and blocks
the main thread of the application until the creation
of the EGLContext is complete.
As a consequence the launch time of the application is delayed
by time spent allocating the EGL Context in the RenderThread.

With this optimization the launch time of any application
is improved (for example settings by 20 to 40 ms).

Change-Id: Ibf47aaa0abb8dedf7aa00693073db3785d9d6b08
Signed-off-by: Thomas Buhot <thomas.buhot@intel.com>
Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com>
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
b816087962aba0019b022303330f03b897b580ed 22-Sep-2015 Skuhne <skuhne@google.com> Rendering the window frame with a second thread

Using a multi threaded render node to render the window frame
asynchronously from the application relayout.

Bug: 22527834
Bug: 24400680
Bug: 24459827
Bug: 24409773
Bug: 24537510
Change-Id: I1010fc6a8b6e38424178140afa3ca124433ab7e4
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
434a481b2191562582c79be29f24c2e0b5ca60d0 24-Sep-2015 Elliott Hughes <enh@google.com> am ea1831d2: am b57dd722: resolved conflicts for a884d81e to stage-aosp-master

* commit 'ea1831d211ea0e6b2d161c714bb0786369ef2df5':
constify JNINativeMethod function pointer tables
b57dd722f1dc0663417da37d3a82f8283ad3c982 24-Sep-2015 Elliott Hughes <enh@google.com> resolved conflicts for a884d81e to stage-aosp-master

Change-Id: Ice485967fa96f13786024b6939b826638e906ff0
76f6a86de25e1bf74717e047e55fd44b089673f3 19-Sep-2015 Daniel Micay <danielmicay@gmail.com> constify JNINativeMethod function pointer tables

Change-Id: I4036c924958221cbc644724f8eb01c5de3cd7954
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
ea7a7fb75acb7305eb774ca7bc7e96103bd49323 28-Aug-2015 Skuhne <skuhne@google.com> MultiThreaded rendering of different renderNodes

This is adding the renderer side infrastructure to allow
rendering multiple render nodes with different threads.
This is a pre-step for decoupling a non client decor
resize reder from a content resize render.

Multiple render nodes can be added to be drawn, and to
prevent overdrawing, a content bounds area can be set

Bug: 22527834

Change-Id: Ie7271e20895bf38957e5a84aeefc883e282039ad
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e248bd1b2c3fcf8088429507e73b31f45ee2544b 05-Aug-2015 John Reck <jreck@google.com> Serializing display lists

This is a WIP prototype

Change-Id: Id4bfcf2b7bf905221c3734b7b6887c9b2efd37e6
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
50210d912925aef14e4ce69be82e4949122a3cd9 15-May-2015 Alan Viverette <alanv@google.com> Adjust light source for window position

Bug: 16523629
Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
2507c34d91bb0d722b6012e85cb47387b2aa6873 04-May-2015 Chris Craik <ccraik@google.com> Cleanup properties

bug:19967854

Separate properties from Caches, into static, RenderThread-only class.

Also rewrites the means for java to set properties to correctly handle
threading, and adds an override for profile bars so that SysUi doesn't clutter
the screen with them.

Change-Id: I6e21a96065f52b9ecc49d1a126244804ba106fa9
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
3731dc220ed457e0f1e99d7ec2589e0a43872b59 14-Apr-2015 John Reck <jreck@google.com> A bunch more cleanups

Switch a few places to using android::canvas
instead of SkCanvas as well which eliminated
some JNI

Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
9d4efdf2802f06ccf7031610891f75af70ea5538 17-Apr-2015 John Reck <jreck@google.com> Revert "A bunch more cleanups"

This reverts commit c294d128d03bc9a9982b273a82516c04583438cc.

Change-Id: Id1ebb236950f7c36c6d86e1dd95566d3a200748d
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
c294d128d03bc9a9982b273a82516c04583438cc 14-Apr-2015 John Reck <jreck@google.com> A bunch more cleanups

Switch a few places to using android::canvas
instead of SkCanvas as well which eliminated
some JNI

Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
edc524c90506d80e0fc5fb67e8de7b8f3ef53439 18-Mar-2015 John Reck <jreck@google.com> Add GraphicsStatsService

More S's for More Speed

Split JankTracker's backing data from the
class to allow for data relocation to/from ashmem regions

Pack the jank tracking data to fit in 256 bytes

Change-Id: Ife86a64b71a328fbd0c8075fe6a0404e081f725b
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
b36016c65f1d1b5846dba0349aab491dbd3a746a 11-Mar-2015 John Reck <jreck@google.com> Cleanups & simplifications

Change-Id: I5ad5e3b8fe55b1528f2e20c63e5abe51d9e40ff1
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
ba6adf66d3c44c0aa2fd8a224862ff1901d64300 19-Feb-2015 John Reck <jreck@google.com> Initial attempt at jank-tracking stat collection

Is a bit naive, perhaps overly aggressive, but sorta works

Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
a2732a2bf98f7dbd063f4e5679f5b8bfcbec2698 18-Dec-2014 John Reck <jreck@google.com> Stop pretending USE_OPENGL_RENDERER is a thing

Change-Id: I732b490431fe90eafa00a00f3b5429f0d3a067e6
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
a75b0ad3842a5cfc406fbd9c7a36bf8a7bdcf069 04-Dec-2014 John Reck <jreck@google.com> resolved conflicts for merge of a51a0901 to lmp-mr1-dev-plus-aosp

Change-Id: Id7df835f0bd3d5d276b162635ddfb7fe0918dfed
01a5ea35fbba4c5bb1d7790ae1677a2fa752e042 03-Dec-2014 John Reck <jreck@google.com> Resume RT-animations after a pauseSurface

Bug: 18203577

The issue occurs as a result of performTraversals() both doing
a window relayout call *and* early-returning because it's not dirty.

To fix this pauseSurface() returns whether or not the RT-side is
"dirty" to force ViewRootImpl to do a draw even if mDirty is
otherwise empty.

Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
ed6b9dff563c5e22f040ff37e12c0d771e0478ae 21-Nov-2014 Andreas Gampe <agampe@google.com> Frameworks/base: Consistency in core/jni

Make consistent use of core_jni_helpers for registration.

Translate some #ifdefs into const bools.

Change-Id: I37639aa053dd50f003a552cbd8550dddecc811c5
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
749906b468912dab7bf69a86e852deac3e80b0cc 04-Oct-2014 John Reck <jreck@google.com> Cleanup DeferredLayerUpdater

Bug: 17765082

DeferredLayerUpdater had fallen behind RT updates. Re-snap to
latest expectations, ensuring to call requireGlContext() prior
to detachSurfaceTexture to avoid leaking SurfaceTextures

Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
ec845a215e343cdb3b2e4c7b6aff7b24beb0236b 06-Sep-2014 John Reck <jreck@google.com> Fix race condition

Bug: 17372309

AnimationContext::startFrame() happens both with and without
the UI thread lock. Pass the TraversalMode into it so
that ThreadedRenderer's subclass can correctly decide
when it is safe to push over mPendingAnimatingRenderNodes, as doing
so outside of the lock is Very Bad.

Change-Id: Ife5dd3a2b46b0a207cd9234c159a674afdbf5efd
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e2478d45ccbe5b6abb360ac9d44771b5f4a50bde 04-Sep-2014 John Reck <jreck@google.com> Fix some wrong-thread issues around animator management

Bug: 17372309

Fixes a case where UI thread and RT thread both used the same method
which wasn't safe for either of them.

Adds additional assertions & logging in unusual circumstances to
try and track down where the issue is occuring from.

Change-Id: I93d31a6fd0c5927259b67bdf96a475944226eee6
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
17035b0211a3c9d45ea46a99217a6acbe76e8fbe 03-Sep-2014 John Reck <jreck@google.com> Have destroy call freePrefetchedLayers

Bug: 17208461

There's a potential race condition between HardwareRenderer.destroy()
being called (which calls destroyCanvasAndSurface()) and the renderer
being finalized (which is what calls freePrefetchedLayers), during which
time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL
context.

Fix this race condition by moving stopDrawing() and freePrefetchedLayers()
into destroyCanvasAndSurface() where they should have been in the first
place.

Also, if we hit the assertion failure, dump the current state of
Caches to try and provide more context for the failure.

Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
119907cd2575c56b1ebf66348b52e67aaf6a88d8 14-Aug-2014 John Reck <jreck@google.com> Animator stuff

Bug: 17228458

Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
3e8249568cc428296ac76c7ddce3f0382d40fe5b 20-Aug-2014 John Reck <jreck@google.com> Implement full View.buildLayer

Bug: 17152292

Change-Id: Ia3cc2aadf72fe14517f50762fc634794df51ad5a
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
73e8205f75908521fb3dd7ffd29f51484b5e90a7 24-Jul-2014 John Reck <jreck@google.com> fix build

Change-Id: I597255b2b311b7daec7ffe537f62ee78eace50be
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
058fc640017c90120c599d378a4cbc55668b05b7 24-Jul-2014 Chris Craik <ccraik@google.com> Connect shadow style attributes to renderer

bug:15859361

Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.

Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
0a97330b98dd633b58dcfff405d94476c89e867d 16-Jul-2014 John Reck <jreck@google.com> Fix root RenderNode damage calculation

Bug: 15888445

Change-Id: I281ec9271c9889673dcdfcb6d31e341a7b47b7de
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
f47a594f5250b1914c36423ee6b371f0b8db09d0 01-Jul-2014 John Reck <jreck@google.com> Fix onTrimMemory for HardwareRenderer

Also fixes detachFunctor possibly drawing after return

Bug: 15189843
Bug: 15990672

Change-Id: I64c48cb674c461a8eeaba407b697e09f72c98ce3
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
918ad523b2780e0c893f3d2a32d4ec13f2a7e921 27-Jun-2014 John Reck <jreck@google.com> More cleanups

Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
3b20251a355c88193c439f928a84ae69483fb488 23-Jun-2014 John Reck <jreck@google.com> No-fail invokeFunctor

Bug: 15513308
Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
c25e506f7fc08790c0532f927f31310a2ca778b7 18-Jun-2014 John Reck <jreck@google.com> Throw ISE on too-big-views-with-layers

Bug: 12971954

Change-Id: I3ef995e91f236014b0a72a90846ef19ce6dc42b1
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e4267ea4f20740c37c01bfb6aefcf61fddc4566a 04-Jun-2014 John Reck <jreck@google.com> Even FASTER damage calculations!

* Now with more native!
* Less matrix math thanks to bulk-property-update support!
* Zero JNI on the View.damageInParent() path!
* Fully aware of RT-driven animators!
* Likely full of new and exciting bugs!
* But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
84a4c887a07c1c2939443f4e0587d7f1ac109e4b 30-May-2014 John Reck <jreck@google.com> Remove GLRenderer

Change-Id: I180286417c1a354fc7eb1eadb1884ac6add0795c
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
d72e0a339b54af0c4e731513bbad120dff694723 30-May-2014 John Reck <jreck@google.com> Re-jigger layers

Bug: 15185239
Bug: 15238382

Make DeferredLayerUpdater ref counted so that
HardwareLayer:finalizer() works non-crashily on
leaked layers
Give DeferredLayerUpdater the ability to have a layer destroyer
set so that leaked layers can still be recycled on the
RenderThread
Order layer updates based off of pushLayerUpdate() calls to fix
issue with nested layers

Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
fe5e7b7346a54537b980796ceeca66bfdbd05561 24-May-2014 John Reck <jreck@google.com> Enable debug stuffs

Bug: 14596762
* dumpsys gfxinfo implemented
* profile GPU visual_bars implemented

Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e1628b7c6fc3822fa83cf02028ce8ad67abb0afe 24-May-2014 John Reck <jreck@google.com> Implement FlushCaches TODO

Change-Id: Id05429e98ffe0858275b32c41fb215c1d8d930b2
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
a5dda645da738da7b4ae15e28fa7d93d3b04b94f 23-May-2014 John Reck <jreck@google.com> Bag of scheduling tweaks

Bug: 15118640

* Prevent over-stuffing the queue by dropping frames
* Prevent double-drawing in one pulse by RT by deferring
vsync registration until post-draw so that it catches
the next vsync pulse instead of the current one
* Bias vsync race condition towards the UI thread
* Fix queueDelay to actually work

Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
797b95b26bbb7557678af78b9a2a61830158920f 21-May-2014 Chris Craik <ccraik@google.com> Define light position (using new lighting spec) in Java

Also updates the relative shadow strengths.

Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
ff941dcd815021bb20d6504eb486acb1e50592c3 15-May-2014 John Reck <jreck@google.com> Animator start value...

Change-Id: Ifd35ed95a28c625086d7fa97764fe63ab4a997f1
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
66f0be65a1046f54ddce0498b242c1fa0776b1ea 13-May-2014 John Reck <jreck@google.com> Wire up texture atlas

Bug: 14590563

Change-Id: I2dffbc089dc801f5fb2d1c8fd38e1c71d160e110
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
63a06673253914510bbeebd500655008682dade1 07-May-2014 John Reck <jreck@google.com> Implement TODO(romainguy)

Bug: 14277445

Change-Id: Id52d6f7fcc023000adcc440bd4da67d9a673536b
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e4280baaa709c74d86cf6a389a4674ca665f5af6 06-May-2014 John Reck <jreck@google.com> Implement loadSystemProperties

Bug: 14087580

Change-Id: I7153f38c70b554a78c56a0e794da929fc401ee7a
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
f9be77940e365036fecd8cc0e491e8545c34e79b 03-May-2014 John Reck <jreck@google.com> Make RenderNodeAnimator and WebView play nice

Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
18f16e6fba74eda173e1e7c869e6e2e2acc073ff 03-May-2014 John Reck <jreck@google.com> TIME LORD!

Bug: 14444180

Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
52244fff29042926e21fa897ef5ab11148e35299 02-May-2014 John Reck <jreck@google.com> Add CanvasProperty for drawCircle

Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e45b1fd03b524d2b57cc6c222d89076a31a08bea 15-Apr-2014 John Reck <jreck@google.com> RenderThread animator support

Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
fae904d63947fe1687d1d44be29234cc3d538f24 14-Apr-2014 John Reck <jreck@google.com> Fence on destruction

Bug: 14052927
destroyCanvasAndSurface() needs a fence as when it returns the
underlying BufferQueue is going to be released from under
the render thread.

Change-Id: I0147a1d5ec5adf0239c761ef22f65cd8c8a137df
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
d3d8dafc2f61fb118c060720b52684c59303f3db 11-Apr-2014 John Reck <jreck@google.com> Make attachFunctor blocking

Bug: 13930200

Change-Id: I9b0cf92fd16bb30baa09b6f8d7ae22a8b2a7fd80
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
8e1f918738abf70a4dc86dbb12b386a9deea37f8 10-Apr-2014 John Reck <jreck@google.com> Merge "Switch DisplayListData to a staging model"
8de65a8e05285df52a1e6f0c1d5616dd233298a7 10-Apr-2014 John Reck <jreck@google.com> Switch DisplayListData to a staging model

Bug: 13912977

Change-Id: I5b2f664e797be22a58300964f57ceb4fab60528c
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
f7d9c1dc84671d4e99657ef071d275700d85bb11 09-Apr-2014 John Reck <jreck@google.com> Fix ThreadedRenderer.setEnabled()

Bug: 13914116
Fixes lifecycle issues around setEnabled where ThreadedRenderer
was reporting as being enabled before it had a Surface. This is
incorrect.

Also fix some EGL lifecycle issues

Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
28ad7b52e038ef0cdd89f753d9839444a434b299 08-Apr-2014 John Reck <jreck@google.com> Fence on draws that are reported

Change-Id: Ib2ec16cbda40f40df1710bdc868869ea8301f17e
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
0d1f634f4b5e1bb37aa51777efb6a68619488d01 29-Mar-2014 John Reck <jreck@google.com> Add invokeFunctor

Change-Id: I09e675d3e02e3e528642175ada00b2b17fab7652
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
e18264b079481a244b30e3f71012c53bbd861f92 12-Mar-2014 John Reck <jreck@google.com> Rename DisplayList->RenderNode

Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
be34f2f3b340196426bdf558b28951359a4d84fa 10-Mar-2014 John Reck <jreck@google.com> DisplayList lifecycle changes

Bug: 13360343
Change DisplayList to be more forgiving with weaker lifecycle
requirements. Is more self-managed with a strong reference
to the renderer it needs

Also fix naming mismatch

Change-Id: I5c89453a72a52954f6f959f0846199705dbb6476
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
44fd8d24f761f82d21e9b00932648a1b6bf91449 26-Feb-2014 John Reck <jreck@google.com> DisplayList overhaul

Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
19b6bcfd83eb7fb92ebd06d2fec89e308311f1d0 15-Feb-2014 John Reck <jreck@google.com> Support HardwareLayers in RenderThread

Also has a few HardwareLayer lifecycle fixes

Change-Id: I6308cb05f8f199eed72189ace768013a46815941
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
fc53ef27793a39e9effd829e9cae02a9ca14147e 11-Feb-2014 John Reck <jreck@google.com> Implement missing safelyRun() on ThreadedRenderer

Change-Id: I14b75f37a13fabaa759a51369190dbdc84087c4b
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
4f02bf4eef6af47f35c70c4dda5b7b9523d89ca0 04-Jan-2014 John Reck <jreck@google.com> Native-side proxy

Remove RemoteGLRenderer
Remove reflection-based control

Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
23b797ab5151eb2474f3bdd679f2f07bfd723042 04-Jan-2014 John Reck <jreck@google.com> EGL migration to native

Move EGL state management to native side for RemoteGLRenderer

Change-Id: I12b0fed70246564d4caebf87374e8bbca655c572
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp
cec24ae16e9a0a7c3075f1a8d9149bb7fb3813fc 05-Nov-2013 John Reck <jreck@google.com> RenderThread work

Hacky prototype needs a private API to enable

Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
/frameworks/base/core/jni/android_view_ThreadedRenderer.cpp