History log of /frameworks/base/graphics/java/android/graphics/BitmapShader.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b786bbdd1164cf3ca7fcfb8448c7c619a82118a0 11-Jun-2015 Chris Craik <ccraik@google.com> Workaround shader crash

bug:21706035

Change-Id: Ia1cd4824c742b2d6fc0feb2861ccfde0b6ac2189
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
3731dc220ed457e0f1e99d7ec2589e0a43872b59 14-Apr-2015 John Reck <jreck@google.com> A bunch more cleanups

Switch a few places to using android::canvas
instead of SkCanvas as well which eliminated
some JNI

Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
9d4efdf2802f06ccf7031610891f75af70ea5538 17-Apr-2015 John Reck <jreck@google.com> Revert "A bunch more cleanups"

This reverts commit c294d128d03bc9a9982b273a82516c04583438cc.

Change-Id: Id1ebb236950f7c36c6d86e1dd95566d3a200748d
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
c294d128d03bc9a9982b273a82516c04583438cc 14-Apr-2015 John Reck <jreck@google.com> A bunch more cleanups

Switch a few places to using android::canvas
instead of SkCanvas as well which eliminated
some JNI

Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
f4faeac3525fe1ce3707ab785a1651aec367589d 05-Mar-2015 John Reck <jreck@google.com> Cleanup Bitmap JNI attempt #2

Original version missed a spot

This reverts commit c02977e3bbfaaedcb1b1d67e1692becc7dddd59b.

Change-Id: I56244ce10d709fcdef42a001fe4c6ba7b6bbb04d
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
c02977e3bbfaaedcb1b1d67e1692becc7dddd59b 05-Mar-2015 Chad Jones <chadj@google.com> Revert "Cleanup Bitmap JNI"

This reverts commit b2915245b74b3b5541b123e38403f8e26426b4b7.

Change-Id: Idd7d7f33eec4ea5024c83de6b10d3d1a6ab2b17a
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
b2915245b74b3b5541b123e38403f8e26426b4b7 04-Mar-2015 John Reck <jreck@google.com> Cleanup Bitmap JNI

Fix a bunch of places where mNativeBitmap was being
poked at directly, switch them either to the NDK API
or to GraphicsJNI where it made sense

Change-Id: I6b3df3712d6497cba828c2d3012e725cb4ebb64d
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
866cf65cc3c53f67836c9157d5c661adfdbd25e1 22-Jul-2014 Leon Scroggins III <scroggo@google.com> Make updateLocalMatrix replace the current Matrix.

Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890.

CreateLocalMatrixShader combines the existing matrix with the new
matrix, which is not what we want. Keep track of the original
SkShader at all times, and always create the local matrix shader
with the original. Store the SkShader with a local matrix as
Shader.native_with_local_matrix.

Make Shader.native_instance private. Instead of allowing direct
access, add an init() method which sets it, and getNativeInstance(),
which returns either native_instance or native_with_local_matrix,
as appropriate.

Make Shader subclasses call init(), instead of setting native_instance
directly.

Pass native_with_local_matrix pointer to nativeSetLocalMatrix and
nativeDestructor, which unrefs it (if not null).

Since nativeSetLocalMatrix no longer replaces the original, do not
unref it.

Add a comment to Shader.updateLocalMatrix that it does not affect
ComposeShaders created with this Shader. (This should have been a
part of I3c3316377874e89fccc85afb864bc038b0ef3890.)

BUG:16293121
Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
d1ad5e62fda248c6d185cde3cb6d9f01a223066c 05-May-2014 Leon Scroggins III <scroggo@google.com> Inspect SkShader to determine hw shader.

Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
36bef0bf30d6bae48cf3837df351075ca4fce654 20-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make graphics classes 64-bit compatible

This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
7023df08f14ec5dee76ac54c03e870f84e297636 27-Jan-2014 Narayan Kamath <narayan@google.com> Revert "AArch64: Make graphics classes 64-bit compatible"

This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
18b4cbeedef21c1fa666a110a157bab66edff976 20-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make graphics classes 64-bit compatible

This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
e3c526f4f603e83c5fa8b9e399506b085f5648b7 31-Jul-2013 Fabrice Di Meglio <fdimeglio@google.com> Fix Paint Shader copy

- Paint.setClassVariablesFrom(Paint paint) was using the same Shader
for the copy as the initial Paint. Make sure that we are using a copy.
- implement a copy() API for shaders

See bug #7034321 Need Drawable RTL support

Change-Id: I4b9cee386edc72ad670723266333b85f4d2b0ab8
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
f890fab5a6715548e520a6f010a3bfe7607ce56e 20-Dec-2010 Patrick Dubroy <dubroy@google.com> Ensure bitmaps aren't freed while referenced from a display list

Also removes the reference queue finalizers. They aren't necessary
anymore now that Bitmaps are allocated in the heap.
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
0ba681bce12d522c5575dfccb5a6ca12f0fba746 13-Aug-2010 Romain Guy <romainguy@google.com> Fix GC issue, fix local shader transformations.

Change-Id: I208bdf89815dcd18dcadd43df932a77362918435
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
06f96e2652e4855b6520ad9dd70583677605b79a 31-Jul-2010 Romain Guy <romainguy@google.com> Refactor Skia shaders handling.

With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
6926c72e25b8dec3dd4b84af0819fa1937ae7296 13-Jul-2010 Romain Guy <romainguy@google.com> Correctly support pre-multiplied alpha, optimizations, more stuff.

Add support for the following drawing functions:
- drawBitmap(int[]...)
- drawPaint()

Optimizes shader state changes by enabling/disabling attribute arrays
only when needed.

Adds quick rejects when drawing trivial shapes to avoid unnecessary
OpenGL operations.

Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/BitmapShader.java
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/graphics/java/android/graphics/BitmapShader.java