History log of /frameworks/base/graphics/java/android/graphics/Camera.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0d65743feac1829629e327925f831e482e0f1435 10-May-2016 Hans Boehm <hboehm@google.com> Clear more native pointers in finalizers

This hopefully handles the remaining finalizers in frameworks/base
that didn't guard against calls from other finalizers after being
finalized.

The goal here is to reduce the possible corruption causes we have
to think about by a few.

If any of theses are either very frequently used, or use large
Java (as opposed to native) objects, we should probably convert them
to NativeAllocationRegistry instead. But that's more work.

Bug: 18178237
Change-Id: I79bc0e8fa20af8f340418a6226022e0294d77f02
(cherry picked from commit ad3cc3c63c6d0f637d2ece3935b5b01b19473299)
/frameworks/base/graphics/java/android/graphics/Camera.java
5c3d927e17e98e8fd4a9f3c86f7f4def0bcfa816 08-May-2014 Florin Malita <fmalita@google.com> Add a native Canvas wrapper.

Instead of storing a direct SkCanvas reference, Canvas now tracks
an opaque native wrapper class. The native wrapper can be used to
store additional info for emulating deprecated Skia features
(at this point it only stores a canvas).

Some notes:

* all native handle -> SkCanvas conversions are routed through a
handful of native utility methods.
* safeCanvasSwap() refactored as a lower level setNativeBitmp() - which
is what clients need.
* removed unused get_thread_msec() (Canvas.cpp)

Change-Id: I715a5a6f1e1621c1cfc1e510ae4f2ea15cf11114
/frameworks/base/graphics/java/android/graphics/Camera.java
c677675e9c465dc1de21ecf2e0421835c7eb55b4 07-May-2014 Florin Malita <fmalita@google.com> Encapsulate Canvas.mNativeCanvas

Currently, the native canvas is accessed/manipulated from several
unrelated classes.

In order to facilitate SaveFlags emulation, this CL encapsulates
the field and refactors its external users.

Two main changes:

* new getNativeCanvas() getter for use in Java-level clients.
* JNI canvas swappers (GraphicsBuffers, Surface, TextureView &
AssetAtlasService) are refactored based on the exising/equivalent
safeCanvasSwap() Canvas method.

Change-Id: I966bd4898f0838fb3699e226d3d3d51e0224ea97
/frameworks/base/graphics/java/android/graphics/Camera.java
36bef0bf30d6bae48cf3837df351075ca4fce654 20-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make graphics classes 64-bit compatible

This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
/frameworks/base/graphics/java/android/graphics/Camera.java
7023df08f14ec5dee76ac54c03e870f84e297636 27-Jan-2014 Narayan Kamath <narayan@google.com> Revert "AArch64: Make graphics classes 64-bit compatible"

This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
/frameworks/base/graphics/java/android/graphics/Camera.java
18b4cbeedef21c1fa666a110a157bab66edff976 20-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> AArch64: Make graphics classes 64-bit compatible

This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
be 64-bit.

[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
/frameworks/base/graphics/java/android/graphics/Camera.java
7fbbc3c9c3dc25c2bc78bba6fd267bfd99c96b2b 13-Aug-2013 Romain Guy <romainguy@google.com> Camera.applyToCanvas() now works with hardware canvases

Change-Id: I7f06b2a74ccc1941d51e12a0417028e094c1b669
/frameworks/base/graphics/java/android/graphics/Camera.java
a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3 21-Feb-2012 Chet Haase <chet@google.com> Handle view properties at the native level

Basic functionality of handling View properties (transforms,
left/right/top/bottom, and alpha) at the native DisplayList level.
This logic is disabled for now (via compile-time flags in View.java and
DisplayListRenderer.h) as we continue work on it (there is no advantage
to the new approach until we optimize invalidation and rendering paths
to use the new code path).

Change-Id: I370c8d21fbd291be415f55515ab8dced6f6d51a3
/frameworks/base/graphics/java/android/graphics/Camera.java
47b8adec3904535c8d8ce2b6e42ecd736f2d90ce 24-Feb-2011 Romain Guy <romainguy@google.com> Add a new Camera API to control the camera's location

Change-Id: Id9a082d2def803eb527e1987875e0d8a22c6e8aa
/frameworks/base/graphics/java/android/graphics/Camera.java
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/Camera.java
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/graphics/java/android/graphics/Camera.java
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/graphics/java/android/graphics/Camera.java