History log of /frameworks/base/graphics/tests/graphicstests/src/android/graphics/drawable/IconTest.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
02cd9f91a6bd6d06d6d1237f8b978a0ab0b8ea32 14-May-2015 Dan Sandler <dsandler@android.com> Use Context instead of Resources in Icon.createWithResource.

This works around situations where corrupted packages cause
Resources.getResourcePackageName to return something that
does't actually work.

Bug: 21144636
Change-Id: I271518599a8eb89d493f1ceda6cb2e47fb38a4ff
/frameworks/base/graphics/tests/graphicstests/src/android/graphics/drawable/IconTest.java
877d696c382ecb8a97972450c8819536641a963c 13-May-2015 Dan Sandler <dsandler@android.com> Icon API tuneups:

- Reorder parameters to loadDrawableAsync()
- New version of createWithResource that takes a package
name instead of a Resources
- Add loadDrawableAsUser() for INTERACT_ACROSS_USERS clients
like SystemUI
- Docs cleanups

Bug: 21089268
Bug: 21031774
Change-Id: I465d2b865e35e12094b564f994e59d55e522f65a
/frameworks/base/graphics/tests/graphicstests/src/android/graphics/drawable/IconTest.java
b9f7aac3488873677377b36c57338d758098f78e 04-Mar-2015 Dan Sandler <dsandler@android.com> Icon: a clean, parcelable place for images.

Binder APIs which wish to consume Bitmaps *and* drawable
resources can now do so by using Icon, a kind of union type
that accommodates each of these. Icon also accepts byte
arrays holding compressed Bitmaps (PNG, JPEG, etc), which
saves clients the additional memory cost of decoding and
sending full uncompressed bitmaps through Binder interfaces.
Receiving clients can call loadDrawable{,Async} and then
getDrawable to start immediately using the image in an
ImageView or other Drawable-hosting container.

Bug: 19609468
Change-Id: Ic1343711c2ac0b15876b46f0b6008b0108a49470
/frameworks/base/graphics/tests/graphicstests/src/android/graphics/drawable/IconTest.java