d4fe4d3b30aaefcaaae6a6d1b8dc4bf59e034768 |
|
10-Jun-2016 |
Chris Craik <ccraik@google.com> |
Fix framebuffer incomplete errors bug:29127615 Primarily fixes case where 0 dimensioned layers could be created/updated. Additionally, adds more logging in incomplete framebuffer cases, if they still occur. Change-Id: Ib90dbbafd6905aca3c8f46e64064e13a308f713d
/frameworks/base/libs/hwui/Android.mk
|
37413289478a965336239c731ebfea37ac4dde28 |
|
13-May-2016 |
Chris Craik <ccraik@google.com> |
Fix hw layer overdraw/update visualization Fixes: 28748255 Change-Id: I83b531cdf5e4407fd17edd72d96e6189924926fa
/frameworks/base/libs/hwui/Android.mk
|
f3754a84289680782b2c7caac30fda18207a5c23 |
|
20-Apr-2016 |
Chris Craik <ccraik@google.com> |
Fix shadow radius too large for RS bug:28276925 Change-Id: I3d962ace75be7bbf49f5a95320390d8f5a9bf951
/frameworks/base/libs/hwui/Android.mk
|
756619da203bcdb9db19238ba6712c5bfb062009 |
|
15-Apr-2016 |
John Reck <jreck@google.com> |
Turn off HWUI_ENABLE_OPENGL_VALIDATION Fixes: 28212865 Disable glGetError() checking after every gl call Change-Id: I849934172a56150122a8d0114b0307515d988fe7
/frameworks/base/libs/hwui/Android.mk
|
10dd0585c11dcedb5a271d54e645594f1d215d5c |
|
01-Apr-2016 |
John Reck <jreck@google.com> |
Framework-side of SurfaceView#getBitmap Bug: 27708453 Change-Id: Ie6fd7eca522d3e6549d8af587c975fd7e6053649
/frameworks/base/libs/hwui/Android.mk
|
04d46eb69fb4f4c4c332c36c6ae845da3b2ae848 |
|
07-Apr-2016 |
Chris Craik <ccraik@google.com> |
Support replace op in new pipeline bug:26562461 Change-Id: Ie48d2da30f5e9d9abe88a5cd973dfb26e38abf63
/frameworks/base/libs/hwui/Android.mk
|
44b49f070aafe8ad44efae87341121cce49ff11c |
|
25-Mar-2016 |
John Reck <jreck@google.com> |
Add a callback for rendernode parentcount=0 Bug: 27709981 Fixes: 22565656 Change-Id: I1cb4461baf9069dc4e7ca6de10d5862578c107f4
/frameworks/base/libs/hwui/Android.mk
|
2c0f93798b2c435307bfb1dfe194a6203e6e6ee5 |
|
28-Mar-2016 |
John Reck <jreck@google.com> |
Add a font microbench Also remove a low-signal high-frequency trace mark Fixes: 27894187 Change-Id: I090122a0db8e455eaa9dbce2b0f5b6778a218188
/frameworks/base/libs/hwui/Android.mk
|
35934cccabf72879603ef37222da2195445f027e |
|
23-Mar-2016 |
Derek Sollenberger <djsollen@google.com> |
Compute text bounds on a per glyph basis when drawing from an SkPicture. bug: 27665826 Change-Id: I031c08a348b2488c85f74e708ee90019b24d707f
/frameworks/base/libs/hwui/Android.mk
|
bad99183916ba2bac6659efc8a28273e344ba511 |
|
17-Mar-2016 |
sergeyv <sergeyv@google.com> |
Clean up and rename TypefaceImpl bug:25865834 Change-Id: I77e8a627163e040a5c25865054a8a936052af367
/frameworks/base/libs/hwui/Android.mk
|
dccca44ffda4836b56a21da95a046c9708ffd49c |
|
21-Mar-2016 |
sergeyv <sergeyv@google.com> |
Reland: Move text logic from jni to hwui level Initial CL: https://googleplex-android-review.git.corp.google.com/#/c/886854/ Change-Id: I9dfd85fe1d2a2c44f4360c8a29fd58d80e6f31c8
/frameworks/base/libs/hwui/Android.mk
|
afbd0f1fef46ef0ddf633dfde0de724db3da1405 |
|
21-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Revert "Move text logic from jni to hwui level" This reverts commit a7f6bba1a3565c19715e878dfe7f0e01022944ff. Change-Id: If4f36f87a85411b6128fd92d391313803ccaf9dd
/frameworks/base/libs/hwui/Android.mk
|
a7f6bba1a3565c19715e878dfe7f0e01022944ff |
|
16-Mar-2016 |
sergeyv <sergeyv@google.com> |
Move text logic from jni to hwui level bug:25865834 Change-Id: I2d8c9c9544afcb5ce1784f732aed3e54e0eda372
/frameworks/base/libs/hwui/Android.mk
|
02806288d1c56475413888a934c796e6e4eb11c5 |
|
12-Mar-2016 |
Chris Craik <ccraik@google.com> |
Fix flickering when layers resize in-place bug:27248275 Change-Id: Ia11c93ebc1097f3735071204b6f14ca079bb9fc4
/frameworks/base/libs/hwui/Android.mk
|
67bd3b52563335c1773ca2b8cadcd52137ef8ea9 |
|
12-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Merge "Add GlopBuilder test for snapping" into nyc-dev
|
f42bf3e2573bccb01babec448f925e9395bf224c |
|
11-Mar-2016 |
sergeyv <sergeyv@google.com> |
Add GlopBuilder test for snapping Change-Id: I7aa5cddef6f0a0e78f3ade67b0446c1f76cf3d13
/frameworks/base/libs/hwui/Android.mk
|
c17232598b0455af288955a70fcbdb699954af4c |
|
10-Mar-2016 |
Chris Craik <ccraik@google.com> |
Merge "Add initial BakedOpDispatcher tests" into nyc-dev
|
419a1e7ef53468e494d21c66ea7f63c0c522d208 |
|
09-Mar-2016 |
Chris Craik <ccraik@google.com> |
Add initial BakedOpDispatcher tests bug:26571145 bug:26923968 bug:27389290 Change-Id: If8ba33732d09b335171f87d5efc419641bafa126
/frameworks/base/libs/hwui/Android.mk
|
77bf1bb928a448ca44a03026b2c8c1539691b70c |
|
09-Mar-2016 |
John Reck <jreck@google.com> |
Merge "Switch hwui to google-benchmark" into nyc-dev
|
dc87c52cd5645dd87380114462211574b63e6353 |
|
29-Feb-2016 |
John Reck <jreck@google.com> |
Add leak-checking to unit tests Initial pass at leak-detection on the unit tests. Due to quirks in jemalloc we need to run the leak check on both the main thread and the RT thread to get decent leak coverage. Change-Id: I0dce754aef5593f1ef5c3bed86e1168437a34b74
/frameworks/base/libs/hwui/Android.mk
|
0418afa362630e69bd853121770b115750ee46a4 |
|
07-Mar-2016 |
John Reck <jreck@google.com> |
Switch hwui to google-benchmark Change-Id: Ia2b24b8288cb8dc4f9176f4132a24ddcae9b6edd
/frameworks/base/libs/hwui/Android.mk
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485e41d51067f9cd1f7de245533f1288e3a3d822 |
|
04-Mar-2016 |
Chris Craik <ccraik@google.com> |
Merge "Revert "Disable HWUI_NEW_OPS"" into nyc-dev
|
f0a76088f8132ca3ea10241c55c5e81aebe072c2 |
|
03-Mar-2016 |
Chris Craik <ccraik@google.com> |
Revert "Disable HWUI_NEW_OPS" bug:27366026 This reverts commit 0bed032eb2d19c339ecaa89a6e3159c0e2ac98de. Change-Id: I4d569a11bb2b8db73b9984c50941c78ec5c91fe9
/frameworks/base/libs/hwui/Android.mk
|
b878a99f235b806b0558d8c141fe4a6984c42f25 |
|
29-Feb-2016 |
Chris Craik <ccraik@google.com> |
Merge "Fix matrix mapping of negative rects" into nyc-dev
|
261725fdb2962271c222a049fcdf57bbdc8363c7 |
|
29-Feb-2016 |
Chris Craik <ccraik@google.com> |
Fix matrix mapping of negative rects bug:27381362 Also rejects ops with empty clip at record time, and short circuits clip intersection, when one is empty. Change-Id: I842612da14ad8fd9f1ba5e9e4fd027ba4e08d365
/frameworks/base/libs/hwui/Android.mk
|
0bed032eb2d19c339ecaa89a6e3159c0e2ac98de |
|
26-Feb-2016 |
John Reck <jreck@google.com> |
Disable HWUI_NEW_OPS Bug: 27365711 Change-Id: Ife7ecc7c688738df4028f30847a2ff914e433b99
/frameworks/base/libs/hwui/Android.mk
|
91eff22b5d7f8fe551bae01331948858ce932a96 |
|
22-Feb-2016 |
Chris Craik <ccraik@google.com> |
Support op dumping in new pipeline bug:26565102 Change-Id: I266e420a2f18ba9ad62942b8a0de295dfa3a2a88
/frameworks/base/libs/hwui/Android.mk
|
6cc3a25db5b5479f3896afa18615d2476fc3a569 |
|
19-Feb-2016 |
John Reck <jreck@google.com> |
Temporarily enable fine-grained error checking Bug: 27186019 Quick testing shows negligable performance impact, so turn this on temporarily to track down some GL errors Change-Id: I5700075d5640af0951d832acfde3179ec7511912
/frameworks/base/libs/hwui/Android.mk
|
11f02d7e522ec8742f7ef533c252e04e24b93f6b |
|
13-Feb-2016 |
Andres Morales <anmorales@google.com> |
allow for slow FrameMetricsListeners A slow listener could cause a race in the NotifyHandler where the single reference to the buffer to send would get updated when it shouldn't have been. Switch to a queue of available buffers to prevent this race. Also, stop setting and clearing the observer reference and instead incStrong/decStrong to mark temporary strong ownership without colliding with other owners in flight. Bug: 27097094 Change-Id: Iee647bfae8b80019b6d8290179eed3973230901f
/frameworks/base/libs/hwui/Android.mk
|
991da31d4073396768f215c5c3e77e54368da75f |
|
11-Feb-2016 |
Derek Sollenberger <djsollen@google.com> |
Update HWUI makefiles to support use by other targets (e.g. Skia) (1) Update both static and shared lib to export libhwui headers (2) Work around problem in current make system where a static libraries dependencies are not transitively included by moving those dependencies into a file that can be included by targets using libhwui_static. (3) Do not expose protobuf headers to clients outside of HWUI Change-Id: I08470c02a83ae64116081eff0c2050878990c6ed
/frameworks/base/libs/hwui/Android.mk
|
b251a2f51e636d036598ad27473b9cc55fdac1d7 |
|
08-Feb-2016 |
Chris Craik <ccraik@google.com> |
Revert "Revert "TaskManager bench"" This reverts commit 9640477e3cc075b0f303e817a3ebcc72d7bc878b. Change-Id: I3aa8f2830b43b9c7b211c5792a311d0bc698c51a
/frameworks/base/libs/hwui/Android.mk
|
1697c3daed0be1390b2707110e7e8718d55f1afd |
|
06-Feb-2016 |
Chris Craik <ccraik@google.com> |
Use clang to build microbench Change-Id: I7ae8049fe05e99fadf905abd18553cb28596ba7f
/frameworks/base/libs/hwui/Android.mk
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0b69467d424dcc4e1dcf29bcd96b239a13393591 |
|
05-Feb-2016 |
John Reck <jreck@google.com> |
Merge "Add a debug assert to track down infinite loop"
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83c9b5bf638d75a3395f57c2c57c31c959632f9d |
|
05-Feb-2016 |
John Reck <jreck@google.com> |
Add a debug assert to track down infinite loop Bug: 26980851 Change-Id: I326983ab367782048311b6cf06d800f72837e38e
/frameworks/base/libs/hwui/Android.mk
|
9640477e3cc075b0f303e817a3ebcc72d7bc878b |
|
05-Feb-2016 |
Daniel Chapin <chapin@google.com> |
Revert "TaskManager bench" This reverts commit 02db03ca0584371504fd29ced77c00d601cb0971. Change-Id: I86bdf5e6774e99f9add59a657bfc50d45ebfda1d
/frameworks/base/libs/hwui/Android.mk
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3ff6b15d47d89d92dcfa0d420ff730f70ac50f2a |
|
05-Feb-2016 |
Chris Craik <ccraik@google.com> |
Merge "TaskManager bench"
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766431aa57c16ece8842287a92b2e7208e3b8ac3 |
|
04-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "Revert "VectorDrawable native rendering - Step 4 of MANY"" This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e. Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
/frameworks/base/libs/hwui/Android.mk
|
02db03ca0584371504fd29ced77c00d601cb0971 |
|
04-Feb-2016 |
Chris Craik <ccraik@google.com> |
TaskManager bench bug:26964750 Change-Id: Ibda0cd2e5e64331a4367d4985d6acfd6f3baeda1
/frameworks/base/libs/hwui/Android.mk
|
5a11e8d0ba21624025b89ac63bbd18befa55be0e |
|
04-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "VectorDrawable native rendering - Step 4 of MANY" b/26949340 and b/26975469, b/26975079 as well This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e. Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
/frameworks/base/libs/hwui/Android.mk
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3fd03b718d336ddb492125a07df62d3050d08bd4 |
|
04-Feb-2016 |
Chris Craik <ccraik@google.com> |
Merge "Add SkiaBehaviorTests"
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07d8d59e21125fe7cba09b10e3dd7ecb9c49e8d8 |
|
04-Feb-2016 |
Chris Craik <ccraik@google.com> |
Add SkiaBehaviorTests Change-Id: Ie2983f7a0c9e8bdd8c8de507d70ecf3aefdd9425
/frameworks/base/libs/hwui/Android.mk
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a72d52bbed043b5149c98a1697bf7022e00050b3 |
|
03-Feb-2016 |
Doris Liu <tianliu@google.com> |
Merge "VectorDrawable native rendering - Step 4 of MANY"
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f276acd98457bcaabc9e79a17a736b3b484f005e |
|
07-Jan-2016 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 4 of MANY This CL runs VectorDrawable animation on RenderThread. The changes in this CL include: - Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators. - Hook up the new animators with RenderThread - Add drawOp in RecordingCanvas for drawing VD so that during the animation on RenderThread, all the property changes on VD can be reflected on the screen. TODO: - Implement reverse and reset for AVD. Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
/frameworks/base/libs/hwui/Android.mk
|
c3127a78b996a540cd002e5a87861e8a2adeb336 |
|
30-Jan-2016 |
John Reck <jreck@google.com> |
Fix TextDropShadowCache infinite loop Bug: 26862239 Switch TextDropCacheShadow to use the tracked objectSize() instead of the optional bitmapSize. A mismatch here results in ::get() infinite looping trying to free space in the cache since the LRU removal callback would always decrement mSize by 0 since bitmapSize was not being set. Also prevent the infinite loop in the future by crashing if this scenario happens again. Change-Id: Ib4e9fbe1c8327af2335ad650fd694a1627d9824f
/frameworks/base/libs/hwui/Android.mk
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c52ac0b9e2dc9d060f21498ac59404ec7fd1e846 |
|
26-Jan-2016 |
John Reck <jreck@google.com> |
Merge "Add fine-grained debug layer"
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975591a7af883d866d86ab819e164c6004694744 |
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23-Jan-2016 |
John Reck <jreck@google.com> |
Add fine-grained debug layer Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
/frameworks/base/libs/hwui/Android.mk
|
06f5bc70a667a02b14e31d3f53f91d3661e30666 |
|
16-Dec-2015 |
Andres Morales <anmorales@google.com> |
expose hwui frame stats through FrameStatsObserver Change-Id: I88884bafc8e2f6d7f67a36d3609490e83cf8afd5
/frameworks/base/libs/hwui/Android.mk
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dcdbba7c95c8495cf5b25b020b33af186e127bf2 |
|
19-Jan-2016 |
John Reck <jreck@google.com> |
Re-enable new pipeline Change-Id: I0d0b2a109a3756d404e4e244348a863a9afa3f9b
/frameworks/base/libs/hwui/Android.mk
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1b94f9b77cb1a241b42f894572d819cc1153932f |
|
19-Jan-2016 |
John Reck <jreck@google.com> |
Revert "Switch to new rendering pipeline" This reverts commit 3daf4d3272f2cc6ce3b5a572b9d4dcce1654086d. Temporarily disable due to high rate of crashes from endLayer check Bug: 26609444 Change-Id: I7583a77bf5cc1e722fa4042db0542f80cd978760
/frameworks/base/libs/hwui/Android.mk
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7db5ffb7dbd30202468459e2ef4426e91d4fcbb3 |
|
15-Jan-2016 |
John Reck <jreck@google.com> |
Revert "Revert "Fix leak in unclipped save layer"" This reverts commit a6fc36d4cd7f27147fd304960acdd1d2f47fc1c6. Change-Id: I6b96afe4a32dc894d5b17cfb870b45063257aed2
/frameworks/base/libs/hwui/Android.mk
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a6fc36d4cd7f27147fd304960acdd1d2f47fc1c6 |
|
15-Jan-2016 |
Daniel Chapin <chapin@google.com> |
Revert "Fix leak in unclipped save layer" This reverts commit 8e068d5fd38dd103a122215fb6d185135182edf3. Change-Id: Icd8ad5a2450db34aacecf748d6103df9faaa4c81
/frameworks/base/libs/hwui/Android.mk
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8e068d5fd38dd103a122215fb6d185135182edf3 |
|
15-Jan-2016 |
John Reck <jreck@google.com> |
Fix leak in unclipped save layer Change-Id: I31f146af2cb6f5cb8dd19bb0feff0ae35b864eba
/frameworks/base/libs/hwui/Android.mk
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cbc5bd57f0f528743fce5ec02b0739dc6368311f |
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14-Jan-2016 |
John Reck <jreck@google.com> |
Merge "Track texture memory globally"
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e5da4ef971258193cd1e89737a12b95b6ac244bb |
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14-Jan-2016 |
John Reck <jreck@google.com> |
Trap SIGABRT in RenderThread for unit tests Change-Id: Icc1039543d975497808a8062e9d909537c4a29c9
/frameworks/base/libs/hwui/Android.mk
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38e0c32852e3b9d8ca4a9d3791577f52536419cb |
|
10-Nov-2015 |
John Reck <jreck@google.com> |
Track texture memory globally Also mostly consolidates texture creation Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
/frameworks/base/libs/hwui/Android.mk
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48cb62018c7d86f1c09935b511dfb8aa1c26ceab |
|
13-Jan-2016 |
Chris Craik <ccraik@google.com> |
Fix the build Change-Id: I11aaa6dabdc3998155ee7f1ee58083bb88f19aad
/frameworks/base/libs/hwui/Android.mk
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3daf4d3272f2cc6ce3b5a572b9d4dcce1654086d |
|
13-Jan-2016 |
Chris Craik <ccraik@google.com> |
Switch to new rendering pipeline bug:22480459 Change-Id: I3ca94c4b6c556ba6d133e2314ac0307e874651fa
/frameworks/base/libs/hwui/Android.mk
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f158b49c888f722194afe5a80539a2b020c130bc |
|
12-Jan-2016 |
Chris Craik <ccraik@google.com> |
Rename Reorderers to Builders Change-Id: I9bb5a2e70055e2f6d14912fbd86ab72ac0d6e20c
/frameworks/base/libs/hwui/Android.mk
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5ea1724be4d3b6039818f91fc087e1216c1463d5 |
|
11-Jan-2016 |
Chris Craik <ccraik@google.com> |
Rename OpReorderer to FrameReorderer Also separate LayerReorderer into its own files. Change-Id: Iafb6a156f760f62f831f6288fd0dadf1db25da24
/frameworks/base/libs/hwui/Android.mk
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f5baedb000e25497ca6875204dbe559970268543 |
|
05-Jan-2016 |
Chris Craik <ccraik@google.com> |
Merge "Stencil support in new recorder/reorderer"
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e4db79de127cfe961195f52907af8451026eaa20 |
|
23-Dec-2015 |
Chris Craik <ccraik@google.com> |
Stencil support in new recorder/reorderer bug:22480459 bug:26358504 Adds complex (non-rectangular) clipping support, and overdraw visualization. Doesn't support stencil clipping in layers. Change-Id: I8d10c7f1d2769ab5756774ca672344cc09901f87
/frameworks/base/libs/hwui/Android.mk
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4bbc2931263b232fba61807fca00e127573eff42 |
|
02-Dec-2015 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 3 of MANY - Refactored VPathRenderer & VectorDrawableState - Moved all the VD rendering into native - Set up hooks for VD's property changes in JNI for animated VD TODO: JNI calls can be further reduced when we convert the animation in AVD to use RenderNodeAnimator, in which case animation will be driven from native and therefore most of the JNI hooks for changing VD's properties during animation will no longer be needed. Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f
/frameworks/base/libs/hwui/Android.mk
|
e60a52a23686557174dc86b482a914dfd31addae |
|
17-Dec-2015 |
Chris Craik <ccraik@google.com> |
Fix build Change-Id: I1fc72636afc070257526ce1500e96e9b39089640
/frameworks/base/libs/hwui/Android.mk
|
d2dfd8f128b632ed99418ab2b32949c939a9a369 |
|
16-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add TextureView support to new renderer/reorderer bug:22480459 Change-Id: I2e4c0bc6b904706132f3f5087ededc9cac9b40fb
/frameworks/base/libs/hwui/Android.mk
|
27e58b4f54d693ff1db7ab2edb5d47ca296c1278 |
|
07-Dec-2015 |
Chris Craik <ccraik@google.com> |
Build hwui test scenes as common test code And start using them in other non-macrobench tests Change-Id: If155b531f3c89f97491001c06d1996df527b9f85
/frameworks/base/libs/hwui/Android.mk
|
8160f20b0aca8c6595d4b385d673f59b6bcd16a4 |
|
02-Dec-2015 |
Chris Craik <ccraik@google.com> |
Reorganize hwui test directories Now test-only common files reside in tests/common, and each test executable type (macrobench, microbench, and unit) has a subdir there. This change means the shared lib no longer has test code in it, and sets up a means for scenes to be shared between tests. Change-Id: I37b081f6977300e03fdd961b8e6439fde730605e
/frameworks/base/libs/hwui/Android.mk
|
9b9eca5cc597a4245bd814f81a993f39c1591c84 |
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25-Nov-2015 |
Chris Craik <ccraik@google.com> |
Merge "Support projection in OpReorderer"
|
8d1f2120fe80b23ab03c7168e3b6b2d13bafe2e7 |
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25-Nov-2015 |
Chris Craik <ccraik@google.com> |
Support projection in OpReorderer bug:22480459 Change-Id: Iceb71732dc50957cfb47fa1ba9b8e18e6fc51132
/frameworks/base/libs/hwui/Android.mk
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9e7fcfda28fde747ba4e026772007cea77374e16 |
|
25-Nov-2015 |
Chris Craik <ccraik@google.com> |
Move BakedOpDispatcher to separate file Change-Id: If7aad6db6b7e54a33eac9b9eddbe8cd844207282
/frameworks/base/libs/hwui/Android.mk
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a1717271caac5e8ea3808c331d4141ac01a42134 |
|
19-Nov-2015 |
Chris Craik <ccraik@google.com> |
Initial text support in new reorderer/renderer Removes obsolete drawPosText codepath, and unifies text decoration behavior. Change-Id: I9c563249ab688a3394445a0e7fe1b9d0661f6f7c
/frameworks/base/libs/hwui/Android.mk
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16c9d6a92e1b86d448c00c52a1630f3e71e6df76 |
|
18-Nov-2015 |
John Reck <jreck@google.com> |
Refactor hwuitest Yank animations out into their own files Change-Id: Iea522ee032752019c07ff308c3a3993011054308
/frameworks/base/libs/hwui/Android.mk
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804618d0863a5d8ad1b08a846bd5319be864a1cb |
|
17-Nov-2015 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 2 of MANY Introduced PathData in Java, which is effectively a thin layer around the native instance. PathData holds the verbs and points which is being used in path morphing/interpolation. The verbs and points can be interpreted into skia path commands, which is now done in native and therefore saves a handful of JNI calls during path creation. Removed the old PathDataNode mechanism and changed the PathEvaluator to use PathData instead. Also added tests and a microbench. Also ran CTS tests for VectorDrawable and AnimatedVectorDrawable, and passed all of the existing tests. Change-Id: Ia166f5172ff031fe18b154327967f911a62caec1
/frameworks/base/libs/hwui/Android.mk
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98787e6c9b2c10b1ab7820bdac168686025b924a |
|
13-Nov-2015 |
Chris Craik <ccraik@google.com> |
Finish shadow support in new reorderer/renderer Now passes alphas and light radius, and correctly transforms light center for layers. Also fixes begin-frame/layer clears to be damage rect aware. Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
/frameworks/base/libs/hwui/Android.mk
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9fded232a9548a304e0145011df8849fba0dcda7 |
|
12-Nov-2015 |
Chris Craik <ccraik@google.com> |
Recycle OffscreenBuffers Change-Id: Ia2e219026f211a5308ecf8209c5f986bb888aadd
/frameworks/base/libs/hwui/Android.mk
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f59cb788ba6d06d13b440b2b7d3f9d4480052c2f |
|
10-Nov-2015 |
Doris Liu <tianliu@google.com> |
Add microbench for PathParser Change-Id: I95d6c3153480e3ea56032ffe73707110186fbb0f
/frameworks/base/libs/hwui/Android.mk
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30bcf69df9cfae40b621335958656cb0e4afd7d5 |
|
04-Nov-2015 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 1 of MANY Implement path parsing from string to skia path in native. The parsing contains two main stages: 1) Parse string into a list of nodes that contains one operation (such as move) and a vector of floats as params for that operation. 2) Interpret the operations defined in the nodes into SkPath operations, and create a skia path Also provided unit test for parsing a string path into a list of nodes, and then to a skia path. Change-Id: I0ce13df5e3bb90987dcdc80fe8b039af175ad2e2
/frameworks/base/libs/hwui/Android.mk
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704bed0da7cc75d0c517d425445de70ceb58060b |
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05-Nov-2015 |
John Reck <jreck@google.com> |
add DeviceInfo This reverts commit 096895550b9d5430d7a001d491566decf4f9791b. Change-Id: Ib2ed1e96d8f7f88302f5e27fe735687194553104
/frameworks/base/libs/hwui/Android.mk
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41925b1ccd4c189bb64ad225804fb639b8fa73e4 |
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05-Nov-2015 |
John Reck <jreck@google.com> |
Merge "Revert "add DeviceInfo""
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096895550b9d5430d7a001d491566decf4f9791b |
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05-Nov-2015 |
John Reck <jreck@google.com> |
Revert "add DeviceInfo" This reverts commit b2442896e3a226c7ebe9d47fa80b257e98a6a34d. Change-Id: I50f6555451f71067505245333c8e558b5e3b2b3b
/frameworks/base/libs/hwui/Android.mk
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5655c7cdd36a27674f5a286e545cceade54fef69 |
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04-Nov-2015 |
John Reck <jreck@google.com> |
Merge "add DeviceInfo"
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b2442896e3a226c7ebe9d47fa80b257e98a6a34d |
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04-Nov-2015 |
John Reck <jreck@google.com> |
add DeviceInfo Change-Id: I4c122278a7e88b6f47c4dd3c5fc553df7d3c900d
/frameworks/base/libs/hwui/Android.mk
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967bb181c1ee4e4779e457a1f765b3bdc7f0a230 |
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04-Nov-2015 |
John Reck <jreck@google.com> |
Merge "Fix GCC build"
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c90ed759cf06072f2aecc57dc82d7be8cbfd6d73 |
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04-Nov-2015 |
John Reck <jreck@google.com> |
Fix GCC build Change-Id: I990993b8b751bdaf41ce4db1aa7e28823f296777
/frameworks/base/libs/hwui/Android.mk
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0b7e8245db728d127ada698be63d78b33fc6e4da |
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29-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial HW layer support in new reorderer/renderer Shares vast majority of clipped savelayer code, with only minor differences in lifecycle. Doesn't yet handle fill region, resize, or window transform. Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
/frameworks/base/libs/hwui/Android.mk
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76ace115f7870fed9899a9db7d3852e21b5fb258 |
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29-Oct-2015 |
Chris Craik <ccraik@google.com> |
Add FatVector FatVector uses an inlined allocation to avoid malloc costs for small vectors, especially those which are constructed/destructed frequently. Change-Id: I9809dfd1255cfe98b4ce2b1124ca0fd6ca33dfe0
/frameworks/base/libs/hwui/Android.mk
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550780745fa28ae9a87d02331841ca5ce4f9c763 |
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31-Jul-2015 |
Leon Scroggins III <scroggo@google.com> |
Merge six commits from master-skia to master Include external/skia/include/private use SrcConstraint for drawBitmapRect clean up to allow removal of flags for SCALAR_DIV and IMAGEINFO_FIELDS don't call DEPRECATED getDevice() update to newer API for drawBitmapRect asABitmap is deprecated, used isABitmap Change-Id: I519f54f97321a7a365ea81a3b78cb03b9bdca021 previous-Change-Id: I12208855a95948897077b1c1549eb35416cc801e previous-Change-Id: I5044f0f61315fe48c60d7af5e261a7d0ed574f56 previous-Change-Id: Ic34a3ba77b3f9e091fa7aaba75018a307abacdab previous-Change-Id: I79f8dd779920565d1204f7fe67b3286b1bbf4e9b previous-Change-Id: Ic04d1f8274f6a862ea00f8d241363cf31f5ec1ec previous-Change-Id: I9e4ae257a1976c74302b6a73f17405174ae58cec
/frameworks/base/libs/hwui/Android.mk
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7bd3721bc61a011310267a29acfae264a0a09bde |
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23-Oct-2015 |
John Reck <jreck@google.com> |
Merge "Add ShadowBench"
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64bb63f0eeee73df64b22b9d1edd1962b8b9ba36 |
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23-Oct-2015 |
Tom Hudson <tomhudson@google.com> |
Merge "Remove direct dependency of external/skia on frameworks/native"
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b2f5bd2d6043132d8c1d0f3e2e7e454c2693f499 |
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15-Oct-2015 |
Tom Hudson <tomhudson@google.com> |
Remove direct dependency of external/skia on frameworks/native Moves all code that needs to link with libgui or libui into frameworks/native/hwui/utils/TestWindowContext. This allows us to run Skia automated tests against a HWUI backend to watch for performance or correctness regressions on Android. BUG=23556017 TEST=After this change, we can remove libui and frameworks/native/include from external/skia/Android.mk R=djsollen@google.com Change-Id: I6f02a5ff98101e448606a1e892686e2c648b6c8a
/frameworks/base/libs/hwui/Android.mk
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82f5e0c5cd0fcbacd8094b7963a50a2e30e0846f |
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23-Oct-2015 |
John Reck <jreck@google.com> |
Add ShadowBench Drop -O3 & -ffast-math as they don't help on clang and just hit SIGBUS issues Change-Id: I8e9a8f4cd9ddf136103a6b7f69902e9f3a730c57
/frameworks/base/libs/hwui/Android.mk
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0a24b146cd3dacf372ce98424044423a5b2fbf2a |
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20-Oct-2015 |
Chris Craik <ccraik@google.com> |
Add initial OpReorderer benchmarks Change-Id: I6ca8ea89be2159331b2ad7031769c65f54161918
/frameworks/base/libs/hwui/Android.mk
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5fbd9db67a8b2f11f472358fd70e2e6f0cc236e8 |
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19-Oct-2015 |
Chris Craik <ccraik@google.com> |
Use null GL for unit tests/microbench Change-Id: Ie6234f03d8561b71fc2ebd149ddd7334f275d7c5
/frameworks/base/libs/hwui/Android.mk
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81a1d2a15927b06b84359f839ab03ac8a20970bd |
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16-Oct-2015 |
Chris Craik <ccraik@google.com> |
Add LinearStdAllocator Also fixes microbench DisplayListData leak. Change-Id: I1c46f6d0d38650327f3df90e7b278fa7765083dc
/frameworks/base/libs/hwui/Android.mk
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b565df13a9e5c7b1d7d93bdfa4a793752d66d3cc |
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05-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial commit of new Canvas operation recording / replay Done: - drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion - Recording with new DisplayList format - batching & reordering - Stateless op reorder - Stateless op rendering - Frame lifecycle (clear, geterror, cleanup) Not done: - SaveLayer (clipped and unclipped) - HW layers - Complex clipping - Ripple projection - Z reordering - Z shadows - onDefer prefetching (text + task kickoff) - round rect clip - linear allocation for std collections - AssetAtlas support Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
/frameworks/base/libs/hwui/Android.mk
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4a4bc892e826849bd58606d99408f1bfbceddc3b |
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12-Oct-2015 |
John Reck <jreck@google.com> |
Microbench hackery Change-Id: I35428350e16982824bb4e8a0015a4cb98b1c0799
/frameworks/base/libs/hwui/Android.mk
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e702c9cd6a2b9b1378f740a79b0e349a9b02660f |
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07-Oct-2015 |
John Reck <jreck@google.com> |
Shove the tests into a different file Also add descriptions because those are nice Change-Id: I2d0480acf17af2700c8b7fb7228203e16a068f6b
/frameworks/base/libs/hwui/Android.mk
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6e6646c03788f198a9878763680c05342d7622f3 |
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15-Sep-2015 |
Chris Craik <ccraik@google.com> |
Unify extensions parsing behavior Removes remnants of EGL extension support, and persistence of GL extension list. Change-Id: I35aec12d900bdb33549ea47654bb8146f350ef48
/frameworks/base/libs/hwui/Android.mk
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9557106c6f84640382a068997b1fc125099d6019 |
|
02-Sep-2015 |
Chris Craik <ccraik@google.com> |
Add CanvasState tests Change-Id: Idcd022f6e4015e074d8e73b4c116e0788fd4f045
/frameworks/base/libs/hwui/Android.mk
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e248bd1b2c3fcf8088429507e73b31f45ee2544b |
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05-Aug-2015 |
John Reck <jreck@google.com> |
Serializing display lists This is a WIP prototype Change-Id: Id4bfcf2b7bf905221c3734b7b6887c9b2efd37e6
/frameworks/base/libs/hwui/Android.mk
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4c5efe9290543b723b76a8bd48518da1ae1dcb26 |
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10-Jul-2015 |
Derek Sollenberger <djsollen@google.com> |
Add ninePatch support to Canvas.h Change-Id: Ic095291fe55911c6501c1bdefa4b8da973c77319
/frameworks/base/libs/hwui/Android.mk
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773bbe0357b17a16d095ce57c30980992a9c977f |
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18-Aug-2015 |
John Reck <jreck@google.com> |
Revert "Add ninePatch support to Canvas.h" This reverts commit edca320a2b42011f98c308fdf25fc0494c6a5454. Change-Id: I30ee93cfc1cac391ce152f03e9e13a1ad24dc91b
/frameworks/base/libs/hwui/Android.mk
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d2e72141797e92ced2f076f6b3899a6b450966b4 |
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17-Aug-2015 |
John Reck <jreck@google.com> |
Makefile re-jiggering Change-Id: I6a8d7c9ecbc4f1af8bc4a6e1409787f215d6fc5b
/frameworks/base/libs/hwui/Android.mk
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849911a9c4315fc552faa38516c842b2541b1909 |
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20-Jan-2015 |
John Reck <jreck@google.com> |
Move Canvas Change-Id: I83d557af30fc2d5c69d06eedc0f4d52ac41c4210
/frameworks/base/libs/hwui/Android.mk
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a2732a2bf98f7dbd063f4e5679f5b8bfcbec2698 |
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18-Dec-2014 |
John Reck <jreck@google.com> |
Stop pretending USE_OPENGL_RENDERER is a thing Change-Id: I732b490431fe90eafa00a00f3b5429f0d3a067e6
/frameworks/base/libs/hwui/Android.mk
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35cf58ab283a784b0dbdeeb8fa5a620a34030b35 |
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18-Dec-2014 |
John Reck <jreck@google.com> |
Split hwui's makefile Change-Id: I7ad1a692e708cad052e8ca5b412c17e25992862c
/frameworks/base/libs/hwui/Android.mk
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64bb413a664001c95c8439cf097dc3033f4ed733 |
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22-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Revert "resolved conflicts for merge of 220c3f4f to master" Reverted as hwui doesn't agree. This reverts commit 8a902d9f24e83c87b054adb5836b4a5b8a257be9. Change-Id: I109e7b02bee2921e2155ded6df36f52e6f574b5a
/frameworks/base/libs/hwui/Android.mk
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8a902d9f24e83c87b054adb5836b4a5b8a257be9 |
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22-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 220c3f4f to master Change-Id: I37ecce8fddecdff82b0eace16f1ee75152f7171e
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42ddc18d108f789705ad4eb697ce9599ad322507 |
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21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Unused parameters in hwui Remove Clang cutout for unused parameters. Fix warnings. Remove Clang cutout for deprecated Skia function usage. Has been fixed in the L push. Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
/frameworks/base/libs/hwui/Android.mk
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45670c1dc55c3d853c03a252623428aeffa731e7 |
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12-Nov-2014 |
Dan Albert <danalbert@google.com> |
am b28ff487: resolved conflicts for merge of 5e6cf242 to lmp-mr1-dev-plus-aosp * commit 'b28ff487fb6db4a44e4d18aa17d8253f00a63bb6': Move frameworks/base over to libc++.
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ff1d8a6635fb6441615778a47e2881129574a5b1 |
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12-Nov-2014 |
Dan Albert <danalbert@google.com> |
Move frameworks/base over to libc++. Bug: 15193147 Change-Id: I96109d2d383f0c8a4aaa611f29fcf887afb3c69e
/frameworks/base/libs/hwui/Android.mk
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edaecc1db0584fa017822dfc2da0c968b53967e6 |
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11-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp (cherry picked from commit 1272887050a269d6d506b42099c2857847ad100b) Change-Id: Ib673768fe5fc03615626ef4b10590e5317f22172
/frameworks/base/libs/hwui/Android.mk
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1e19674107e1aa2224c2b8c7d12bfa057efe80ea |
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11-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Wall Werror in libs/hwui Turn on -Wall -Werror in libs/hwui. Fix errors. Change-Id: I74962d08c889712dacbd0d86d6760fc10802b6bd
/frameworks/base/libs/hwui/Android.mk
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984162fb7e4010b6e2908352dbff17ed47eecf06 |
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10-Oct-2014 |
Tom Hudson <tomhudson@google.com> |
Replace StatefulBaseRenderer inheritance with CanvasState member Incrementally disentangles DisplayListRenderer and OpenGLRenderer. Introduces abstract CanvasStateClient class to share three functions between the two. Design doc at https://docs.google.com/a/google.com/document/d/1PY1JF7AfPEF2UOUAnETS5j_4_tnJShTAMExvpCJfP8o/edit?usp=sharing. BUG:15672762 R=djsollen@google.com,ccraik@google.com,jreck@google.com Change-Id: Ic9fdffe18808e7d921ad06d01ea1ca25b2ad6f23
/frameworks/base/libs/hwui/Android.mk
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4ed472ab33e78391c0b084ed3908019e06b7dfe5 |
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29-Oct-2014 |
Narayan Kamath <narayan@google.com> |
resolved conflicts for merge of 3028394c to stage-aosp-master Change-Id: I980e4c95cdc6a4778cef3298338692656d23e7c6
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d3448e437ac247e96455014e95f15a3ddd5cb328 |
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15-Sep-2014 |
Chih-Hung Hsieh <chh@google.com> |
Suppress Clang compilation warnings. Ignore warnings about unused parameters and initialization of static constant float data members. Change one potential error of allocating variable length array of non-POD element type on stack. Fix mismatch of class and struct declaration tags. BUG: 17512760 Change-Id: I3a09c945fb1c17f27aff74a7e439dd4c35d1fb32
/frameworks/base/libs/hwui/Android.mk
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c04d92cac93fdbbdc6d104f15f6496d197753e92 |
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20-Sep-2014 |
Dan Albert <danalbert@google.com> |
resolved conflicts for merge of 1a4527ce to lmp-dev-plus-aosp Change-Id: Iee4e93e3a2b049ec5f13166dbbffdd77b301fe5c
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88ba339aefd74ffe0ea978ebb659a430f82940f0 |
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12-Sep-2014 |
Dan Albert <danalbert@google.com> |
Clean up makefile cruft. The build system already takes care of all these things. Change-Id: Idef80b554e07cef5e5ed2adf1b5740a76f13ef6d
/frameworks/base/libs/hwui/Android.mk
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119907cd2575c56b1ebf66348b52e67aaf6a88d8 |
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14-Aug-2014 |
John Reck <jreck@google.com> |
Animator stuff Bug: 17228458 Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
/frameworks/base/libs/hwui/Android.mk
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a7c2ea20c43ab797bef5801530687e22e83def8f |
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08-Aug-2014 |
John Reck <jreck@google.com> |
Fix damage for layers for projection receivers Bug: 16880228 Change-Id: I59ab760a21f49cc2cac0d8936b173cff292e6114
/frameworks/base/libs/hwui/Android.mk
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68bfe0a37a0dcef52abd81688d8520c5d16e1a85 |
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25-Jun-2014 |
John Reck <jreck@google.com> |
Animator refactoring & fixes Tweaks animators to have less unnecessary refcounting Pull animator management out into seperate class More control to tweak animator lifecycle, such as doing Java-side handling of start delay by attaching but not starting the animator Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
/frameworks/base/libs/hwui/Android.mk
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07126e12cc4409e31e64c47a8cf7eb620806ff29 |
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23-Jun-2014 |
Derek Sollenberger <djsollen@google.com> |
Cleanup unused includes in the hwui library. Change-Id: I94c188403f5fa541e47a03a3bd1c7cf00c29bf4e
/frameworks/base/libs/hwui/Android.mk
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3b20251a355c88193c439f928a84ae69483fb488 |
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23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/Android.mk
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1e5cf9aced40e6e14262e542d0ed0e24cda877a0 |
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10-Jun-2014 |
Chris Craik <ccraik@google.com> |
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev * commit 'b1c76a1abcfb2f33e12fef37ec71d20724863b5e': Tessellate on worker threads
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05f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5 |
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03-Jun-2014 |
Chris Craik <ccraik@google.com> |
Tessellate on worker threads Tessellate and cache (where possible) shadow and round rect tessellation tasks. Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
/frameworks/base/libs/hwui/Android.mk
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e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
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04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/libs/hwui/Android.mk
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ce444ca4006cfe0e2151d858da732fc413a716bd |
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03-Jun-2014 |
John Reck <jreck@google.com> |
Cleanup Change-Id: Ie366390272724a2c1dfda99b0e85806b7a612744
/frameworks/base/libs/hwui/Android.mk
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fe5e7b7346a54537b980796ceeca66bfdbd05561 |
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24-May-2014 |
John Reck <jreck@google.com> |
Enable debug stuffs Bug: 14596762 * dumpsys gfxinfo implemented * profile GPU visual_bars implemented Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
/frameworks/base/libs/hwui/Android.mk
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e4aa95e3627226bcb0d8cc3e42dca6e4df8f421c |
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08-May-2014 |
Chris Craik <ccraik@google.com> |
Add logging utility methods Change-Id: I0f316830dcc0bbf438292a6d0fbe9f8154368500
/frameworks/base/libs/hwui/Android.mk
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18f16e6fba74eda173e1e7c869e6e2e2acc073ff |
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03-May-2014 |
John Reck <jreck@google.com> |
TIME LORD! Bug: 14444180 Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
/frameworks/base/libs/hwui/Android.mk
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e45b1fd03b524d2b57cc6c222d89076a31a08bea |
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15-Apr-2014 |
John Reck <jreck@google.com> |
RenderThread animator support Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/libs/hwui/Android.mk
|
668f0e38ef0277d55d3118af37e17b8c435df85c |
|
26-Mar-2014 |
John Reck <jreck@google.com> |
Async drawing! Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
/frameworks/base/libs/hwui/Android.mk
|
113e0824d6bddf4376240681f9cf6a2deded9498 |
|
18-Mar-2014 |
John Reck <jreck@google.com> |
Move RenderNode to own file Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
/frameworks/base/libs/hwui/Android.mk
|
acb6f07623b7df3d4179f70ae03ade574616ffa6 |
|
13-Mar-2014 |
John Reck <jreck@google.com> |
Split out RenderProperties Change-Id: Ia9888b4fb2c849d95a8c395cafef2e2294a23aae
/frameworks/base/libs/hwui/Android.mk
|
950fe8f8d4d654e645fa7205ca275b5a03feb214 |
|
27-Feb-2014 |
Derek Sollenberger <djsollen@google.com> |
Cleanup unnecessary includes for libskia. The libskia target exports all of its public includes directories so redefining them here is redundant. Also this cleans up and makes it obvious where the framework is making using of private Skia headers. Change-Id: Ie7ecc9ddd3df780bed6b9af54ba58ca58274e043
/frameworks/base/libs/hwui/Android.mk
|
04fc583c3dd3144bc6b718fcac4b3e1afdfdb067 |
|
06-Feb-2014 |
John Reck <jreck@google.com> |
Refactor HardwareLayer Defer all the things! Groundwork to allow hardware layers to work in a renderthread world Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
/frameworks/base/libs/hwui/Android.mk
|
76d3a1b8d035d27bc80b0f2fc480a903bd001514 |
|
10-Dec-2013 |
Derek Sollenberger <djsollen@google.com> |
Removing SkiaColorFilter and inspecting the native object directly. bug: 10650594 Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
/frameworks/base/libs/hwui/Android.mk
|
4f02bf4eef6af47f35c70c4dda5b7b9523d89ca0 |
|
04-Jan-2014 |
John Reck <jreck@google.com> |
Native-side proxy Remove RemoteGLRenderer Remove reflection-based control Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
/frameworks/base/libs/hwui/Android.mk
|
8a3452e7e1cc7b6edf719b155e9d95ec8fbf573a |
|
13-Jan-2014 |
ztenghui <ztenghui@google.com> |
Merge "Calculate and show the shadow from a spot light."
|
7b4516e7ea552ad08d6e7277d311ef11bd8f12e8 |
|
07-Jan-2014 |
ztenghui <ztenghui@google.com> |
Calculate and show the shadow from a spot light. Change-Id: Ia558852e8cde5d33866b22875eb501e4c6858819
/frameworks/base/libs/hwui/Android.mk
|
23b797ab5151eb2474f3bdd679f2f07bfd723042 |
|
04-Jan-2014 |
John Reck <jreck@google.com> |
EGL migration to native Move EGL state management to native side for RemoteGLRenderer Change-Id: I12b0fed70246564d4caebf87374e8bbca655c572
/frameworks/base/libs/hwui/Android.mk
|
564acf7c9bff822f608cda0d5df0a64a9f9aaefd |
|
03-Jan-2014 |
Chris Craik <ccraik@google.com> |
Fix Clang warnings/errors Fix several build warnings (struct != class, int != size_t) and errors (variable leng non-POD arrays). Change-Id: I70b4e784365514303d8954bfcb1f39d7c22c1321
/frameworks/base/libs/hwui/Android.mk
|
14e513058ed4168c94e015638d16f5f87fd8063a |
|
31-Dec-2013 |
Chris Craik <ccraik@google.com> |
Move Snapshot management to intermediate StatefulBaseRenderer class The eventual goal is for the StatefulBaseRenderer to serve as the common base class between the DisplayListRenderer and OpenGLRenderer. This will separate DisplayList recording, Snapshot stack management, and the GL in OpenGLRenderer. Additionally, avoid sp<> parameters, and use const parameters in several places, with the intent of greatly reducing the surface area where renderer subclasses can modify snapshot stack. Next steps: -move bulk of clipping logic into StatefulBaseRenderer -disable direct snapshot access Change-Id: Ibc3c6747134ec7daf8ea535866239fa73b874390
/frameworks/base/libs/hwui/Android.mk
|
55bfb4e728fe1db619af5d2c287f4abe711b3343 |
|
03-Dec-2013 |
ztenghui <ztenghui@google.com> |
Calculate and show Ambient shadow. Basically we compute the shadow as a strip of triangles, whose alpha value is the strength of the shadow. We use the normal to extend the geometry. And we use static function and try to avoid new/malloc in the computation. Change-Id: I382286f1cad351bd5ff983f76f446c075819dcaf
/frameworks/base/libs/hwui/Android.mk
|
cec24ae16e9a0a7c3075f1a8d9149bb7fb3813fc |
|
05-Nov-2013 |
John Reck <jreck@google.com> |
RenderThread work Hacky prototype needs a private API to enable Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
/frameworks/base/libs/hwui/Android.mk
|
e63f7c622a2086aefa80983c6f41b74fb166bb42 |
|
17-Oct-2013 |
Chris Craik <ccraik@google.com> |
Clean unused parameters, disable warnings Change-Id: Iddb872f53075dd022eeef45265594d1c6a9e2bc0
/frameworks/base/libs/hwui/Android.mk
|
250b1cfc831fd2a271c09cab547efcc5e3d5f828 |
|
01-Aug-2013 |
Tim Murray <timmurray@google.com> |
Handle updates to RS C++ API. Change-Id: I73127fc7369643b94d4a49f31a516b50c74b54ac
/frameworks/base/libs/hwui/Android.mk
|
8aa195d7081b889f3a7b1f426cbd8556377aae5e |
|
05-Jun-2013 |
Romain Guy <romainguy@google.com> |
Introduce Caches::bindTexture() to reduce glBindTexture calls Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
/frameworks/base/libs/hwui/Android.mk
|
1212c9dafe932f70956651338568c5e1fdf21bcf |
|
03-May-2013 |
Romain Guy <romainguy@google.com> |
Remove warning Change-Id: Ia1523d02dc2b7f58ca26a142a5aef710792a5f3d
/frameworks/base/libs/hwui/Android.mk
|
3b748a44c6bd2ea05fe16839caf73dbe50bd7ae9 |
|
18-Apr-2013 |
Romain Guy <romainguy@google.com> |
Pack preloaded framework assets in a texture atlas When the Android runtime starts, the system preloads a series of assets in the Zygote process. These assets are shared across all processes. Unfortunately, each one of these assets is later uploaded in its own OpenGL texture, once per process. This wastes memory and generates unnecessary OpenGL state changes. This CL introduces an asset server that provides an atlas to all processes. Note: bitmaps used by skia shaders are *not* sampled from the atlas. It's an uncommon use case and would require extra texture transforms in the GL shaders. WHAT IS THE ASSETS ATLAS The "assets atlas" is a single, shareable graphic buffer that contains all the system's preloaded bitmap drawables (this includes 9-patches.) The atlas is made of two distinct objects: the graphic buffer that contains the actual pixels and the map which indicates where each preloaded bitmap can be found in the atlas (essentially a pair of x and y coordinates.) HOW IS THE ASSETS ATLAS GENERATED Because we need to support a wide variety of devices and because it is easy to change the list of preloaded drawables, the atlas is generated at runtime, during the startup phase of the system process. There are several steps that lead to the atlas generation: 1. If the device is booting for the first time, or if the device was updated, we need to find the best atlas configuration. To do so, the atlas service tries a number of width, height and algorithm variations that allows us to pack as many assets as possible while using as little memory as possible. Once a best configuration is found, it gets written to disk in /data/system/framework_atlas 2. Given a best configuration (algorithm variant, dimensions and number of bitmaps that can be packed in the atlas), the atlas service packs all the preloaded bitmaps into a single graphic buffer object. 3. The packing is done using Skia in a temporary native bitmap. The Skia bitmap is then copied into the graphic buffer using OpenGL ES to benefit from texture swizzling. HOW PROCESSES USE THE ATLAS Whenever a process' hardware renderer initializes its EGL context, it queries the atlas service for the graphic buffer and the map. It is important to remember that both the context and the map will be valid for the lifetime of the hardware renderer (if the system process goes down, all apps get killed as well.) Every time the hardware renderer needs to render a bitmap, it first checks whether the bitmap can be found in the assets atlas. When the bitmap is part of the atlas, texture coordinates are remapped appropriately before rendering. Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
/frameworks/base/libs/hwui/Android.mk
|
09d3636485eb1601c5beaf0d8682bb3027d2271d |
|
16-Apr-2013 |
Romain Guy <romainguy@google.com> |
Fix indentation Change-Id: If54b7d7c016acb5e7300323d2eada57142a814c0
/frameworks/base/libs/hwui/Android.mk
|
e48da96ab5837f305ef55d5ea9d3215930884f83 |
|
12-Apr-2013 |
Romain Guy <romainguy@google.com> |
resolved conflicts for merge of 886e1204 to master Change-Id: Id002d2ae799c6946672335f122ecbfa07d9c0bc1
|
cf51a4199835e9604aa4c8b3854306f8fbabbf33 |
|
09-Apr-2013 |
Romain Guy <romainguy@google.com> |
Introduce PixelBuffer API to enable PBOs PBOs (Pixel Buffer Objects) can be used on OpenGL ES 3.0 to perform asynchronous texture uploads to free up the CPU. This change does not enable the use of PBOs unless a specific property is set (Adreno drivers have issues with PBOs at the moment, Mali drivers work just fine.) This change also cleans up Font/FontRenderer a little bit and improves performance of drop shadows generations by using memcpy() instead of a manual byte-by-byte copy. On GL ES 2.0 devices, or when PBOs are disabled, a PixelBuffer instance behaves like a simple byte array. The extra APIs introduced for PBOs (map/unmap and bind/unbind) are pretty much no-ops for CPU pixel buffers and won't introduce any significant overhead. This change also fixes a bug with text drop shadows: if the drop shadow is larger than the max texture size, the renderer would leave the GL context in a bad state and generate 0x501 errors. This change simply skips drop shadows if they are too large. Change-Id: I2700aadb0c6093431dc5dee3d587d689190c4e23
/frameworks/base/libs/hwui/Android.mk
|
28af35e8cdc601c7ab9c7287d9e72fdc331e8a9d |
|
10-Apr-2013 |
Ying Wang <wangying@google.com> |
resolved conflicts for merge of a976bddd to master Change-Id: I64e1cbfb0eee891ce4d1eee40eefdcedcc501f7f
|
d685894212e6dbeac1fda4996903c1da115d49a6 |
|
10-Apr-2013 |
Ying Wang <wangying@google.com> |
Add liblog Bug: 8580410 Change-Id: I746aa8258866508c3a725d0773faf4518096548f
/frameworks/base/libs/hwui/Android.mk
|
e4d9a01bfc7451afff1ed399a5801c7aa2af2831 |
|
29-Mar-2013 |
Dan Morrill <morrildl@google.com> |
Phase 1 of refactoring SystemServer. SystemServer is currently a monolithic class that brings up key system services. This change is the first phase of refactoring it to be more configurable. Specifically, it adds a set of on/off switches used to control startup of individual services. Future plans include finer grained controls and a more explicit and consistent startup sequence for these services. Change-Id: I7299f5ce7d7b74a34eb56dffb788366fbc058532
/frameworks/base/libs/hwui/Android.mk
|
c46d07a29e94807e768f8b162ce9f77a88ba6f46 |
|
16-Mar-2013 |
Romain Guy <romainguy@google.com> |
Merge all shapes/paths caches to PathCache This change will greatly simplify the multi-threading of all shape types. This change also uses PathTessellator to render convex paths. Change-Id: I4e65bc95c9d24ecae2183b72204de5c2dfb6ada4
/frameworks/base/libs/hwui/Android.mk
|
5dc7fa709646799a5207a5d217f70aa02bf4a3aa |
|
12-Mar-2013 |
Romain Guy <romainguy@google.com> |
Add TaskManager API This API can be used to run arbitrary tasks on a pool of worker threads. The number of threads is calculated based on the number of CPU cores available. The API is made of 3 classes: TaskManager Creates and manages the worker threads. Task Describes the work to be done and the type of the output. A task contains a future used to wait for the worker thread to be done computing the result of the task. TaskProcessor The processor dispatches tasks to the TaskManager and is responsible for performing the computation required by each task. A processor will only be asked to process tasks sent to the manager through the processor. A typical use case: class MyTask: Task<MyType> class MyProcessor: TaskProcessor<MyType> TaskManager m = new TaskManager(); MyProcessor p = new MyProcessor(m); MyTask t = new MyTask(); p.add(t); // Waits until the result is available MyType result = t->getResult(); Change-Id: I1fe845ba4c49bb0e1b0627ab147f9a861c8e0749
/frameworks/base/libs/hwui/Android.mk
|
6e2004089305cf2cd958b52b234459a49a4e5c83 |
|
08-Mar-2013 |
Romain Guy <romainguy@google.com> |
Move blur code from FontRenderer to utils/Blur.cpp Change-Id: I2cebbfbcb722ed4b37e54ffbf8b53bb92ad0c964
/frameworks/base/libs/hwui/Android.mk
|
620cff4006ee0b507f00ef8a242ecff4e60ba4e9 |
|
19-Feb-2013 |
Chris Craik <ccraik@google.com> |
am ad82f20d: Merge "DisplayList draw operation reordering" * commit 'ad82f20d2382396f5ac75fdf6f7db5c4da1c4c23': DisplayList draw operation reordering
|
c3566d06421c8acc0aafb18f7e307e5725ce87e1 |
|
05-Feb-2013 |
Chris Craik <ccraik@google.com> |
DisplayList draw operation reordering bug:8037003 The reordering enables similar operations to draw together, minimizing the OpenGL state change operations that go inbetween draws. Eventually, multiple complete canvas draw operations will be merged (into a single glDrawArrays call, for example) Reorders DisplayList draw operations when: -They can move backwards in the command stream to be after similar operations without violating draw ordering -The OpenGLRenderer is in a simple, replayable state (no complex clip, or filter/shadow etc) Also adds two system properties to control the deferral/reordering: "debug.hwui.disable_draw_defer" "debug.hwui.disable_draw_reorder" which can be set to "true" to control the display list manipulation Change-Id: I5e89f3cb0ea2d2afd3e15c64d7f32b8406777a32
/frameworks/base/libs/hwui/Android.mk
|
41250b67fe6308570860f2435c6b305ed8270002 |
|
15-Feb-2013 |
Kristian Monsen <kristianm@google.com> |
resolved conflicts for merge of 101ae3bb to master-chromium Only include file changes in conflict. Change-Id: I1b6eb3343e7163827d8031ffea4b77f294980ccc
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0776a6069365bdea83855db154fa2d37f9d1d808 |
|
15-Feb-2013 |
Chris Craik <ccraik@google.com> |
Move DisplayList to its own cpp file Change-Id: Ic9c1bbf4673ad5c756f3908b2ab7e699edd6a119
/frameworks/base/libs/hwui/Android.mk
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0229d0818c8f08753a0df583798bbac19f67a4c4 |
|
14-Feb-2013 |
Chris Craik <ccraik@google.com> |
am 805a6fe7: Merge "Revert "Revert "Use RenderScript for large text blurs""" # Via Android (Google) Code Review (1) and Chris Craik (1) * commit '805a6fe7b1417640ccaf7914171cb65515b6ab39': Revert "Revert "Use RenderScript for large text blurs""
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f2d8ccc15d7272b3416f73605c1f31d1d346bd40 |
|
14-Feb-2013 |
Chris Craik <ccraik@google.com> |
Revert "Revert "Use RenderScript for large text blurs"" This reverts commit bf5703e52e3304246cbf0e73f6976f7d7312d238. Change-Id: Ic6f991277dec9e80a6fed93db91499726b30ab2a
/frameworks/base/libs/hwui/Android.mk
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c932760f667cf56ca7a1aeffde505745dc3632e1 |
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14-Feb-2013 |
Chris Craik <ccraik@google.com> |
Merge "Revert "Merge remote-tracking branch 'goog/master-chromium' into 'goog/master'" DO NOT MERGE"
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68b600913b699da0fbfcd9d913e4c4fdb08e06b8 |
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13-Feb-2013 |
Chris Craik <ccraik@google.com> |
Merge "Revert "Use RenderScript for large text blurs""
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bf5703e52e3304246cbf0e73f6976f7d7312d238 |
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13-Feb-2013 |
Chris Craik <ccraik@google.com> |
Revert "Use RenderScript for large text blurs" This reverts commit 3f76e65d251ead65fe8ff98e3bd4c7623fbaac07 Change-Id: Ia81cd485e5ca696bb284c419dc8a1d2f3247100e
/frameworks/base/libs/hwui/Android.mk
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bce29d2a549c374e642ad7a41a1daf869b46f53c |
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13-Feb-2013 |
Chris Craik <ccraik@google.com> |
Merge "Use RenderScript for large text blurs"
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8d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffd |
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13-Feb-2013 |
Romain Guy <romainguy@google.com> |
Add a render buffer cache to reuse stencil buffers Bug #7146141 This new cache is used in a similar way to LayerCache. It helps reuse already allocated stencil buffers and thus avoid churning memory on every frame. Change-Id: I19551d72da52c40039e65904563600e492c8b193
/frameworks/base/libs/hwui/Android.mk
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7c1a49f5f5ed6613d736464bf5001b777e89ced2 |
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13-Feb-2013 |
Chris Craik <ccraik@google.com> |
Revert "Merge remote-tracking branch 'goog/master-chromium' into 'goog/master'" DO NOT MERGE This reverts commit 6c0307dd0aefe9a08794b155fc03ee60ebd14f25, reversing changes made to a2cd828b749c444d55c2c41c7dbb85088ff94b9f. Conflicts: packages/SystemUI/res/values-sv/strings.xml Change-Id: Ia178efe8b14751583d47b2826bfe3d3d5463dd2e
/frameworks/base/libs/hwui/Android.mk
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3f76e65d251ead65fe8ff98e3bd4c7623fbaac07 |
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15-Nov-2012 |
Chris Craik <ccraik@google.com> |
Use RenderScript for large text blurs Still fall back to simple path for small tasks Change-Id: I492f1b3f7d6fec1738f3e45cbfb15864bd23a392
/frameworks/base/libs/hwui/Android.mk
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da8d8b9699fe8e9557389465007e333d3f03dcc1 |
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07-Feb-2013 |
Romain Guy <romainguy@google.com> |
Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"
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3bbacf27c0be1bae4e4483577fc89ae3113abe5d |
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07-Feb-2013 |
Romain Guy <romainguy@google.com> |
Add a RenderBuffer object to store stencil buffers. Bug #7146141 This change is needed to add a render buffer cache to avoid creating and destroying stencil buffers on every frame. This change also allows the renderer to use a 1 bit or 4 bit stencil buffer whenever possible. Finally this change fixes a bug introduced by a previous CL which causes the stencil buffer to not be updated in certain conditions. The fix relies on a new optional parameter in drawColorRects() that can be used to avoid performing a quickReject on rectangles generated by the clip region. Change-Id: I2f55a8e807009887b276a83cde9f53fd5c01199f
/frameworks/base/libs/hwui/Android.mk
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1ba0289d18f16e190a3bc7cf9226d061016dc355 |
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07-Feb-2013 |
Chris Craik <ccraik@google.com> |
Merge "Add cap tessellation support"
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65cd612face362d054a85d0f7e5881c59cd523be |
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11-Dec-2012 |
Chris Craik <ccraik@google.com> |
Add cap tessellation support bug:7117155 bug:8114304 Currently used for lines (with and without AA) and arcs with useCenter=false Also removes 0.375, 0.375 offset for AA lines Change-Id: Ic8ace418739344db1e2814edf65253fe7448b0b0
/frameworks/base/libs/hwui/Android.mk
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ca79cf69d09efa0c327e9b1237d86a119aea5da7 |
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14-Aug-2012 |
Derek Sollenberger <djsollen@google.com> |
Update framework to support r5967 of Skia. bug: 6906025 Change-Id: Iefdb830ec3aa2ab3472c1c142484a7aa21788a15
/frameworks/base/libs/hwui/Android.mk
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710f46d9d6a5bf9ea1c1833384caf61e1934124f |
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18-Sep-2012 |
Chris Craik <ccraik@google.com> |
Polygonal rendering of simple fill shapes bug:4419017 Change-Id: If0428e1732139786cba15f54b285d880e4a56b89
/frameworks/base/libs/hwui/Android.mk
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d15ebf25c595b855f6978d0600218e3ea5f31e92 |
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05-Sep-2012 |
Chet Haase <chet@google.com> |
Enable changing properties of layer paint Previously, to draw a layered view with a changed Paint object for the drawLayer operation, you'd have to invalidate the parent view, to get the native DisplayList to pick up the new Paint properties. This change adds API and functionality so that the developer can call setLayerPaint(), which does the proper invalidation (lightweight, doesn't cause redrawing the view). Issue #6923810 Make it easy to efficiently animate a layer's Paint Change-Id: I7fea79788d50f6d9c86dd5e5b2a4490cb95142bb
/frameworks/base/libs/hwui/Android.mk
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9f5dab3fc228fa11c32b483e6101ec086895a32b |
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04-Sep-2012 |
Romain Guy <romainguy@google.com> |
Refactor FontRenderer.cpp FontRenderer.h defined several classes and structures that now live in the font/ folder. This will make the code easier to read and maintain. Change-Id: I3dc044e9bde1d6515f8704f5c72462877d279fe2
/frameworks/base/libs/hwui/Android.mk
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0baaac5e9adf3ee280ae1239e2e58754a9d2b099 |
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01-Sep-2012 |
Romain Guy <romainguy@google.com> |
Revert "Revert "Add more support for transformed clip rects and paths"" This reverts commit a8557d2169e14997637f57bc897640c8882d4a46. Change-Id: I36d4883d548fc47ba6c0b4a42012107d0d2f85a6
/frameworks/base/libs/hwui/Android.mk
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a8557d2169e14997637f57bc897640c8882d4a46 |
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01-Sep-2012 |
Mathias Agopian <mathias@google.com> |
Revert "Add more support for transformed clip rects and paths" this introduced a dead lock in GradientCache's ctor. This reverts commit dfe082f63e94cde9aee271c94d13de5e7217e036. Bug: 7096001 Change-Id: I57b8bbab11fb7cb502fa58e3bbf5d19864db874f
/frameworks/base/libs/hwui/Android.mk
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dfe082f63e94cde9aee271c94d13de5e7217e036 |
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01-Sep-2012 |
Romain Guy <romainguy@google.com> |
Add more support for transformed clip rects and paths Change-Id: I41791b1e1bffef77d503dc9e52428395d2309688
/frameworks/base/libs/hwui/Android.mk
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211efea7376371ee755edd2ad03e83ef6eea464e |
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01-Aug-2012 |
Romain Guy <romainguy@google.com> |
Add dithering to gradients Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419
/frameworks/base/libs/hwui/Android.mk
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8a4ac610e1aaf04931ac1af54b146a7fc8e66114 |
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18-Jul-2012 |
Romain Guy <romainguy@google.com> |
Don't clear the dirty clip flag if it's not applied Bug #6833979 Change-Id: I0ea78b7f31a557a335de10d910d03b0520029080
/frameworks/base/libs/hwui/Android.mk
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157bd5749f40b0330fccf3ef159d922742103ef2 |
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17-Jul-2012 |
Romain Guy <romainguy@google.com> |
Add makefile flags for perf Change-Id: Ibcb6e1c883551273c3392cdaa40cd0b71a3bfa70
/frameworks/base/libs/hwui/Android.mk
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ada4d53d50dc869b8278573ad640dc44118d3bcf |
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03-Feb-2012 |
Romain Guy <romainguy@google.com> |
Separate interface definition and implementation of Snapshot The Snapshot class is getting complicated enough that its implementation should now live in a separate .cpp file. This will become particularly useful when support for clip regions and paths will be added later on. Change-Id: I050fac5683a9f7a0ff2f7a6beec3dd28aa5eb0d8
/frameworks/base/libs/hwui/Android.mk
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9c4b79af221b53f602f946faa9ff317a596a0c39 |
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11-Nov-2011 |
Romain Guy <romainguy@google.com> |
Discard framebuffer rendering queues when discarding layers Bug #5581817 Change-Id: Ie30700a29059d2ea60eb7bd3f8bd20ac48a149ab
/frameworks/base/libs/hwui/Android.mk
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7077506f9945b87b02bdd47ffce75a5b813c821c |
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14-Nov-2011 |
Dave Burke <daveburke@google.com> |
Revert "Discard framebuffer rendering queues when discarding layers" This reverts commit da96f8ac2c1c35a54f3f36e6d776cb386a251d03.
/frameworks/base/libs/hwui/Android.mk
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da96f8ac2c1c35a54f3f36e6d776cb386a251d03 |
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11-Nov-2011 |
Romain Guy <romainguy@google.com> |
Discard framebuffer rendering queues when discarding layers Bug #5581817 Change-Id: If612846ec5f7793710fc4df152791fb32c506551
/frameworks/base/libs/hwui/Android.mk
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7953745dd565167113f8cbfc461bc0521d32d870 |
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12-Oct-2011 |
Romain Guy <romainguy@google.com> |
Reduce the size of libhwui by 50% This change removes unnessary symbols. All symbols are hidden by default, public APIs with exported symbols are explicitly marked with ANDROID_API. Change-Id: I692fde432a86c12108de1cfd1f6504919a7d5f3f
/frameworks/base/libs/hwui/Android.mk
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9c1e23baf5bfbebd1aebbd6d9a18c225325567ce |
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24-Mar-2011 |
Chet Haase <chet@google.com> |
Add logging of graphics acceleration info to bugreports Change-Id: I9fa4cda6ccf92df9d1c644ccdc0e7274a30106e0
/frameworks/base/libs/hwui/Android.mk
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3070af08821ee86f06a9cc6b58dbb79c82946b94 |
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14-Mar-2011 |
Iliyan Malchev <malchev@google.com> |
frameworks/base: remove LOCAL_PRELINK_MODULE Change-Id: I54dd62ebef47e7690afa5a858f3cad941b135481 Signed-off-by: Iliyan Malchev <malchev@google.com>
/frameworks/base/libs/hwui/Android.mk
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cabfcc1364eb7e4de0b15b3574fba45027b45cfc |
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08-Mar-2011 |
Romain Guy <romainguy@google.com> |
Add support for partial invalidates in WebView Bug #3461349 This change also fixes two bugs that prevented partial invalidates from working with other views. Both bugs were in our EGL implementation: they were preventing the caller from comparing the current context/surface with another context/surface. This was causing HardwareRenderer to always redraw the entire screen. Change-Id: I33e096b304d4a0b7e6c8f92930f71d2ece9bebf5
/frameworks/base/libs/hwui/Android.mk
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01d58e43ede5ca98cbebdd166f9b0c545032c01b |
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20-Jan-2011 |
Romain Guy <romainguy@google.com> |
Add rounded rects and circles support to OpenGLRenderer. Change-Id: I6cedf2b495d58de7c0437096809fa9e4518a1b8c
/frameworks/base/libs/hwui/Android.mk
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6c319ca1275c8db892c39b48fc54864c949f9171 |
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11-Jan-2011 |
Romain Guy <romainguy@google.com> |
Better backend for hardware layers. With this new backend, a hardware layer is only recreated when its associated view is udpated. This offers fast composition in GL and fast update of the layer in GL as well. Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
/frameworks/base/libs/hwui/Android.mk
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5b3b35296e8b2c8d3f07d32bb645d5414db41a1d |
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28-Oct-2010 |
Romain Guy <romainguy@google.com> |
Optimize FBO drawing with regions. This optimization is currently disabled until Launcher is modified to take advantage of it. The optimization can be enabled by turning on RENDER_LAYERS_AS_REGIONS in the OpenGLRenderer.h file. Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
/frameworks/base/libs/hwui/Android.mk
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dd78ccacff83f0714ad90be98b58ad85f5d08c66 |
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23-Oct-2010 |
Chet Haase <chet@google.com> |
Fix Caches singleton to avoid resource leaks The declaration of Singleton objects must be in CPP files (not header files) to avoid creating separate instances of what is supposedly a single object. Change-Id: Ie903384824a458b5572f3ce5b6cfb359c18a9c44
/frameworks/base/libs/hwui/Android.mk
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5c13d89c1332fcc499379b9064b891187b75ca32 |
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08-Oct-2010 |
Chet Haase <chet@google.com> |
Optimizing display lists by referencing pointers to resources instead of copying them Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
/frameworks/base/libs/hwui/Android.mk
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03750a067e818ca7fbd0f590e2ff6a8fded21e6c |
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18-Oct-2010 |
Romain Guy <romainguy@google.com> |
Use VBOs to render most geometries. Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
/frameworks/base/libs/hwui/Android.mk
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8550c4c7b5952b7a4e1e0ede95c9492d03099a13 |
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09-Oct-2010 |
Romain Guy <romainguy@google.com> |
Better cache for layers, reduce memory usage and increase framerate. Change-Id: I5ff864a361db4791bd5ff6be716f7ce692ef572d
/frameworks/base/libs/hwui/Android.mk
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4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe |
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27-Sep-2010 |
Romain Guy <romainguy@google.com> |
Adding display lists to the GL renderer (checkpoint.) Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
/frameworks/base/libs/hwui/Android.mk
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e2d345ea67e2960b37bfdc0fc8626d1bfa747404 |
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25-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add debug mode to measure performance. Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
/frameworks/base/libs/hwui/Android.mk
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b45c0c9774bd19a9dbe77d149abae4e124b08bf6 |
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27-Aug-2010 |
Romain Guy <romainguy@google.com> |
Apply gamma correction to font rendering. Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
/frameworks/base/libs/hwui/Android.mk
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1e45aae5de003657e5d18f74d34998f5de5db5b7 |
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14-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add drop shadows. Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
/frameworks/base/libs/hwui/Android.mk
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163935113919a184122b8b3bd672ef08c8df65dc |
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08-Aug-2010 |
Romain Guy <romainguy@android.com> |
Make libhwui entirely optional. The makefile variable USE_OPENGL_RENDERER must be set to true to compile libhwui and the related code in the JNI layer. This change also removes obsolete APIs from Canvas that must not be used and would be confusing if left in. These APIs were remnants of our first attempt at an OpenGL renderer for the view hierarchy and had not been taken out before Android 1.0 was released. Change-Id: I2475ff1307212bab26c926724f3c508681c7dae1
/frameworks/base/libs/hwui/Android.mk
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7fbcc0492fca03857e3c45064f4aa040af817d55 |
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05-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add support for paths. Rendering is implementing by rasterizing the paths into A8 textures. This cna be extremely inefficient if the path changes often. Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
/frameworks/base/libs/hwui/Android.mk
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db1938e0e6ef816e228c815adccebd5cb05f2aa8 |
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03-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add support for ColorFilters. Color filters are fully supported and can be used with shaders. Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
/frameworks/base/libs/hwui/Android.mk
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06f96e2652e4855b6520ad9dd70583677605b79a |
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31-Jul-2010 |
Romain Guy <romainguy@google.com> |
Refactor Skia shaders handling. With this change, Skia shaders can easily be applied to any mesh. This change also supports ComposeShader. For instance, this can be used to blend a gradient and a bitmap togehter and paint a string of text with the result. Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
/frameworks/base/libs/hwui/Android.mk
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ac670c0433d19397d4e36ced2110475b6f54fe26 |
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28-Jul-2010 |
Romain Guy <romainguy@google.com> |
Generate shaders to cover all possible cases. With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
/frameworks/base/libs/hwui/Android.mk
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694b519ac647fe998fd396fe0784cc8e179aadc4 |
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22-Jul-2010 |
Romain Guy <romainguy@google.com> |
Add text rendering. Change-Id: Ibe5a9fa844d531b31b55e43de403a98d49f659b9
/frameworks/base/libs/hwui/Android.mk
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c0ac193b9415680f0a69e20a3f5f22d16f8053be |
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20-Jul-2010 |
Romain Guy <romainguy@google.com> |
Add support for linear gradients. Change-Id: Id15329da065045b3f06fdaed615f33cd57608496
/frameworks/base/libs/hwui/Android.mk
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fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6c |
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09-Jul-2010 |
Romain Guy <romainguy@google.com> |
Refactoring to move vertex computing to the Patch class. This change is mostly cleanup to keep less code in OpenGLRenderer. Change-Id: I954375143b2943829457ab470423729b60b844f5
/frameworks/base/libs/hwui/Android.mk
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f7f93556c8fcc640ab5adef79d021a80a72a645a |
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09-Jul-2010 |
Romain Guy <romainguy@google.com> |
Draw n-patches using OpenGL. Currently only tested with title bars and buttons. Change-Id: I8263a9281898dc0e943b1b8412827fe55639b9d6
/frameworks/base/libs/hwui/Android.mk
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6c81893c626499e58c8eeb20d6c35ec4e1ce808b |
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08-Jul-2010 |
Romain Guy <romainguy@google.com> |
Simpler way to deal with the FBO multi-cache. This change removes the need for the SortedList and instead just add a generated id to each FBO stored in the cache. This is an artificial way to store several FBOs with the same dimensions. Change-Id: I9638364e9bdc0f2391261937a0c86096f20505bf
/frameworks/base/libs/hwui/Android.mk
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5f0c6a483900f3989f4d2a8f913cf5b6a9777d03 |
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07-Jul-2010 |
Romain Guy <romainguy@google.com> |
Optimize FBO cache. This change introduces a new generational cache called GenerationMultiCache that can store several values with the same key. This can be used to use multiple layers of the same size at the same time, without recreating them over and over again. Change-Id: I425466a20908b862c5f464a0f9e582ec18cbd7ac
/frameworks/base/libs/hwui/Android.mk
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dda570201ac851dd85af3861f7e575721d3345da |
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06-Jul-2010 |
Romain Guy <romainguy@android.com> |
Add a layer (FBO) cache. The cache is used to draw layers so that a new texture does not have to be recreated every time a call to saveLayer() happens. The FBO cache used a KeyedVector, which is a bad idea. The cache should be able to store several FBOs of the same size (this happens a lot during scrolling with fading edges for instance.) This will be changed in a future CL. Change-Id: Ic316189e625f0dbcf0d273a71cc981a433d48726
/frameworks/base/libs/hwui/Android.mk
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ce0537b80087a6225273040a987414b1dd081aa0 |
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30-Jun-2010 |
Romain Guy <romainguy@google.com> |
Add hooks for drawBitmap(). Change-Id: I58e962c3a8b2bc75c2605fe369ad3002579d86e0 Add texture cache. Change-Id: I1c0e5581d228869e114438258a1014e33e024ad7
/frameworks/base/libs/hwui/Android.mk
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5cbbce535744b89df5ecea95de21ee3733298260 |
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28-Jun-2010 |
Romain Guy <romainguy@android.com> |
Reduced the complexity of layers composition. This change also refactors the code base a bit by moving classes out of OpenGLRenderer into separate headers/implementations. This makes the code more manageable. This change also adds documentation for implementation methods. The undocumented methods are simply Skia's Canvas methods. Change-Id: I54c68b443580a0129251dddc1a7ac95813d5289e
/frameworks/base/libs/hwui/Android.mk
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3e168335b3422008908ac6973bb36078fd979f35 |
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22-Jun-2010 |
Romain Guy <romainguy@google.com> |
Fix simulator build again. Change-Id: Ifd204d64eaa4c356422e3363ec0a6e6aa61c52dc
/frameworks/base/libs/hwui/Android.mk
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85bf02fc16784d935fb9eebfa9cb20fe46ff7951 |
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22-Jun-2010 |
Romain Guy <romainguy@google.com> |
Fix the simulator build. Change-Id: Ie404f7c2c308f0657f273af19a56e8c039b61898
/frameworks/base/libs/hwui/Android.mk
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08ae317c21ec3086b5017672bba87420cc38a407 |
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22-Jun-2010 |
Romain Guy <romainguy@google.com> |
Add glOrtho equivalent to the OpenGL ES 2.0 renderer. Change-Id: I063dad3d81dab7833acb1e7a9c7121f8efd2a044
/frameworks/base/libs/hwui/Android.mk
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e4d011201cea40d46cb2b2eef401db8fddc5c9c6 |
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17-Jun-2010 |
Romain Guy <romainguy@google.com> |
Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0. This is the initial checkin to setup the library and turn on OEGL ES 2.0 in ViewRoot, not a functional renderer. Change-Id: I6655c54166e2967da2e21e7d6dcfba78bf113b44
/frameworks/base/libs/hwui/Android.mk
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