History log of /frameworks/base/libs/hwui/GradientCache.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d61fd4ede537695d6f7c340aae365095e5bade4d 11-Feb-2016 John Reck <jreck@google.com> Fix build

Change-Id: Id793d3a824902ab794b5d5a4cdf4c77a72c52add
/frameworks/base/libs/hwui/GradientCache.cpp
1d4e6a0901e5d26f4319ed173b4aa7b907350d93 11-Feb-2016 John Reck <jreck@google.com> Fix bpp mismatch

Bug: 26980851

GL_RGBA16F was being incorrectly calculated
as 4 bpp instead of 16 in Texture's objectSize(),
leading to a mismatch in cache size tracking
in GradientCache

Change-Id: I533c52fcdf9910d7a7d14bbd80965b8cbef8e147
/frameworks/base/libs/hwui/GradientCache.cpp
807842acfacbc12a6ef0234e20ef3f91e669c06f 06-Feb-2016 Chris Craik <ccraik@google.com> Merge "Move several property queries to Properties class"
48a8f431fa52ae2ee25ffba9d20676f03bb710ff 06-Feb-2016 Chris Craik <ccraik@google.com> Move several property queries to Properties class

bug:17478770

This removes a lot of redundant property query code, and puts the
queries all in one place, so defining them automatically will be simpler
in the future.

Change-Id: I0428550e6081f07bc6554ffdf73b22284325abb8
/frameworks/base/libs/hwui/GradientCache.cpp
83c9b5bf638d75a3395f57c2c57c31c959632f9d 05-Feb-2016 John Reck <jreck@google.com> Add a debug assert to track down infinite loop

Bug: 26980851
Change-Id: I326983ab367782048311b6cf06d800f72837e38e
/frameworks/base/libs/hwui/GradientCache.cpp
2de7771740ee08fcaff638ec6b2e460bb72fff04 20-Jan-2016 John Reck <jreck@google.com> Normalize GL_UNPACK_ALIGNMENT

Several places were setting GL_UNPACK_ALIGNMENT
unneccessarily, whereas other places were assuming an
unpack alignment of 1. Since we never actually
do explicit row-alignment, set GL_UNPACK_ALIGNMENT
to 1 at context creation time and never change it

Bug: 26584230

Also turns on aggressive glGetError checking to
better catch potential problem zones

Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
/frameworks/base/libs/hwui/GradientCache.cpp
9372ac3621848085e77b867f220c0b5ffce4010d 19-Jan-2016 John Reck <jreck@google.com> Fix ordering of texture->upload arguments

Caught by scatter-shotting GL_CHECKPOINTS which
seem generally useful to have

Bug: 26609444

Change-Id: Ie31d9297d8dae56405126720f338b4256c8bae77
/frameworks/base/libs/hwui/GradientCache.cpp
38e0c32852e3b9d8ca4a9d3791577f52536419cb 10-Nov-2015 John Reck <jreck@google.com> Track texture memory globally

Also mostly consolidates texture creation

Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
/frameworks/base/libs/hwui/GradientCache.cpp
6b50780363d3bb8db600c770183fa07677509ae8 03-Nov-2015 John Reck <jreck@google.com> Remove almost-all android::Singleton users

Bug: 25426213
Change-Id: I88e6206e8915cce95c3a8a8a82a4bb8fbf668141
/frameworks/base/libs/hwui/GradientCache.cpp
5a4690bf26932c0d6940e4af8516d920e09ae81a 14-Jul-2015 Chris Craik <ccraik@google.com> Clean up unncessary defines

LOG_TAG and TRACE_TAG are already defined in the makefile

Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
/frameworks/base/libs/hwui/GradientCache.cpp
8e93a7c9377b4ae43ecfb408f4906a09f6c83c03 23-Feb-2015 Chris Craik <ccraik@google.com> Simplify Texture member initialization

Change-Id: Iaaa6dd20e64a0a075d732b101e3c4278cad44047
/frameworks/base/libs/hwui/GradientCache.cpp
117bdbcfa3e8306dad21e7e01fa71b00cdfa7265 05-Feb-2015 Chris Craik <ccraik@google.com> Glop ColorFilter & VertexBuffer support, initial enable

Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object

Change-Id: Ibe227bc362685a153159f75077664f0947764e06
/frameworks/base/libs/hwui/GradientCache.cpp
44eb2c00861098dd3e2950d923646814b4cc57c2 29-Jan-2015 Chris Craik <ccraik@google.com> Refactor blending and texture gl state

Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
/frameworks/base/libs/hwui/GradientCache.cpp
d41c4d8c732095ae99c955b6b82f7306633004b1 06-Jan-2015 Chris Craik <ccraik@google.com> Add overrides and switch to nullptr keyword for all files

Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/GradientCache.cpp
51d6a3db97bdd5315f1a17a4b447d10a92217b98 23-Dec-2014 Chris Craik <ccraik@google.com> Cleanup various clang warnings, use unique_ptrs in several places

Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
/frameworks/base/libs/hwui/GradientCache.cpp
e63f7c622a2086aefa80983c6f41b74fb166bb42 17-Oct-2013 Chris Craik <ccraik@google.com> Clean unused parameters, disable warnings

Change-Id: Iddb872f53075dd022eeef45265594d1c6a9e2bc0
/frameworks/base/libs/hwui/GradientCache.cpp
7f4307668b10467ee39d41c7ea29cf1ff238a835 13-Jun-2013 Romain Guy <romainguy@google.com> Add new Query class for debugging

This class can be used to perform occlusion queries. An occlusion query
can be used to test whether an object is entirely hidden or not.

Change-Id: Ida456df81dbe008a64d3ff4cb7879340785c6abf
/frameworks/base/libs/hwui/GradientCache.cpp
be1b127c7bec252e0c6ab0e06ed6babed07d496f 06-Jun-2013 Romain Guy <romainguy@google.com> Assume a texture is unbound after deleting it
Bug #9316260

The GL specification indicates that deleting a bound texture has
the side effect of binding the default texture (name=0). This change
replaces all calls to glDeleteTextures() by Caches::deleteTexture()
to properly keep track of texture bindings.

Change-Id: Ifbc60ef433e0f9776a668dd5bd5f0adbc65a77a0
/frameworks/base/libs/hwui/GradientCache.cpp
8aa195d7081b889f3a7b1f426cbd8556377aae5e 05-Jun-2013 Romain Guy <romainguy@google.com> Introduce Caches::bindTexture() to reduce glBindTexture calls

Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
/frameworks/base/libs/hwui/GradientCache.cpp
95aeff8f11968c8b29ae114bb5e1172c70cf7634 13-Apr-2013 Romain Guy <romainguy@google.com> Properly computer gradient textures width

Only on devices that do not have the npot extension

Change-Id: I472a13dc707d2abaf5fcc06f99c9da343b333558
/frameworks/base/libs/hwui/GradientCache.cpp
b48800428906ae455c2b63acacd44e390e1fee49 05-Apr-2013 Romain Guy <romainguy@google.com> Use float textures to render gradients when possible

Float textures offer better precision for dithering.

In addition this change removes two uniforms from gradient shaders.
These uniforms were used to dither gradients but their value is
a build time constant. Instead we hardcode the value directly in
the shader source at compile time.

Change-Id: I05e9fd3eef93771843bbd91b453274452dfaefee
/frameworks/base/libs/hwui/GradientCache.cpp
ca89e2a68703bd428e8b66547d033a6ed35b3595 09-Mar-2013 Romain Guy <romainguy@google.com> Precache paths from a worker thread

Change-Id: I3e7b53d67e0e03e403beaf55c39350ead7f1e309
/frameworks/base/libs/hwui/GradientCache.cpp
3bbacf27c0be1bae4e4483577fc89ae3113abe5d 07-Feb-2013 Romain Guy <romainguy@google.com> Add a RenderBuffer object to store stencil buffers.
Bug #7146141

This change is needed to add a render buffer cache to avoid
creating and destroying stencil buffers on every frame.

This change also allows the renderer to use a 1 bit or 4 bit
stencil buffer whenever possible.

Finally this change fixes a bug introduced by a previous CL
which causes the stencil buffer to not be updated in certain
conditions. The fix relies on a new optional parameter in
drawColorRects() that can be used to avoid performing a
quickReject on rectangles generated by the clip region.

Change-Id: I2f55a8e807009887b276a83cde9f53fd5c01199f
/frameworks/base/libs/hwui/GradientCache.cpp
15a65bfee5b0a98664eb5ebadad63c73e2c471f8 03-Jan-2013 Romain Guy <romainguy@google.com> Remove unnecessary & uninitialized variable
Bug #7728929

The uninitialized variable was taken into account to compute
the hash of gradient cache entries, thus causing cache corruptions
and sometimes infinite loops (it would also cause the cache to fill
up.)

Change-Id: Ic807a9bf901888b121a6a781a81dafc33075ed2a
/frameworks/base/libs/hwui/GradientCache.cpp
059e12ccd20f5c249724a8362d6bac325334ea76 29-Nov-2012 Romain Guy <romainguy@google.com> Use LruCache instead of GenerationCache in libhwui

Change-Id: Ic26ddc7151eb5462bcd243b21daf7187ed6d3bec
/frameworks/base/libs/hwui/GradientCache.cpp
a8557d2169e14997637f57bc897640c8882d4a46 01-Sep-2012 Mathias Agopian <mathias@google.com> Revert "Add more support for transformed clip rects and paths"

this introduced a dead lock in GradientCache's ctor.

This reverts commit dfe082f63e94cde9aee271c94d13de5e7217e036.

Bug: 7096001
Change-Id: I57b8bbab11fb7cb502fa58e3bbf5d19864db874f
/frameworks/base/libs/hwui/GradientCache.cpp
dfe082f63e94cde9aee271c94d13de5e7217e036 01-Sep-2012 Romain Guy <romainguy@google.com> Add more support for transformed clip rects and paths

Change-Id: I41791b1e1bffef77d503dc9e52428395d2309688
/frameworks/base/libs/hwui/GradientCache.cpp
d679b57ef279239cf11bb6c9bd14fb99b07971c9 30-Aug-2012 Romain Guy <romainguy@google.com> Pre-multiply color components for 2-stop gradients
Bug #7033344

Change-Id: Ia168501f1dc56ba7a1bb0c55078320432309a66a
/frameworks/base/libs/hwui/GradientCache.cpp
320d46bf844b84351cb80c5d4a4768d86447ac81 09-Aug-2012 Romain Guy <romainguy@google.com> Reduce gradients textures size whenever possible

Change-Id: Ifd58625ee62edac3b5d20b77553cb98b6fa2b46e
/frameworks/base/libs/hwui/GradientCache.cpp
42e1e0d482d774cf18a55773e434f02edb9e4462 30-Jul-2012 Romain Guy <romainguy@google.com> Improve gradients

Avoid using textures for common gradients (two stops from 0.0 to 1.0)

Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
/frameworks/base/libs/hwui/GradientCache.cpp
98ba89492a477114148fcb1f89675e41679ca7cc 21-Jul-2012 Romain Guy <romainguy@google.com> Make gradients look slightly better

Change-Id: Ib12c628a88b9ec6af1214ce6e5cb14cfde40485e
/frameworks/base/libs/hwui/GradientCache.cpp
8dcfd5e836341b4a803b04d104a930bb312182d3 20-Jul-2012 Romain Guy <romainguy@google.com> Clamp gradient textures to max GL texture size

Change-Id: I8ce4e50988f5194fe5ce4bde7945ec01673af3cd
/frameworks/base/libs/hwui/GradientCache.cpp
eb61cd8296ed7e3f3aef5bd430d846aa54d5d7e2 19-Jul-2012 Romain Guy <romainguy@google.com> Optimize gradient textures

Compute the size of the backing textures based on the maximum possible
number of shades in the gradient.

Change-Id: I2d7f20477d31b81e9735f2c1d83ebdd0dbcbe340
/frameworks/base/libs/hwui/GradientCache.cpp
3762c311729fe9f3af085c14c5c1fb471d994c03 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/base/libs/hwui/GradientCache.cpp
39d252a6632d057d5077f7eaf1b8ed7a142f3397 13-Dec-2011 Romain Guy <romainguy@google.com> Various OpenGL optimizations

Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
/frameworks/base/libs/hwui/GradientCache.cpp
6203f6c8147069976342be8f42add797a50f9557 02-Aug-2011 Romain Guy <romainguy@google.com> Reduce the amount of data cached by the gradients cache.

Change-Id: I8546f5a5ecf38031c9a40bdcc434d4c7f22da63d
/frameworks/base/libs/hwui/GradientCache.cpp
e3c26851dc315b730ea0fe5ef35bb1db81f6d675 26-Jul-2011 Romain Guy <romainguy@google.com> Improve rendering performance on some GPUs

This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.

Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
/frameworks/base/libs/hwui/GradientCache.cpp
c9855a53edfac818dc68714557185977556f849d 22-Jan-2011 Romain Guy <romainguy@google.com> Log only 1 line per process when using OpenGLRenderer.

Change-Id: Idbdd6b84f31301e58ed53e0d50fd61fece192dfa
/frameworks/base/libs/hwui/GradientCache.cpp
fe48f65922d4a3cc4aefe058cee5acec51504a20 12-Nov-2010 Romain Guy <romainguy@google.com> Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
/frameworks/base/libs/hwui/GradientCache.cpp
ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f 21-Sep-2010 Romain Guy <romainguy@google.com> Add support for SweepGradient in the GL renderer.

Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
/frameworks/base/libs/hwui/GradientCache.cpp
a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65 09-Sep-2010 Romain Guy <romainguy@google.com> Purge Skia objects from GL caches as needed.

Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
/frameworks/base/libs/hwui/GradientCache.cpp
fb8b763f762ae21923c58d64caa729b012f40e05 24-Aug-2010 Romain Guy <romainguy@google.com> Use only one GL context per process, share chaches.

Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
/frameworks/base/libs/hwui/GradientCache.cpp
9cccc2b9bdd4850a3f9679569aaec3ab98477a5d 08-Aug-2010 Romain Guy <romainguy@android.com> Enforce maximum texture size.

When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.

This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.

Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
/frameworks/base/libs/hwui/GradientCache.cpp
c0ac193b9415680f0a69e20a3f5f22d16f8053be 20-Jul-2010 Romain Guy <romainguy@google.com> Add support for linear gradients.

Change-Id: Id15329da065045b3f06fdaed615f33cd57608496
/frameworks/base/libs/hwui/GradientCache.cpp