e8c3c813b0e3ac98304b17a751ce6e436e252bd9 |
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06-Feb-2016 |
Chris Craik <ccraik@google.com> |
Fix TextDropShadowCacheTests and glyph_t everywhere Change-Id: I943eae4e9408c77bdfba6304ba7ee3e862351a41
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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48a8f431fa52ae2ee25ffba9d20676f03bb710ff |
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06-Feb-2016 |
Chris Craik <ccraik@google.com> |
Move several property queries to Properties class bug:17478770 This removes a lot of redundant property query code, and puts the queries all in one place, so defining them automatically will be simpler in the future. Change-Id: I0428550e6081f07bc6554ffdf73b22284325abb8
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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c3127a78b996a540cd002e5a87861e8a2adeb336 |
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30-Jan-2016 |
John Reck <jreck@google.com> |
Fix TextDropShadowCache infinite loop Bug: 26862239 Switch TextDropCacheShadow to use the tracked objectSize() instead of the optional bitmapSize. A mismatch here results in ::get() infinite looping trying to free space in the cache since the LRU removal callback would always decrement mSize by 0 since bitmapSize was not being set. Also prevent the infinite loop in the future by crashing if this scenario happens again. Change-Id: Ib4e9fbe1c8327af2335ad650fd694a1627d9824f
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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2de7771740ee08fcaff638ec6b2e460bb72fff04 |
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20-Jan-2016 |
John Reck <jreck@google.com> |
Normalize GL_UNPACK_ALIGNMENT Several places were setting GL_UNPACK_ALIGNMENT unneccessarily, whereas other places were assuming an unpack alignment of 1. Since we never actually do explicit row-alignment, set GL_UNPACK_ALIGNMENT to 1 at context creation time and never change it Bug: 26584230 Also turns on aggressive glGetError checking to better catch potential problem zones Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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38e0c32852e3b9d8ca4a9d3791577f52536419cb |
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10-Nov-2015 |
John Reck <jreck@google.com> |
Track texture memory globally Also mostly consolidates texture creation Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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086847797142a25e9e21611e9864c53abfca174f |
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04-Dec-2015 |
Chris Craik <ccraik@google.com> |
Correct shadowtext glyph count bug:25837773 Change-Id: Id890624ddce3e5a331ecef207011709be0daf703
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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a1717271caac5e8ea3808c331d4141ac01a42134 |
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19-Nov-2015 |
Chris Craik <ccraik@google.com> |
Initial text support in new reorderer/renderer Removes obsolete drawPosText codepath, and unifies text decoration behavior. Change-Id: I9c563249ab688a3394445a0e7fe1b9d0661f6f7c
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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5a4690bf26932c0d6940e4af8516d920e09ae81a |
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14-Jul-2015 |
Chris Craik <ccraik@google.com> |
Clean up unncessary defines LOG_TAG and TRACE_TAG are already defined in the makefile Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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2507c34d91bb0d722b6012e85cb47387b2aa6873 |
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04-May-2015 |
Chris Craik <ccraik@google.com> |
Cleanup properties bug:19967854 Separate properties from Caches, into static, RenderThread-only class. Also rewrites the means for java to set properties to correctly handle threading, and adds an override for profile bars so that SysUi doesn't clutter the screen with them. Change-Id: I6e21a96065f52b9ecc49d1a126244804ba106fa9
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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44eb2c00861098dd3e2950d923646814b4cc57c2 |
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29-Jan-2015 |
Chris Craik <ccraik@google.com> |
Refactor blending and texture gl state Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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d41c4d8c732095ae99c955b6b82f7306633004b1 |
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06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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47249598cbada478d7e0b8dca200599c50ea6e69 |
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21-Nov-2014 |
Dan Albert <danalbert@google.com> |
am 582bdf9a: am d8c169fe: am 0c437fd3: Merge "Add appropriate casts for char16_t." * commit '582bdf9a5961a32de27556832e23e0611c4d1cbb': Add appropriate casts for char16_t.
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6698749dd4d4d6513b26aa9071af290b956b68a7 |
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20-Nov-2014 |
Dan Albert <danalbert@google.com> |
Add appropriate casts for char16_t. C++11 defines a real char16_t, which is not implicitly convertible to uint16_t (and by extension jchar). Add casts as needed. Bug: 18300613 Change-Id: I00752002ef2e938bdb57f70947e8fd53ec103293
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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2dc236b2bae13b9a0ed9b3f7320502aecd7983b3 |
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15-Oct-2014 |
Tom Hudson <tomhudson@google.com> |
Clean up physical coupling Narrow the use of #include directives in hwui, replacing with forward declarations where straightforward. Speeds compiles; doesn't do any restructuring of code. Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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d218a92c0afb8c0d98135b20b52ac87236e1c935 |
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03-Jan-2014 |
Chris Craik <ccraik@google.com> |
Use const where possible for drawing parameters They should never be modified by a Renderer, only read and copied. Change-Id: I9d8d55dca19115ee9dfeb2bb3f092ba2fb327cd4
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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e63f7c622a2086aefa80983c6f41b74fb166bb42 |
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17-Oct-2013 |
Chris Craik <ccraik@google.com> |
Clean unused parameters, disable warnings Change-Id: Iddb872f53075dd022eeef45265594d1c6a9e2bc0
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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be1b127c7bec252e0c6ab0e06ed6babed07d496f |
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06-Jun-2013 |
Romain Guy <romainguy@google.com> |
Assume a texture is unbound after deleting it Bug #9316260 The GL specification indicates that deleting a bound texture has the side effect of binding the default texture (name=0). This change replaces all calls to glDeleteTextures() by Caches::deleteTexture() to properly keep track of texture bindings. Change-Id: Ifbc60ef433e0f9776a668dd5bd5f0adbc65a77a0
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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8aa195d7081b889f3a7b1f426cbd8556377aae5e |
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05-Jun-2013 |
Romain Guy <romainguy@google.com> |
Introduce Caches::bindTexture() to reduce glBindTexture calls Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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cf51a4199835e9604aa4c8b3854306f8fbabbf33 |
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09-Apr-2013 |
Romain Guy <romainguy@google.com> |
Introduce PixelBuffer API to enable PBOs PBOs (Pixel Buffer Objects) can be used on OpenGL ES 3.0 to perform asynchronous texture uploads to free up the CPU. This change does not enable the use of PBOs unless a specific property is set (Adreno drivers have issues with PBOs at the moment, Mali drivers work just fine.) This change also cleans up Font/FontRenderer a little bit and improves performance of drop shadows generations by using memcpy() instead of a manual byte-by-byte copy. On GL ES 2.0 devices, or when PBOs are disabled, a PixelBuffer instance behaves like a simple byte array. The extra APIs introduced for PBOs (map/unmap and bind/unbind) are pretty much no-ops for CPU pixel buffers and won't introduce any significant overhead. This change also fixes a bug with text drop shadows: if the drop shadow is larger than the max texture size, the renderer would leave the GL context in a bad state and generate 0x501 errors. This change simply skips drop shadows if they are too large. Change-Id: I2700aadb0c6093431dc5dee3d587d689190c4e23
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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15641a6181cdaac2aadf07585de66483b4b7ae6b |
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20-Feb-2013 |
Ben Cheng <bccheng@google.com> |
Use free for memory chunks allocated through memalign. BUG: 8234423 Change-Id: Ic4100a780908c94540722cc4af5f73f4940431b4
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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f2d8ccc15d7272b3416f73605c1f31d1d346bd40 |
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14-Feb-2013 |
Chris Craik <ccraik@google.com> |
Revert "Revert "Use RenderScript for large text blurs"" This reverts commit bf5703e52e3304246cbf0e73f6976f7d7312d238. Change-Id: Ic6f991277dec9e80a6fed93db91499726b30ab2a
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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bf5703e52e3304246cbf0e73f6976f7d7312d238 |
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13-Feb-2013 |
Chris Craik <ccraik@google.com> |
Revert "Use RenderScript for large text blurs" This reverts commit 3f76e65d251ead65fe8ff98e3bd4c7623fbaac07 Change-Id: Ia81cd485e5ca696bb284c419dc8a1d2f3247100e
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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3f76e65d251ead65fe8ff98e3bd4c7623fbaac07 |
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15-Nov-2012 |
Chris Craik <ccraik@google.com> |
Use RenderScript for large text blurs Still fall back to simple path for small tasks Change-Id: I492f1b3f7d6fec1738f3e45cbfb15864bd23a392
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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69fcbccf476ffc55af4da4dfedc72c3de8f91ce8 |
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01-Dec-2012 |
Romain Guy <romainguy@google.com> |
Fix crash in TextDropShadowCache The lengths used to copy/read arrays were completely wrong. Change-Id: If21f23a73cce59bbd32975760e6d728eeeb9e40d
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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059e12ccd20f5c249724a8362d6bac325334ea76 |
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29-Nov-2012 |
Romain Guy <romainguy@google.com> |
Use LruCache instead of GenerationCache in libhwui Change-Id: Ic26ddc7151eb5462bcd243b21daf7187ed6d3bec
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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8b4072d3fb9bb49d774d97689a065204beca1752 |
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31-Jul-2012 |
Raph Levien <raph@google.com> |
Fix bug 6892600 Font (character pairs) rendering issue Alignment on paint for actual glyph drawing needs to always be left, even when drawing centered or right aligned text. The x offset for alignment is applied by OpenGLRenderer::drawText (and needs to be early in the pipeline for quickReject to work). Similar change needed for drawing drop shadow. Also fixes bug with mispositioned underline (offset for alignment has already been applied once, no need to do it again in drawTextDecorations). Change-Id: Id3dcd62de5536a26b158d768889273a1492b35d6
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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416a847633680d94efb926837efdc18726d54918 |
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20-Jul-2012 |
Raph Levien <raph@google.com> |
Add drop shadow for drawPosText in hwui renderer. This patch adds support for drop shadows (setShadowLayer) for drawPosText in the hwui renderer. In and of itself, it's not very important, but it's on the critical path for correct mark positioning, tracked as bug 5443796. The change itself is fairly straightforward - it basically just adds an extra "positions" argument to all draw and measure methods on the code path for drawing drop shadowed text, as well as to the cache key for cached shadow textures. Change-Id: Ic1cb63299ba61ccbef31779459ecb82aa4a5e672
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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5baa3a62a97544669fba6d65a11c07f252e654dd |
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20-Dec-2011 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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39d252a6632d057d5077f7eaf1b8ed7a142f3397 |
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13-Dec-2011 |
Romain Guy <romainguy@google.com> |
Various OpenGL optimizations Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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e3c26851dc315b730ea0fe5ef35bb1db81f6d675 |
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26-Jul-2011 |
Romain Guy <romainguy@google.com> |
Improve rendering performance on some GPUs This change sets textures filtering to GL_NEAREST by default. GL_LINEAR filtering is only used when textures are transformed with a scale or a rotation. This helps save a couple of fps on some GPUs. Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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321dce646dc3c2ecfbd72a693d8d9294a6119736 |
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01-Mar-2011 |
Romain Guy <romainguy@google.com> |
Avoid UTF-8 conversions and string copies whenever possible. Change-Id: Ie4584417bbb7247e6c567fbfdb819529e548bb8f
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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c9855a53edfac818dc68714557185977556f849d |
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22-Jan-2011 |
Romain Guy <romainguy@google.com> |
Log only 1 line per process when using OpenGLRenderer. Change-Id: Idbdd6b84f31301e58ed53e0d50fd61fece192dfa
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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25dc3a7dbac2f90f5144035e9c8ed99c09cc3132 |
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10-Dec-2010 |
Romain Guy <romainguy@google.com> |
Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 Change-Id: Idacd5d7c2c052b4834a8ddb5906ab32b3f548f73
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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f70a7e34953438dd70573dbb6fd3dd34a1bce831 |
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10-Nov-2010 |
Romain Guy <romainguy@google.com> |
Fix possible crash when texture is NULL in the drop shadow cache. Change-Id: I2142c55dbcfebcdf013a7f4ae04b266a60f5ce8a
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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b45c0c9774bd19a9dbe77d149abae4e124b08bf6 |
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27-Aug-2010 |
Romain Guy <romainguy@google.com> |
Apply gamma correction to font rendering. Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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fb8b763f762ae21923c58d64caa729b012f40e05 |
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24-Aug-2010 |
Romain Guy <romainguy@google.com> |
Use only one GL context per process, share chaches. Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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1e45aae5de003657e5d18f74d34998f5de5db5b7 |
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14-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add drop shadows. Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
/frameworks/base/libs/hwui/TextDropShadowCache.cpp
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