History log of /frameworks/base/libs/hwui/VectorDrawable.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
028029730bf2d177f84316d2d444d409eba4b6cb 27-May-2016 Doris Liu <tianliu@google.com> Copy native tree's property when mutate vector drawable

When mutating vector drawables, we need to not only copy over
the VD tree structure, but also the properties of the VD tree,
such as alpha.

Bug: 28974071
Change-Id: I265e7e3cb92455b876cae248bcb9811230cb34f9
f8d131cc8dc4ef675b8f8fc57dcc26062d575d32 30-Apr-2016 Doris Liu <tianliu@google.com> Count native allocation for VD against Java heap

There are two parts to VD's native allocation:
1) VD's internal data structure (i.e. groups, paths, etc that make
up of the VD tree). This structure can change, when a VD is used
to load a different drawable resource.
2) Two bitmap caches, not both of which will necessarily be allocated
The size of the bitmap cache depends on canvas matrix and drawable
bounds, and therefore can often change.

We need to count the native allocation from the above against Java heap.

Bug: 26269056
Change-Id: If833aedcf7f3efe00ea73a41ddccb1b48066ffd8
da62de4f65ccffc4734299f82f1c9ce4836e1c58 15-Apr-2016 Doris Liu <tianliu@google.com> Merge "Fix ref count of fillGradient and strokeGradient" into nyc-dev
ad21fe27627c8f4a1de886a2d1c5296694dc3501 15-Apr-2016 Doris Liu <tianliu@google.com> Fix ref count of fillGradient and strokeGradient

Bug: 28086621
Change-Id: Ibb52bdfb20904f0ad102878fbb33d3679bb5132d
32d7cda0b89a114171f14de0753674090b3d75fc 08-Apr-2016 Doris Liu <tianliu@google.com> Fix translationY not being set correctly for VD during animation

Bug: 28056917
Change-Id: Ic5b7d14ac3dff8cad1c62f08b6d3389f979a2b00
1d8e194661085f9a18ab1b3cd12f9e19d3a86be5 03-Mar-2016 Doris Liu <tianliu@google.com> Make AVD thread safe

This CL introduces staging properties to VectorDrawable, which holds
properties coming from UI thread. When staging properties are changed,
they are marked dirty, and the staging properties then get pushed to
RenderThread at sync point. In cases where no staging property has
been changed, at sync point we sync the render thread properties back
to staging properties to reflect the latest render thread animation
value change.

Also, update Vector Drawable bitmap only when it's dirty

Bug: 27343970
Bug: 27385912
Bug: 27263667
Bug: 27927674
Bug: 27774383

Change-Id: Ia864f5400a53a08dbfb284fae581fb1aac4fff87
dccca44ffda4836b56a21da95a046c9708ffd49c 21-Mar-2016 sergeyv <sergeyv@google.com> Reland: Move text logic from jni to hwui level

Initial CL: https://googleplex-android-review.git.corp.google.com/#/c/886854/

Change-Id: I9dfd85fe1d2a2c44f4360c8a29fd58d80e6f31c8
afbd0f1fef46ef0ddf633dfde0de724db3da1405 21-Mar-2016 Sergei Vasilinetc <sergeyv@google.com> Revert "Move text logic from jni to hwui level"

This reverts commit a7f6bba1a3565c19715e878dfe7f0e01022944ff.

Change-Id: If4f36f87a85411b6128fd92d391313803ccaf9dd
a7f6bba1a3565c19715e878dfe7f0e01022944ff 16-Mar-2016 sergeyv <sergeyv@google.com> Move text logic from jni to hwui level

Change-Id: I2d8c9c9544afcb5ce1784f732aed3e54e0eda372
46591f4a2dbd785bcae2b82bb490e78208605ec8 15-Mar-2016 Teng-Hui Zhu <ztenghui@google.com> Add fillType support to VectorDrawable

Default as non-zero, which is the same as SVG.

Change-Id: Id20e6d3493bb4d2b4b65d7f6cdb13586631c40e4
ef062ebd20032efe697741d6c3dfd1faec54f590 05-Feb-2016 Doris Liu <tianliu@google.com> Ref count the nodes in VectorDrawable

Also added API check so that for pre-N we ignore invalid VD animation,
in order to avoid breaking old apps.

Bug: 26975469
Bug: 26949340
Change-Id: I498539ad6a05de3d886e7dcdc8a167e78333ab11
766431aa57c16ece8842287a92b2e7208e3b8ac3 04-Feb-2016 Doris Liu <tianliu@google.com> Revert "Revert "VectorDrawable native rendering - Step 4 of MANY""

This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e.

Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
5a11e8d0ba21624025b89ac63bbd18befa55be0e 04-Feb-2016 Doris Liu <tianliu@google.com> Revert "VectorDrawable native rendering - Step 4 of MANY"

b/26949340 and b/26975469, b/26975079 as well

This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e.

Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
f276acd98457bcaabc9e79a17a736b3b484f005e 07-Jan-2016 Doris Liu <tianliu@google.com> VectorDrawable native rendering - Step 4 of MANY

This CL runs VectorDrawable animation on RenderThread. The changes in this CL
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.

- Implement reverse and reset for AVD.

Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
dbee9bb342cdfaa5155b1918f90262c05e2464cb 15-Dec-2015 Teng-Hui Zhu <ztenghui@google.com> Gradient for VectorDrawable's fill and stroke

Add ComplexColor interface for both GradientColor and ColorStateList.
Set up constant state, factory, theme attrs for GradientColor, while
refactoring the ColorStateList's similar code. (Functionality in CSL should
be the same).

Support themeing in both the root and item level in GradientColor.
For example, both startColor in <gradient> tag or color in <item> tag can
have theme color.
Add tests for both simple and complex cases with themeing etc.

Hook up the native VectorDrawable implementation using 2 extra JNI calls for
simplicity. Such calls only happen at inflate and applyTheme call.


Change-Id: Ibdc564ddb4a7ee0133c6141c4784782f0c93ce0e
c2de46fadd4ca9c6aa2d9dd7a65b161b28fc6f3b 21-Jan-2016 Doris Liu <tianliu@google.com> Create SkCanvas on the stack to avoid leaking memeory

Bug: 26447978
Change-Id: Ied022c103c3b08e9cfc3cb775a8c95fd5461e81d
4bbc2931263b232fba61807fca00e127573eff42 02-Dec-2015 Doris Liu <tianliu@google.com> VectorDrawable native rendering - Step 3 of MANY

- Refactored VPathRenderer & VectorDrawableState
- Moved all the VD rendering into native
- Set up hooks for VD's property changes in JNI for animated VD

TODO: JNI calls can be further reduced when we convert the animation
in AVD to use RenderNodeAnimator, in which case animation will be
driven from native and therefore most of the JNI hooks for changing
VD's properties during animation will no longer be needed.

Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f