History log of /frameworks/base/libs/hwui/utils/Blur.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a46ca5ec732a884c78d3e98f8b4eb8de03bc23f8 14-Apr-2015 huanhuan.x.wang <huanhuan.x.wang@sonymobile.com> Make the value for shadowRadius less than 1.0 work

bug:22806069

Shadow effect is not visible if the shadowRadius is set
between 0.1 and 1.0.

Cherry-pick of 8d9b5fbd from AOSP

Change-Id: Ifff71f44d66ba604bd751bb1df96a9904ae7998e
/frameworks/base/libs/hwui/utils/Blur.h
e392c81f6b8f9ace0c0a48c9d4df117fda31fd13 21-May-2014 Derek Sollenberger <djsollen@google.com> Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs.

Also, when converting radius to an integer value snap to the appropriate integer boundaries.

bug: 10650594
Change-Id: Icca4bc17d88162bbcbc6035d4f81bd1d98a4de2d
/frameworks/base/libs/hwui/utils/Blur.h
c29a0a4664a4b9871fadd668b632469a0db240b9 31-Mar-2014 Derek Sollenberger <djsollen@google.com> Avoid caching shadow properties in Java & HWUI.

bug: 10650594
Change-Id: I6f57df002710bb0567ed7e53fc0bfe96cfd504b8
/frameworks/base/libs/hwui/utils/Blur.h
6e2004089305cf2cd958b52b234459a49a4e5c83 08-Mar-2013 Romain Guy <romainguy@google.com> Move blur code from FontRenderer to utils/Blur.cpp

Change-Id: I2cebbfbcb722ed4b37e54ffbf8b53bb92ad0c964
/frameworks/base/libs/hwui/utils/Blur.h