896043d67d3ac75760bd99db8a1561e31ebee1e1 |
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17-Jan-2014 |
Ashok Bhat <ashok.bhat@arm.com> |
AArch64: Make AssetManager and related classes 64-bit compatible Following changes have been done: [x] Long is used to store native pointers as pointers can be 64-bit. [x] AssetManager openAsset native function returned -1 if file name was empty and java function considered any non-zero value as success. This has been fixed by native function throwing Illegal Argument Exception as well. [x] AssetManager incRefsLocked and decRefsLocked now accept long as input to support 64-bit native references. [x] AssetManager incRefsLocked method incorrecly used 'this.hashCode()' instead of the passed parameter id. This has been fixed. [x] Some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: I095b9f900d49e51f43ad6afc47cbc23116a6a64a Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Craig Barber <craig.barber@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
/frameworks/base/native/android/asset_manager.cpp
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b13b9bdad2baf6ad1ec2e56b6b7598fa20f55fc4 |
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18-Feb-2012 |
Mathias Agopian <mathias@google.com> |
frameworks/base refactoring. step 2: move libutils headers to their new home: androidfw Change-Id: I14624ba23db92a81f2cb929f104386e1fab293ef
/frameworks/base/native/android/asset_manager.cpp
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06ea4d65e81123832d2ae547538d612b0e6b90fa |
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13-Dec-2010 |
Kenny Root <kroot@google.com> |
Introduce NDK API for 64-bit assets Assets were switched to using 64-bit all through the system, so switch the NDK to using this new API as well. Change-Id: I2817b11369db3a4dd504b839ef1a3a9780b83533
/frameworks/base/native/android/asset_manager.cpp
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ddb76c4644756b31be948d70aaa8ee541dd94999 |
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24-Nov-2010 |
Kenny Root <kroot@google.com> |
Change assets to use 64-bit API The asset system and supporting libraries were using off_t instead of off64_t to access files larger than 2GB (32-bit signed). This change replaces all off_t with off64_t and lseek64. There is a new utils/Compat.h added for Mac OS compatibility. Also fixed some size-related compiler warnings. Bug: 3205336 Change-Id: I9097b3cb7a602e811fe52f245939d8975da55e9e
/frameworks/base/native/android/asset_manager.cpp
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08d5b8fad8d46ccb64db2fdcb4d66972ec87bf48 |
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04-Aug-2010 |
Dianne Hackborn <hackbod@google.com> |
More native work. Implement save/restore of state, and add native APIs for configuration information. Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
/frameworks/base/native/android/asset_manager.cpp
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6cce32b6adbb3a9725fc730ba0e0068a74657e60 |
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13-Jul-2010 |
Christopher Tate <ctate@google.com> |
Add native C APIs for working with the Asset Manager Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
/frameworks/base/native/android/asset_manager.cpp
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