History log of /frameworks/base/opengl/java/android/opengl/GLES10.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8a985d24ce9a38f40ed88fecbdcd0e75e3a68f44 25-Feb-2014 John Spurlock <jspurlock@google.com> Tabs -> spaces in frameworks/base.

Change-Id: I5a84e8e93ac99b5ed0212b37bf66efa5e53864be
/frameworks/base/opengl/java/android/opengl/GLES10.java
2ad0477f16c64dc3126741933f11e27353521bb4 23-Feb-2013 Mathias Agopian <mathias@google.com> regenerate GLES java bindings

- added most missing validation checks
- glGet* validation reimplement from khronos documentation

Bug: 7402895

Change-Id: I90528727e20480b5902d19bcb2dfbc6dc8b1367b
/frameworks/base/opengl/java/android/opengl/GLES10.java
24ce5fb2cc09d0a14406e7b935f8648c5720d27e 09-Apr-2011 Elliott Hughes <enh@google.com> Kill the global references in the OpenGL wrappers.

Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.

I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.

This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.

Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
/frameworks/base/opengl/java/android/opengl/GLES10.java
c086ca1fa7cebc3e9a51abd4be4688346225c2e4 08-Dec-2010 Dan Bornstein <danfuzz@android.com> These files had an older header.

This patch replaces the file headers with the approved Android
header text.

Change-Id: I63cbd21e9112dab404158fb65f74bc6ca5b07eac
/frameworks/base/opengl/java/android/opengl/GLES10.java
224107a421e2611b15d1ec736df54bca9ee3e78d 22-Jun-2010 Jack Palevich <jackpal@google.com> Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer.

Change-Id: Id0069535e97fe96eef74e4d0c1d19b010061fe3b
/frameworks/base/opengl/java/android/opengl/GLES10.java
e20ea783a12f1031482c3aa01938efe39dcbf0a2 08-May-2009 Jack Palevich <jackpal@google.com> Require native-order direct buffers for glXXXPointer APIs.

This was always a documented restriction, but was not enforced by the runtime until now.

Until now, if you passed in some other kind of buffer, it would sometimes work, and
sometimes fail. The failures happened when the Java VM moved the buffer data while
OpenGL was still holding a pointer to it.

Now we throw an exception rather than leaving the system in a potentially bad state.
/frameworks/base/opengl/java/android/opengl/GLES10.java
a379585e6e3ff41db6d71a5cd0a0403931bc525d 24-Apr-2009 Jack Palevich <jackpal@google.com> Enable static Java APIs for OpenGL ES 1.1 extensions.

This is just plumbing. The Java APIs existed already, but there were no C APIs to hook the Java APIs
up to. Now there are C APIs, so we can call them.

Of course, whether or not the C APIs actually work when you call them depend upon the
capabilities of the active OpenGL driver, which must be checked at run time.

Also, while we're here, make the glGetString method static. It was always supposed to be static,
but was accidentally implemented as non-static, because the code was copied from the non-static
OpenGL ES classes.
/frameworks/base/opengl/java/android/opengl/GLES10.java
27f8002e591b5c579f75b2580183b5d1c4219cd4 16-Apr-2009 Jack Palevich <jackpal@google.com> Add an Android-specific static OpenGL ES 1.1 Java API.

This change adds four new public classes that expose a static OpenGL ES 1.1 API:

android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext

Benefits:

+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.

Example:

import static android.opengl.GLES10.*;

...

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.

Implementation details:

This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.

As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
/frameworks/base/opengl/java/android/opengl/GLES10.java