282e181b58cf72b6ca770dc7ca5f91f135444502 |
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24-Jan-2014 |
Adam Lesinski <adamlesinski@google.com> |
Revert "Move frameworks/base/tools/ to frameworks/tools/" This reverts commit 9f6a119c8aa276432ece4fe2118bd8a3c9b1067e.
/frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java
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9f6a119c8aa276432ece4fe2118bd8a3c9b1067e |
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28-Aug-2013 |
Mike Lockwood <lockwood@google.com> |
Move frameworks/base/tools/ to frameworks/tools/ Change-Id: I3ffafdab27cc4aca256c3a5806b630795b75d5c8
/frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java
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9a4fe29c8d92014d2d9a848e9116b8cc9d0842f9 |
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10-Feb-2011 |
Xavier Ducrohet <xav@android.com> |
LayoutLib: Annotate the custom delegate methods. Every method implementing a delegate needed by the layoutlib_create bytecode modification must now be annotated with LayoutlibDelegate. The methods in the original source code that are delegated are already automatically annotated. Now with the implementations being annotated we can do bi-directional tests and find not only missing implementations but also dead obsolete code. This will be useful when backporting to earlier versions of Android, or when native (non public) method disappear. In fact, the new test detected one such method in Shader. Change-Id: I491708b68ac2736ca5669aa86cd5e930a00f9db3
/frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java
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2eea6fab1cbb0a5c8f913491c2d622c904759893 |
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24-Nov-2010 |
Xavier Ducrohet <xav@android.com> |
Layoutlib: Animation support. New locking mechanims to prevent concurrent renderings. There's now a thread specific prepareThread() method (only prepares the looper) and its associated cleanupThread(). For the rendering itself, acquire must be called before doing any type of Android specific work on the scene (inflate or rendering) After instantiation, init() must be called, which also acts as acquire. Added a lot of checks to make sure method aren't called without acquire or if scenes try to be rendered while acquire was called from the same thread but on another scene. Animation implementation: - Handler delegate to use our own queue (since the animation runs through handler messages). This uses a callback to process the message. This callback is per-thread and only used in animation threads. - SystemClock delegate to provide clock implementation. - AnimationThread to handle playing the animation and calling back to the animation listener. Change-Id: Ia39aba7ed476759df1da3200e413fe3e92590d15
/frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java
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