History log of /frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
282e181b58cf72b6ca770dc7ca5f91f135444502 24-Jan-2014 Adam Lesinski <adamlesinski@google.com> Revert "Move frameworks/base/tools/ to frameworks/tools/"

This reverts commit 9f6a119c8aa276432ece4fe2118bd8a3c9b1067e.
/frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java
9f6a119c8aa276432ece4fe2118bd8a3c9b1067e 28-Aug-2013 Mike Lockwood <lockwood@google.com> Move frameworks/base/tools/ to frameworks/tools/

Change-Id: I3ffafdab27cc4aca256c3a5806b630795b75d5c8
/frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java
9a4fe29c8d92014d2d9a848e9116b8cc9d0842f9 10-Feb-2011 Xavier Ducrohet <xav@android.com> LayoutLib: Annotate the custom delegate methods.

Every method implementing a delegate needed by the
layoutlib_create bytecode modification must now be
annotated with LayoutlibDelegate.

The methods in the original source code that are delegated
are already automatically annotated. Now with the implementations
being annotated we can do bi-directional tests and find not
only missing implementations but also dead obsolete code.

This will be useful when backporting to earlier versions of
Android, or when native (non public) method disappear. In fact,
the new test detected one such method in Shader.

Change-Id: I491708b68ac2736ca5669aa86cd5e930a00f9db3
/frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java
2eea6fab1cbb0a5c8f913491c2d622c904759893 24-Nov-2010 Xavier Ducrohet <xav@android.com> Layoutlib: Animation support.

New locking mechanims to prevent concurrent renderings.

There's now a thread specific prepareThread() method (only
prepares the looper) and its associated cleanupThread().

For the rendering itself, acquire must be called before doing
any type of Android specific work on the scene (inflate or rendering)
After instantiation, init() must be called, which also acts as acquire.

Added a lot of checks to make sure method aren't called without
acquire or if scenes try to be rendered while acquire was called
from the same thread but on another scene.

Animation implementation:
- Handler delegate to use our own queue (since the animation runs
through handler messages). This uses a callback to process
the message. This callback is per-thread and only used in
animation threads.
- SystemClock delegate to provide clock implementation.
- AnimationThread to handle playing the animation and calling back
to the animation listener.

Change-Id: Ia39aba7ed476759df1da3200e413fe3e92590d15
/frameworks/base/tools/layoutlib/bridge/src/android/os/Handler_Delegate.java