History log of /frameworks/minikin/include/minikin/FontFamily.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
994aa84f7b18466806fe552ea57da1852b909f24 08-Mar-2016 Seigo Nonaka <nona@google.com> Returns hasVariationSelector true for VS15/VS16

Minikin has a special font fallback for VS15/VS16, so
hasVariationSelector for emojis with VS15/VS16 should always return
true.

Bug: 27531970
Change-Id: Ieebd58f48b135b6ec50d999df68dcc09b1284606
/frameworks/minikin/include/minikin/FontFamily.h
6b1c227da6492a435f0341d7fe95d9992669920e 02-Feb-2016 Seigo Nonaka <nona@google.com> Improve Paint.measureText and Paint.hasGlyph for variation sequences.

Before this patch, the font fallback chain iterated all installed font
families if a variation selector was specified.

This CL narrows down the range of iteration.
To decide the font family for the variation sequence, we need to search
for both the variation sequence and its base code point.
The new range of the iteration is a union of them.

With this change, the running time of Paint.hasGlyph for the variation
sequence improves 50% and the running time of Paint.measureText for the
variation sequence improves 40% for the large text case on Nexus 6
userdebug.

Bug: 26784699
Bug: 11750374

Change-Id: Iced1349e3ca750821d8882c551551f65bb569794
/frameworks/minikin/include/minikin/FontFamily.h
89e80237bc27af084c9ff316d4f47abf426eced8 03-Feb-2016 Seigo Nonaka <nona@google.com> Improve Paint.hasGlyph performance by caching hb_font_t

It turned out that hb_font_t creation is not a lightweight operation.
Especially, Paint.hasGlyph creates hb_font_t for all existing fonts
every time. To improve the performance, cache hb_font_t instead
of hb_face_t.

Note that to calculate horizontal advance, MinikinPaint needs to be
associated with hb_font_t by calling hb_font_set_funcs. With this patch,
hb_font_set_funcs may be called multiple times for the same hb_font_t
object. However this is not an issue since MinikinPaint is unique
during layout.

Bug: 26784699

Change-Id: I516498ae9f0127d700fc9829327e9789845a1416
/frameworks/minikin/include/minikin/FontFamily.h
198b46f1fea3f47ef8eb6317799c0d77aaec52f6 15-Dec-2015 Seigo Nonaka <nona@google.com> Save all kind of script tags into FontLanguage.

This is 2nd attempt of I8df992a6851021903478972601a9a5c9424b100c.

The main purpose of this CL is expanding FontLanguage to be able to
save full script tag. Previously, FontLangauge kept only limited script
tags. With this CL, FontLanguage keeps all script tags.

This CL contains the following changes:
- FontLanguage changes:
-- Moved to private directory not to be instantiated outside of Minikin.
-- Removed bool(), bits(), FontLanguage(uint32_t) methods which are no
longer used.
-- Change the FontLanguage internal data structure.
-- Introduces script match logic.

- FontLanguages changes:
-- Moved to private directory not to be instantiated outside of Minikin.
-- This is now std::vector<FontLanguage>

- FontLanguageListCache changes:
-- Now FontLanguageListCache::getId through
FontStyle::registerLanguageList is the only way to instantiate the
FontLanguage.
-- Normalize input to be BCP47 compliant identifier by ICU.

Bug: 26168983
Change-Id: I431b3f361a7635497c05b85e8ecbeb48d9aef63e
/frameworks/minikin/include/minikin/FontFamily.h
6c4c098cbd37eccef483ab1986127250b4d2ddf2 22-Dec-2015 Bart Sears <bsears@google.com> Revert "Save all kind of script tags into FontLanguage."

This reverts commit 5e995fb850c2b32631914c3815dfb421855fba9b.

Change-Id: I761e0e41906742fbe3d3ac34170af3101e18042a
/frameworks/minikin/include/minikin/FontFamily.h
5e995fb850c2b32631914c3815dfb421855fba9b 15-Dec-2015 Seigo Nonaka <nona@google.com> Save all kind of script tags into FontLanguage.

The main purpose of this CL is expanding FontLanguage to be able to
save full script tag. Previously, FontLangauge kept only limited script
tags. With this CL, FontLanguage keeps all script tags.

This CL contains the following changes:
- FontLanguage changes:
-- Moved to private directory not to be instantiated outside of Minikin.
-- Removed bool(), bits(), FontLanguage(uint32_t) methods which are no
longer used.
-- Change the FontLanguage internal data structure.
-- Introduces script match logic.

- FontLanguages changes:
-- Moved to private directory not to be instantiated outside of Minikin.
-- This is now std::vector<FontLanguage>

- FontLanguageListCache changes:
-- Now FontLanguageListCache::getId through
FontStyle::registerLanguageList is the only way to instantiate the
FontLanguage.
-- Normalize input to be BCP47 compliant identifier by ICU.

Bug: 26168983
Change-Id: I8df992a6851021903478972601a9a5c9424b100c
/frameworks/minikin/include/minikin/FontFamily.h
43bb9743ca91a761b9723674ac862660dd2be834 10-Dec-2015 Seigo Nonaka <nona@google.com> Remove script matching score from the font selection fallback.

Removing the extra score of 2 for the script matching from the font
fallback score calculation. If the two langauges have different
scripts, we should treat them as different languages.

Change-Id: Ie0d6f27bd1086248895935a7bd01b5d404044ad0
/frameworks/minikin/include/minikin/FontFamily.h
6d9dcd2cf3d3ed26a886e02d94c907311e7b1f83 02-Dec-2015 Seigo Nonaka <nona@google.com> Introduce FontLanguageListCache.

FontLanguageListCache is an intentionally leaky singleton and its
internal cache won't be purged.

BUG: 25122318

Change-Id: I272097e979fe44b83fd86822235350e12eda8f51
/frameworks/minikin/include/minikin/FontFamily.h
369d2d44cb09ac4346cdd9e3b131bb173d764f88 29-Oct-2015 Seigo Nonaka <nona@google.com> Select emoji font based on variation selectors.

If U+FE0E is appended to the emoji code point, the glyph should have a
text presentation.
On the other hand, if U+FE0F is appended to the emoji code point, the
glyph should have an emoji presentation.

Bug: 11256006
Change-Id: I5187d44500b13a138e7ffbcf2c72e2da06374c8c
/frameworks/minikin/include/minikin/FontFamily.h
4b723bf22b1bbc5fcdaa9bd96178c921199905d5 20-Oct-2015 Roozbeh Pournader <roozbeh@google.com> Basic scaffolding for handling a language list.

The behavior hasn't changed much yet: all languages are ignored for
rendering text, except the very first supported language.

Change-Id: I1695fb985927ae5e28e4f59c1b531e4993af8688
/frameworks/minikin/include/minikin/FontFamily.h
0f2a025d135f9ca52cc3cf917fffc29d6c126094 24-Sep-2015 Seigo Nonaka <nona@google.com> Introduce FontFamily::hasVariationSelector

This CL introduces new method hasVariationSelector into FontFamily but it
is not used in production code. So no behavior changes are expected.

This CL contains the following changes:
- Introduce hasVariationSelector which returns true if the corresponding
font has a glyph for a code point and variation selector pair.
- Introduce purgeHbFontCache since hb_face_t won't be released by
keeping hb_font_t.
- Introduce unit tests with self-built font.

Change-Id: I659a6d03d9ec446b409e1fba2758452abb9f44fa
/frameworks/minikin/include/minikin/FontFamily.h
71ec97055357b6ccb13a2697a56254bb19f43ae9 08-Aug-2015 Roozbeh Pournader <roozbeh@google.com> Support three-letter language codes in FontLanguage.

Also handle the case of weird language code that we don't understand
properly better, by treating them not equal to each other.

Change-Id: Iaccb251fa38d700932f6eadac254d3d1fa09b3ea
/frameworks/minikin/include/minikin/FontFamily.h
cb20a2f0b366bfc16db3a489a60156dec7a9fe21 25-Nov-2014 Andreas Gampe <agampe@google.com> Minikin: Remove unused variables, fix init order

For build-system CFLAGS clean-up, fix unused variables.

Reorder initializer list to initialize in the order of member
declarations.

Change-Id: I64358b2dcf0e39d0f4e18fdc3473de867f84fcba
/frameworks/minikin/include/minikin/FontFamily.h
13f1aae02bacd475722bc8ea3fc2cf6abc1a82e3 29-Oct-2014 Raph Levien <raph@google.com> Move coverage bitmap from FontCollection to FontFamily

This will significantly reduce memory usage and also speed the creation
of new font families. In particular, the coverage bitmaps for the fonts
in the fallback stack will be computed once in the Zygote, rather than
separately in each app process.

Bug: 17756900
Change-Id: I66f5706bddd4658d78fe5b709f7251ca9d2ff4f8
/frameworks/minikin/include/minikin/FontFamily.h
a5bb91190edbea0be0e78a8511b3c920b6e99c4e 25-Jul-2014 Behdad Esfahbod <behdad@google.com> Towards CSS removal

Extract language from FontStyle during shaping. Don't attach CSS
to LayoutContext.

Change-Id: Ie621d3415410178d0d15fa7b810eb8e412342ab6
/frameworks/minikin/include/minikin/FontFamily.h
9a5f713add8cfb91ac2c9ed5c917309053201ab6 07-Jun-2014 Raph Levien <raph@google.com> Support for fake bold and italics

This patch adds support for computing when fake bold and fake italics
are needed (because the styles are requested but not provided by the
matching FontFamily), and providing them as part of the layout result.

Part of the fix for bug 15436379 Fake bold doesn't fully work (Minikin)

Change-Id: I180c034b559837943673b5c272c8e890178dff0d
/frameworks/minikin/include/minikin/FontFamily.h
7b221d97b7b64dc5ce457e19666d55d042e22e62 27-May-2014 Raph Levien <raph@google.com> Language and variant selection

This patch adds a "lang" pseudo-CSS property and uses it both to select
an appropriate font and control the "locl" OpenType feature to get the
most appropriate rendering for the langauge and script. In addition,
the "-minikin-variant" property selects between "compact" and "elegant"
variants of a font, as the former is needed for vertically cramped
spaces.

This is part of the fix for bug 15179652 "Japanese font isn't shown on
LMP".

Change-Id: I7fab23c12d4c797a6d339a16e497b79a3afe9df1
/frameworks/minikin/include/minikin/FontFamily.h
4d4e6bc8118d15542f1f2a9218f0f7a91a29474f 21-May-2014 Raph Levien <raph@google.com> Caching for layouts and harfbuzz faces

This patch adds caching for both layouts and for HarfBuzz face objects.
The granularity of the cache for layouts is words, so it splits the
input string at word boundaries (using a heuristic). There are is also
some refactoring to reduce the amount of allocation and copying, and
movement towards properly supporting contexts.

The size of the caches is a fixed number of entries; thus, it is
possible to consume a large amount of memory by filling the cache with
lots of large strings. This should be refined towards a scheme that
bounds the total memory used by the cache.

This patch fixes bug 15237293 "Regression: Measure performance is
significantly slower with minikin".

Change-Id: Ie8176857e2d78656ce5479a7c04969819ef2718d
/frameworks/minikin/include/minikin/FontFamily.h
c31e3883456e018d742e9f29815ba5ff8b315ea1 19-May-2014 Raph Levien <raph@google.com> Fix incomplete refcounting and locking

These changes were supposed to be committed in the previous patch
"Better refcounting and locking" but seem to have gotten lost in a
rebase. It fixes a memory leak and some possible race conditions.

Change-Id: I54ca1e37500ec49756fe317cc6d6d03da9911501
/frameworks/minikin/include/minikin/FontFamily.h
b80c1f19c58b927820a8a24bf2218e5645724608 06-May-2014 Raph Levien <raph@google.com> Better refcounting and locking

All major externally accessible objects (especially FontFamily and
FontCollection) are now reference counted. In addition, there is a
global lock intended to make operations thread-safe.

WIP notice: in this version of the patch, not all external API entry
points are protected by the lock. That should be fixed.

Change-Id: I14106196e99eb101e8bf1bcb4b81359759d2086c
/frameworks/minikin/include/minikin/FontFamily.h
bcc3dc5a2591a95a57e379e27cbad69c18e91e67 23-May-2013 Raph Levien <raph@google.com> Introduce MinikinFont abstraction

This commit removes the direct dependency on FreeType and replaces it
with a MinikinFont abstraction, which is designed to support both
FreeType and Skia fonts (and possibly others in the future).

Also adds a "total advance" to the Layout, with an API for retrieving
it.

Change-Id: If20f92db9a43fd15b0fe9794b761ba00fb21338c
/frameworks/minikin/include/minikin/FontFamily.h
9cc9bbe1461f359f0b27c5e7645c17dda001ab1d 24-Apr-2013 Raph Levien <raph@google.com> Initial commit of Minikin library

This is the initial draft of Minikin, a library intended to perform text
layout functions. This version does basic weight selection and font runs
for scripts, and also has a simple renderer for drawing into bitmaps,
but is lacking measurement, line breaking, and a number of other
important features. It also lacks caching and other performance
refinements.

Change-Id: I789a2e47d11d71202dc84b4751b51a5e2cd9c451
/frameworks/minikin/include/minikin/FontFamily.h