History log of /frameworks/native/include/ui/Region.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
46f7593a240a58f3e41492230f54ceb813347acd 30-Sep-2015 Sergio Giro <sgiro@google.com> frameworks/native: remove superfluous mention of SharedBuffer in Region.h

Towards deprecation of SharedBuffer

Change-Id: I9c853c86fb057280013405cb8c3c725e13175ea4
/frameworks/native/include/ui/Region.h
f53f3c80bf2dcf6c1b70320765f9fc8019b829a2 11-Sep-2015 Pablo Ceballos <pceballos@google.com> Remove usage of SharedBuffer

- Remove getSharedBuffer() from Region
- Don't use SharedBuffer for memory management in HWCLayerVersion1,
instead keep shallow copies of the Regions.

Bug 23962051

(cherry picked from commit d814cf2a3e3a2fdb73efa80539fe8af0a93da1db)

Change-Id: I8fa17beed57936648c7b4defc9219dff1d5b337f
/frameworks/native/include/ui/Region.h
5065a55291b67f584d7b0be3fa3cfc4e29a3cd1c 18-Mar-2015 Dan Stoza <stoza@google.com> libgui: Pass surface damage through BufferQueue

This change adds support for passing surface damage all of the way
down from the EGL interface through the consumer side of the
BufferQueue. Depends on system/core change
Ie645e6a52b37b5c1b3be19481e8348570d1aa62c

Bug: 11239309
Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
/frameworks/native/include/ui/Region.h
fe4966d59b31ae6fd6dd4d81dd73d2f4f7be33fe 22-Dec-2014 Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org> Restore Region::set(uint32_t, uint32_t)

The Region::set(uint32_t,uint32_t) ABI is used by the Nexus 10 graphics
driver blobs.
After commit dd883c0b08d2a60f89542b9b9f5fdabcb14885c7, Nexus 10 blobs
need a rebuild unless the old ABI is added back

Change-Id: I138dcc1cc281b8d3cde0021282bf874054ec4eaf
Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>
/frameworks/native/include/ui/Region.h
d31824004277f554000417cea349d69f18655e95 17-Nov-2014 Dan Stoza <stoza@google.com> libui: Enable -Weverything and -Werror

Enables -Weverything and -Werror, with just a few exceptions for
warnings we can't (or shouldn't need to) work around.

Change-Id: I470a267e9b1c373f2d5c960f005c3b0e02b2db63
(cherry picked from commit 303b9a51239d36d237a7d40c67b5085cdb3c1059)
/frameworks/native/include/ui/Region.h
1c284a9431f98bbefd27a30c3368bbf7366dff3a 10-Feb-2014 Michael Wright <michaelwr@google.com> Add contains point method to Region

Change-Id: I553433ff7ac39f14ffca8278960d2abc95b4dd63
/frameworks/native/include/ui/Region.h
e142428a9c8b9d2380032cd4d7b55ee440fe8770 30-Jul-2013 Mathias Agopian <mathias@google.com> Make Flattenable not virtual

Fallout from the Flattenable change, update all its uses.

Additionnaly, fix/tighten size checks when (un)flatten()ing
things.

Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)

The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).

Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
/frameworks/native/include/ui/Region.h
2ca79399b933935eb1b6c0ec1f746f8c4475369c 03-Apr-2013 Mathias Agopian <mathias@google.com> latch transparent region hint only when we get a new frame

since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.

This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.

Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
/frameworks/native/include/ui/Region.h
3e010f3138593cc6953039ee0e3db8ee31881296 26-Feb-2013 Chris Craik <ccraik@google.com> Add createTJunctionFreeRegion

T-junction free regions are useful for rendering regions with various
geometric transformations, and the Region's span-ordered, sorted rect
list supports T-junction free storage without modification.

This approach creates a T-junction free region by splitting each
rectangle that is part of a vertical T-junction. This approach is two
pass (up and down) so that divisions can trickle up/down to other
adjacent spans.

Change-Id: Ifcf5e6fe0034c96b00ef09a4433b2b0fce8f4300
/frameworks/native/include/ui/Region.h
068d47f29dfead847999a7b33b4217ee9514152b 12-Sep-2012 Mathias Agopian <mathias@google.com> strengthen region validation

Change-Id: I75ee7bc4dd7a2f5357ac8994a23bc8b8bfb6eb44
/frameworks/native/include/ui/Region.h
2401ead70099c982796ecc3ec63ec8a5570948fc 01-Sep-2012 Mathias Agopian <mathias@google.com> Add a way to retrieve a Region as a SharedBuffer

Change-Id: Ia53cb905fbc88f899521658545f990fb9217b1e1
/frameworks/native/include/ui/Region.h
3ab68558fa5a4b8f792a54965a010f03385bd271 31-Aug-2012 Mathias Agopian <mathias@google.com> change how we store Region data internally

We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.

This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).

Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
/frameworks/native/include/ui/Region.h
8683fca395d01734ec7946e9f0595ec5d7b754c6 13-Aug-2012 Mathias Agopian <mathias@google.com> improve [un]marshalling of non-binder objects

this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.

we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.

Parcel has been update to handle this protocol automatically.

Sensor, Rect, Point and Region now use this new protocol.

Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
/frameworks/native/include/ui/Region.h
b8a2e98cd7edbe7513543670c94f6b5efa74462f 08-Feb-2012 Romain Guy <romainguy@google.com> Preliminary support for clipRect(Rect, Op)

This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.

Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
/frameworks/native/include/ui/Region.h
9cdb01da71934e98b6732db0f5758ea4edd5d5c7 29-Apr-2011 Mathias Agopian <mathias@google.com> get rid of dependency on copybit HAL module

Change-Id: Ia608099a2426c11a91d33063ba53c93e1eccb428
/frameworks/native/include/ui/Region.h
b6121422ef641dc7317d1c3bf1d38b7d73922250 18-Feb-2010 Mathias Agopian <mathias@google.com> Remove a dependency of Region (libui) on Parcel (libbinder).
/frameworks/native/include/ui/Region.h
9f96145725ff3f265712d607d19078fb91a5c8ec 30-Jun-2009 Mathias Agopian <mathias@google.com> Region::makeBoundsSelf() efficiently turns a region to its bounds
/frameworks/native/include/ui/Region.h
17b2ad027b4b72b96dfb663c0ea001972da7ef58 27-Jun-2009 Mathias Agopian <mathias@google.com> return bounds Rect by value
/frameworks/native/include/ui/Region.h
bed9dd128dfbdc7d9dbca005078536dadc0b9359 28-May-2009 Mathias Agopian <mathias@google.com> make sure the Region code disallows constructs like "(a+b)=c;", which is somewhat meaningless.
/frameworks/native/include/ui/Region.h
310f8da0c3122ed5419db8f12a6e98d3188325b2 22-May-2009 Mathias Agopian <mathias@google.com> merge master to master_gl
c5b2c0bf8007562536b822eb060fc54a01f8e08b 20-May-2009 Mathias Agopian <mathias@google.com> move libbinder's header files under includes/binder
/frameworks/native/include/ui/Region.h
20f68782a4ea71c6a977d7f87d8288d3daa265ec 11-May-2009 Mathias Agopian <mathias@google.com> Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg.
/frameworks/native/include/ui/Region.h
0926f50664c739eaee60341f8e8c694dc9a4f3eb 04-May-2009 Mathias Agopian <mathias@google.com> update surfaceflinger, libui and libagl to the new gralloc api

- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
/frameworks/native/include/ui/Region.h
edbf3b6af777b721cd2a1ef461947e51e88241e1 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/include/ui/Region.h
d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/include/ui/Region.h
276293246ea9cbc0a578a7697cc48930376ec0e9 10-Jan-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@125939
/frameworks/native/include/ui/Region.h
e09fd9e819c23dc90bca68375645e15544861330 18-Dec-2008 The Android Open Source Project <initial-contribution@android.com> Code drop from //branches/cupcake/...@124589
/frameworks/native/include/ui/Region.h
7c1b96a165f970a09ed239bb4fb3f1b0d8f2a407 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/native/include/ui/Region.h