History log of /frameworks/native/libs/gui/tests/SurfaceTextureGLThreadToGL.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
83b1e685d252e589fa4a2e7e54c1f416aca63043 13-Mar-2016 Brian Carlstrom <bdc@google.com> frameworks/native: Make Thread::run threadName argument required

Bug: 27557176
Change-Id: I009046d04cc127ee280c7b2038c04fab540fc5e6
/frameworks/native/libs/gui/tests/SurfaceTextureGLThreadToGL.h
8dc55396fc9bc425b5e2c82e76a38080f2a655ff 04-Nov-2014 Dan Stoza <stoza@google.com> Add a BufferItem parameter to onFrameAvailable

Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.

Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
/frameworks/native/libs/gui/tests/SurfaceTextureGLThreadToGL.h
cb1fcdedaaf95acabeac6a2d5bff423d6ca62296 03-Dec-2013 Dan Stoza <stoza@google.com> libgui: Split SurfaceTexture tests into more files

Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
/frameworks/native/libs/gui/tests/SurfaceTextureGLThreadToGL.h