83b1e685d252e589fa4a2e7e54c1f416aca63043 |
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13-Mar-2016 |
Brian Carlstrom <bdc@google.com> |
frameworks/native: Make Thread::run threadName argument required Bug: 27557176 Change-Id: I009046d04cc127ee280c7b2038c04fab540fc5e6
/frameworks/native/libs/gui/tests/SurfaceTextureGL_test.cpp
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583b1b32191992d6ada58b3c61c71932a71c0c4b |
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04-Sep-2015 |
Pablo Ceballos <pceballos@google.com> |
BQ: Prevent operations on disconnected BQs - Update unit tests to match Bug 23763412 Change-Id: I77e59bf6b57b328433c3835450455f80a8fa454b
/frameworks/native/libs/gui/tests/SurfaceTextureGL_test.cpp
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19e3e06e3c65a7c001a6fe0971744ba5ff536515 |
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20-Aug-2015 |
Pablo Ceballos <pceballos@google.com> |
BQ: Modify consumer buffer count interfaces - Rename setDefaultMaxBufferCount() to setMaxBufferCount(). Modify it to be hard maximum on the number of buffers that can't be overwritten by the producer. - Enforce the maximum buffer count in setMaxAcquiredBufferCount(), setMaxDequeuedBufferCount(), and setAsyncMode(). - Remove mOverrideMaxBufferCount as it's no longer needed since overriding is no longer possible. - Expose setMaxAcquiredBufferCount() in GLConsumer. - Remove disableAsyncBuffer(), it was only being used for single buffer mode. Single buffer mode is now achievable with setMaxBufferCount(). Bug 13174928 Change-Id: Ia33799f42751272a711fbd8559f7602ce9f18e4f
/frameworks/native/libs/gui/tests/SurfaceTextureGL_test.cpp
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f8cebe54576c8100769e2515d4f67bdd013a6927 |
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20-Apr-2015 |
Dan Stoza <stoza@google.com> |
libgui: Fix some bitrot/warnings in tests These tests hadn't been run in a while and had accumulated some rot. This fixes most of the compile warnings and some tests which fail incorrectly, but 2 failures remain on N6. Change-Id: I7fee78cd058a32f4d7df40ec9f899ff767f68517
/frameworks/native/libs/gui/tests/SurfaceTextureGL_test.cpp
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5603a2fbbd1aae74c4635e2f600819fb05d112e0 |
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07-Apr-2014 |
Dan Stoza <stoza@google.com> |
Remove deprecated BufferQueue constructor Bug: 13415624 Change-Id: I153b5470b21832cebe3c617d28a4ab9c9bf3b362
/frameworks/native/libs/gui/tests/SurfaceTextureGL_test.cpp
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cb1fcdedaaf95acabeac6a2d5bff423d6ca62296 |
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03-Dec-2013 |
Dan Stoza <stoza@google.com> |
libgui: Split SurfaceTexture tests into more files Extract the many different test fixtures and suites in SurfaceTexture_test.cpp into separate files. No real functional changes, just tweaking headers to keep things building (and adding a few copyright headers I forgot last time). Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
/frameworks/native/libs/gui/tests/SurfaceTextureGL_test.cpp
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