3aa75f95f23df87cf74ddefe0d3f90b1484ff95e |
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20-May-2016 |
Jesse Hall <jessehall@google.com> |
Ensure memory ordering around libagl and EGL refcount operations The android_atomic_inc/android_atomic_dec functions don't impose sufficient memory ordering. Using them for object refcounting could allow an object to be destroyed prior to writes by a different thread being visible. Bug: 28820690 Change-Id: Ie018091035174255a22ebc52852528cdaec2d648
/frameworks/native/opengl/libs/EGL/egl_object.h
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ae8cf0bb295d3f74e103dee9136a49f38447e9b8 |
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02-May-2016 |
Pablo Ceballos <pceballos@google.com> |
EGL: Disconnect native window in eglDestroySurface Bug 27455025 Change-Id: I7549a3acb724e749925a8249feb180088aec7f3c
/frameworks/native/opengl/libs/EGL/egl_object.h
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1a5c4deed3e33efd7f286a570cf88fbd2d861010 |
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25-Apr-2016 |
Pablo Ceballos <pceballos@google.com> |
Revert "EGL: Ensure surfaces are disconnected when destroyed" This reverts commit 541de498ec7356c5e4af92500cf2fb8fc707fd50. Bug 28295465 Change-Id: If81ed4a5a73a9612579b58291c37c7830ea1f7db
/frameworks/native/opengl/libs/EGL/egl_object.h
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541de498ec7356c5e4af92500cf2fb8fc707fd50 |
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10-Apr-2016 |
Pablo Ceballos <pceballos@google.com> |
EGL: Ensure surfaces are disconnected when destroyed When eglDestroySurface is called, remove all references to the surface in all contexts. This ensures that the surface is disconnected immediately. Bug 27455025 Change-Id: I0edaf039d320dc40122657db32abdc418665841a
/frameworks/native/opengl/libs/EGL/egl_object.h
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eacd31f41ef1851bb420c65552b1aed6b74abe29 |
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03-Feb-2016 |
Dan Albert <danalbert@google.com> |
Clean up warnings in EGL. Bug: http://b/26936282 Change-Id: I059628332d638f080a5236eed62cf0afa1d4d6ba
/frameworks/native/opengl/libs/EGL/egl_object.h
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edfe72ed6738d3798c5384b7aec8ab73af549d79 |
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22-May-2015 |
Alistair Strachan <alistair.strachan@imgtec.com> |
Fix EGL shim extension injection for GL ES 3 drivers. The Android EGL shim injects GL_EXT_debug_marker into the ES driver EXTENSIONS string for the OpenGL ES 1.x and 2.0/3.0/3.1 drivers if the extension is not already provided. This feature is used by GLES_trace. In Open GL ES 3.0 it became possible to query an indexed version of the EXTENSIONS string via GetStringi(). NUM_EXTENSIONS Gets were also added to the specification (taken from Open GL). If the shim does not have to inject the extension, then there is no problem, as glGetString() and glGetStringi() / NUM_EXTENSIONS will be consistent. However, if the Android EGL shim injects the extension, NUM_EXTENSIONS and GetStringi() will report one less extension than is really available. Consistency between these methods is tested by the dEQP framework with the dEQP-GLES3.functional.state_query.string.extensions test. If the driver does not provide GL_EXT_debug_marker, this test fails. This change wraps all of the affected entry points so that the wrapped driver extensions are never visible directly to dEQP, eliminating the inconsistency.
/frameworks/native/opengl/libs/EGL/egl_object.h
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4774338bd0ad1ebe42c311fd0c72f13786b5c800 |
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08-Feb-2013 |
Jesse Hall <jessehall@google.com> |
Add ES3 support to libGLESv2 and tracing tools Since ES3 is backwards compatible with ES2, a new wrapper isn't necessary, and the Khronos implementation guidelines recommend supporting both versions with the same library. Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
/frameworks/native/opengl/libs/EGL/egl_object.h
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258385978c517a47626161b1e644c48bcee28de1 |
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06-Apr-2012 |
Jesse Hall <jessehall@google.com> |
Hibernate the EGL implementation when idle If the EGL implementation supports the EGL_IMG_hibernate_process extension, use it to hibernate (and hopefully release memory or other resources) when the process isn't actively using EGL or OpenGL ES. The idleness heuristic used in this change is: (a) Wake up when entering any EGL API call, and remain awake for the duration of the call. (b) Do not hibernate when any window surface exists; this means the application is very likely in the foreground. (c) Do not hibernate while any context is made current to a thread. The app may be using a client API without the EGL layer knowing, so it is not safe to hibernate. (d) Only check these conditions and attempt to hibernate after a window surface is destroyed or a thread's context is detached. By not attempting to hibernate at the end of every EGL call, we avoid some transient wakeups/hibernate cycles when the app is mostly idle, or is starting to become active but hasn't created its window surface yet. On a Galaxy Nexus, hibernating frees 1567 VM pages from the process. Both hibernating and waking can take anywhere from 30ms to over 100ms -- measurements have been very inconsistent. Change-Id: Ib555f5d9d069aefccca06e8173a89625b5f32d7e
/frameworks/native/opengl/libs/EGL/egl_object.h
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b29e5e8c2682ae145e8c56d9afb061f8da7f854c |
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05-Apr-2012 |
Jesse Hall <jessehall@google.com> |
Increment/decrement a counter around EGL calls This is in preparation for a change that will hibernate the underlying EGL when idle. Instead of a bare egl_display_t*, get_display() now returns a egl_display_ptr, which acts like a smart pointer. The "wakecount" counter managed by the smart pointer isn't used for anything in this change. It will be used to make sure we don't hibernate when any thread is in an EGL call, without having to hold a mutex for the duration of the call. Change-Id: Iee52f3549a51162efc3800e1195d3f76bba2f2ce
/frameworks/native/opengl/libs/EGL/egl_object.h
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7c0441ac271f4e00a2d63eb3048c037ebffa90b9 |
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15-Feb-2012 |
Mathias Agopian <mathias@google.com> |
Don't wrap EGLImageKHR and EGLSyncKHR anymore this simplify our EGL wrapper implementation a lot. This wrapping is no longer needed now that we can only support a single underlaying EGL implementation. Change-Id: I8213df7ac69daac447f1fe6e37044b78aac4e9a9
/frameworks/native/opengl/libs/EGL/egl_object.h
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ada798b7ca7cabc255aa159964b64975e7fdb2df |
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14-Feb-2012 |
Mathias Agopian <mathias@google.com> |
remove multiplexing of multiple EGL implementation from now on, the system can only have one EGL implementation. this means the software and h/w renderer cannot be used at the same time on a device. Of course, the h/w renderer is always prefered; in its absence we default to the software renderer. Change-Id: Ib579f58055dd0ce4c4a99144131efa11c16ca3d3
/frameworks/native/opengl/libs/EGL/egl_object.h
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48d438d05f14c2f4bd83ae89f520368cd49122df |
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29-Jan-2012 |
Mathias Agopian <mathias@google.com> |
add support for GL_EXT_debug_marker This extension is always added to the GL_EXTENSIONS extension string for the current GL context, regardless of if it's supported by the h/w driver. The extension itself will be handled by GLES_trace (eventually), when GLES_trace is not enabled, it'll result to a no-op. If the h/w implementation has this extension, we'll call that version instead of our dummy version. Change-Id: Ie5dd3387c4d45cd5ed5f03b73bda6045620a96bc
/frameworks/native/opengl/libs/EGL/egl_object.h
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e6f43ddce78d6846af12550ff9193c5c6fe5844b |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/native/opengl/libs/EGL/egl_object.h
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32397c1cd3327905173b36baa6fd1c579bc328ff |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/157065 Bug: 5449033 Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
/frameworks/native/opengl/libs/EGL/egl_object.h
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f0480de37492597a5c5cf1e6f8346f1467e3a552 |
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14-Nov-2011 |
Mathias Agopian <mathias@google.com> |
fix crash when validating an invalid EGL objects the code that validated EGL objects dereferenced the object to access its EGLDisplay -- needed for validation (!). This was wrong for two reasons, first we dereferenced the object before validating it (potentially leading to a crash), secondly we didn't validate that the object existed in the right EGLDisplay. We now use the EGLDisplay passed by the user API. Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
/frameworks/native/opengl/libs/EGL/egl_object.h
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06649fece4d97a89c6b197a570b6012e9ad9d228 |
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16-Sep-2011 |
Mathias Agopian <mathias@google.com> |
cleanup: fix typos in logs Change-Id: Ib5744564a873ea2b84100174673dc4d3ae109fcf
/frameworks/native/opengl/libs/EGL/egl_object.h
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9f24fd020e387d57cb05d58f26985baa44571b85 |
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24-Aug-2011 |
Jamie Gennis <jgennis@google.com> |
EGL: move disconnect to surface dtor This change moves the call to native_window_api_disconnect from eglDestroySurface to the egl_surface_t destructor. The egl_surface_t can outlive the external EGLSurface if eglDestroySurface is called while the surface is made current on a thread. Change-Id: I0df6117a5633c2a19935fe356579abdd76fc471f
/frameworks/native/opengl/libs/EGL/egl_object.h
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5b287a6ea8dfac7ab3e03ae1e98f9e2214cbae09 |
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17-May-2011 |
Mathias Agopian <mathias@google.com> |
eglTerminate() now actually frees up all active egl objects as specified by the EGL specification, terminated objects's handles become invalid, the objects themselves are destroyed when they're not current to some thread. Change-Id: Id3a4a5736a5bbc3926a9ae8385d43772edb88eeb
/frameworks/native/opengl/libs/EGL/egl_object.h
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518ec112f468eb67bf681b3eec896d7bfb4ff98d |
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14-May-2011 |
Mathias Agopian <mathias@google.com> |
refactor EGL source code no changes is functionality. split various objects into their own files. make egl_display objec's lock internal.
/frameworks/native/opengl/libs/EGL/egl_object.h
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