History log of /frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
6ef57d7b368ebbac5f2b27c36a9032fee1cda8b1 06-Mar-2014 Andy McFadden <fadden@android.com> Restore old OpenGL tests

These tests call android_createDisplaySurface() to get a
FramebufferNativeWindow that is passed to EGL. This relies on the
existence of the framebuffer HAL, which is not supported on many
recent devices.

This change adds a new "window surface" object that the tests
can use to get a window from SurfaceFlinger instead. All tests
except for the HWC tests now appear to do things.

The HWC tests don't do anything useful, but they no longer depend
on the android_createDisplaySurface() function.

Bug 13323813

Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 25-Feb-2012 Mathias Agopian <mathias@google.com> remove libui dependency on libEGL

Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
181f1c33c254496f2252efd41a4d1db5399c5ad2 10-Mar-2011 Jamie Gennis <jgennis@google.com> gl2_yuvtex: use the gralloc-provided stride.

This change fixes the gl2_yuvtex test to use the stride chosen by the
gralloc implementation rather than hard-coding it.

Bug: 4081948
Change-Id: If7c96a20fc3fb1df2ff25e6afaa9f34dbad2002c
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
6ecdb49b2545add54e68cb935f71ed456320078e 21-Sep-2010 Michael I. Gold <gold@nvidia.com> YUV texturing test.

Change-Id: Ib2a6b7eb2a5fc98ecaace032d6c63d50613aaa0d
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp