History log of /frameworks/native/opengl/tests/gralloc/Android.mk
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3330b203039dea366d4981db1408a460134b2d2c 06-Oct-2009 Mathias Agopian <mathias@google.com> fix [2167050] glTexImage2D code path buggy in SurfaceFlinger

When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
/frameworks/native/opengl/tests/gralloc/Android.mk
7460160b801b4230f20722efbafcac347312e702 02-Oct-2009 Mathias Agopian <mathias@google.com> a simple test app for gralloc
/frameworks/native/opengl/tests/gralloc/Android.mk