2676338dd692b7d1e1c276d82e6b0492db53ab2e |
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20-May-2016 |
Jesse Hall <jessehall@google.com> |
vulkan: Update vulkan.h to 1.0.13 vulkan.h and vk_platform.h imported from github.com:KhronosGroup/Vulkan-Docs @ 2656f459333b3a1dc63619a9ebd83490eea22e93 Updated vulkan.api to reflect the changes in vulkan.h. There were no changes to any of the code we generate. I didn't update the vulkan_h.tmpl, since we're not currently using it and it was already out of date. Bug: 28878216 Change-Id: I71676683148fae7ad8799bd39386a931319aa395
/frameworks/native/services/surfaceflinger/GpuService.cpp
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8b0d55e3652e68e9e2b0f4314c1eaeadc49cc2d0 |
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01-Apr-2016 |
Jesse Hall <jessehall@google.com> |
GpuService: Add 'help' and 'vkjson' commands Bug: 26620936 and 27352427 Change-Id: Id0ad5b7184ddc624eddfb292a0d86546c26fb9ea
/frameworks/native/services/surfaceflinger/GpuService.cpp
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fc038bd8fc77998a436d43027919f4500c4291e6 |
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27-Mar-2016 |
Jesse Hall <jessehall@google.com> |
Add service "gpu" in the SurfaceFlinger process This service will handle shell commands for querying information about the graphics hardware and driver. It currently does nothing. Most shell command services are provided by ActivityManagerService. I didn't want to put this there, because I'd rather not load graphics drivers in the system_service process (robustness, security, etc.). SurfaceFlinger is going to have them anyway, and is the only other global always-running process that makes sense for this. Change-Id: I27e451ea62b71aed01c6ececefd76d6707912eed
/frameworks/native/services/surfaceflinger/GpuService.cpp
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