53390e1e8c33ebee5bb8100e846f5263ba05ff73 |
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04-Aug-2015 |
Pablo Ceballos <pceballos@google.com> |
libgui/SF: Fix some code warnings A couple of fixes to satisfy the Eclipse static code analysis tool. - Initialize all members in constructors - Remove unused forward declarations - Add parentheses when combining logical and bitwise operators - Fix a case statement with no break (it was intentional) Change-Id: Icecb8cc98c6f58b97ab33fffb621f0edc33a7d3c
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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4037c458a7594cb3cd81a14e7e974abc28180187 |
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13-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 07dffa18 to lmp-mr1-dev-plus-aosp Change-Id: I42d8bc291f4f48f3098754b076889159c4b20e41
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89fd4f7fa6bd17ce5400979c3b9e5ba0bf7e919e |
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13-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/native: Wall Werror in surfaceflinger Turn on -Wall -Werror in services/surfaceflinger. Fix warnings. Change-Id: Ifef830300d9d4bc657d8f1257c02bfe8c2b4d9c5
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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9707f4df640c3369f873a934bb05ffa5a68a5640 |
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24-Oct-2014 |
Riley Andrews <riandrews@google.com> |
Add glFlush in surfaceflinger screenshot code. After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID, glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID before issuing the flush. Bug 18052459 Taken verbatim from matthew.k.gumbel@intel.com. Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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9ae79d869a37633fa956a4f16f3fa45b23c189f1 |
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31-Jul-2014 |
Michael Lentine <mlentine@google.com> |
Build fix for size_t on 64bit. Change-Id: Ic16895b30d78ba8a635b709adbae31a590501b20
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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19e872912af66c53a4350afcc333bbafaf6a2294 |
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24-Dec-2013 |
Jesse Hall <jessehall@google.com> |
Implement per-display EGLConfig and configless EGLContext Bug: 12230666 Change-Id: Icca608b108cbdcab9cf01a9236d8cdbda000a836 Signed-off-by: Jesse Hall <jessehall@google.com>
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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05f8c703d4a050669ff8f406be3a9dc2357935f7 |
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24-Dec-2013 |
Jesse Hall <jessehall@google.com> |
Move EGLConfig selection to RenderEngine Bug: 12230666 Change-Id: I8d1111a7e0fd9d9e2525e6a80da8ce46d7dd085d Signed-off-by: Jesse Hall <jessehall@google.com>
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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d555684cb36dfb959694db76962e570184f98838 |
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20-Sep-2013 |
Mathias Agopian <mathias@google.com> |
reinstate black-screenshot debugging code turned off by default. Bug: 10809349 Change-Id: I3e6b8c7860e6b0e122b8f07de4020967cd1f005c
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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2185f8b420ee1b150f761893a9c47cffff645cde |
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19-Sep-2013 |
Mathias Agopian <mathias@google.com> |
Fix GLES context version selection Explicitly selects an ES 2.0 config first, then an ES 1.x config, before attempting the fallback path for the emulator. Bug: 10820214 Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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ff2ed70fa30f04b90dd1a2c06ec2319e157152d7 |
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02-Sep-2013 |
Mathias Agopian <mathias@google.com> |
color blindness enhancement This is an attempt at improving the experience of users with color vision impairement. At this time this feature can only be enabled for debugging: adb shell service call SurfaceFlinger 1014 i32 PARAM with PARAM: 0 : disabled 1 : protanomaly/protanopia simulation 2 : deuteranomaly/deuteranopia simulation 3 : tritanopia/tritanomaly simulation 11, 12, 13: same as above w/ attempted correction/enhancement The enhancement algorithm tries to spread the "error" such that tones that would otherwise appear similar can be distinguished. Bug: 9465644 Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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19733a32799f792125913e746e8644d16f8dc223 |
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29-Aug-2013 |
Mathias Agopian <mathias@google.com> |
minor clean-up of the GLESRenderer Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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458197de008be8fe561286b09f4edddb2f5c540a |
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15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Fix ES2 composition on some devices - turns out fragment shaders don't have default precision by default - GLES 1.x extensions that became core in GLES 2.0 don't always work as extensions in GLES 2.0 (!) Bug: 8679321 Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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6db4ff621898573b41abf570271a04a13bd36a69 |
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15-Aug-2013 |
Andy McFadden <fadden@android.com> |
Disable GLES 2.x rendering Bug 10340705 Change-Id: I91f3baf0d79655d8d031c100d0b116f745c2fbef
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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5cdc8994a0ecd751a6350b16a1bef8b6b0d09b11 |
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14-Aug-2013 |
Mathias Agopian <mathias@google.com> |
don't reallocate the mesh each time we use it the Mesh object can be part of each Layer (at least currently). also reworked the Mesh code a bit to make it easier to access the vertex data. Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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3f84483382be2d528918cc1a6fbc6a7d68e0b181 |
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08-Aug-2013 |
Mathias Agopian <mathias@google.com> |
SurfaceFlinger now uses GLES 2.x when available Bug: 8679321 Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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875d8e1323536e16dcfc90c9674d7ad32116a69a |
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08-Jun-2013 |
Mathias Agopian <mathias@google.com> |
Refactor SF. Move all GL operations in their own class. this is the first step to add support for GLES 2.x, this change breaks the dependency of SF on GLES 1.x by moving all operation into their own class. Bug: 8679321 Change-Id: I0d2741eca2cefe67dfd9cf837cac10c4d126928b
/frameworks/native/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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