History log of /frameworks/rs/driver/rsdShaderCache.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b8353c5943f4038fd7f08db3d958390ce9418798 15-Feb-2015 Yang Ni <yangni@google.com> Revert "Replaced android::Vector with std::vector."

b/19148482

This reverts commit 93d6bc872b7d9fba63abfa7513d56b38d9c3d371.

I also made some changes to Make it work with HEAD.

Change-Id: I5e516976ec1d85ffe1cf388c01795348a9441982
/frameworks/rs/driver/rsdShaderCache.h
44bef6fba6244292b751387f3d6c31cca96c28ad 12-Aug-2014 Chris Wailes <chriswailes@google.com> Replace NULL macros with nullptr literals.

Change-Id: I918c40879aa547438f77e7d1a95fa2aa33bec398
/frameworks/rs/driver/rsdShaderCache.h
6847e73314e13aa02231268cca245a81eb0539ca 12-Aug-2014 Chris Wailes <chriswailes@google.com> Replace android::String8 with std::string

Change-Id: I5b2b6d3e38afd0b040f0a584613745206bf01ba0
/frameworks/rs/driver/rsdShaderCache.h
93d6bc872b7d9fba63abfa7513d56b38d9c3d371 29-Jul-2014 Chris Wailes <chriswailes@google.com> Replaced android::Vector with std::vector.

Change-Id: I4c6abd964dc4b1412ec2e592fc8e835fecfe53f6
/frameworks/rs/driver/rsdShaderCache.h
b0934b67b95cc27e2358c2aa4db5f7c1067c8f9b 04-Jul-2013 Stephen Hines <srhines@google.com> Remove libutils and fix rsDebug for RS support library.

Bug: 9664050

Our bitcode runtime library translates vector rsDebug() calls into passing
their parameters via pointers. The previous version of libRSSupport.so was
being created with non-pointer versions of these routines accidentally.
This change also fixes a missing permission issue for ImageProcessing2, so
that the compatibility library can be verified.

This change also removes the use of libutils by switching the implementation of
String8/Vector in the compatibility library to internal types backed by
libstlport_static.

Change-Id: I20da75e8c19a82a42dc2bceaba1937d21372db84
/frameworks/rs/driver/rsdShaderCache.h
0b575de8ed0b628d84d256f5846500b0385979bd 15-Mar-2013 Tim Murray <timmurray@google.com> Add x86 server support.

Change-Id: I674acaf15b67afa48bc736f72942a11e2e38e940
/frameworks/rs/driver/rsdShaderCache.h
6d6e114f8bea8db08bf1decb673d3eb9a8f258ae 26-Mar-2012 Alex Sakhartchouk <alexst@google.com> State based shader recompile to support camera input.

Change-Id: Ia6c362571e1b44254461522a8c49a8551b46f28d
/frameworks/rs/driver/rsdShaderCache.h
3522f40418fdf877f5a136475dbf75e57a3b7c77 23-Mar-2012 Jason Sams <jsams@google.com> Implement USAGE_IO_INPUT



Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
/frameworks/rs/driver/rsdShaderCache.h
ebf4a148cda98359129c04b96ed755a7d8c98b37 14-Feb-2012 Stephen Hines <srhines@google.com> Initialize all class members.

Change-Id: I2bb2701a9dde66f6c4484a62945c72ddf52248fa
/frameworks/rs/driver/rsdShaderCache.h
cf27eb46f97cff087ebfc5b81fe998eabe0569cf 10-Feb-2012 Jason Sams <rjsams@android.com> Start implementing SurfaceTexture streaming into RS allocations.

Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b

Conflicts:

libs/rs/rsAllocation.h
/frameworks/rs/driver/rsdShaderCache.h
a04e30dbb5ab11592b03666bb3d102070759c58e 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/driver/rsdShaderCache.h