Lines Matching refs:maxLevel

2134 			int					maxLevel	= (int)numLevels-1;
2135 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2144 int maxLevel = (int)numLevels-1;
2145 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2146 int level1 = de::min(maxLevel, level0 + 1);
2174 int maxLevel = (int)numLevels-1;
2175 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2184 int maxLevel = (int)numLevels-1;
2185 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2186 int level1 = de::min(maxLevel, level0 + 1);
2214 int maxLevel = (int)numLevels-1;
2215 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2224 int maxLevel = (int)numLevels-1;
2225 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2226 int level1 = de::min(maxLevel, level0 + 1);
2254 int maxLevel = (int)numLevels-1;
2255 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2264 int maxLevel = (int)numLevels-1;
2265 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2266 int level1 = de::min(maxLevel, level0 + 1);
2294 int maxLevel = (int)numLevels-1;
2295 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2304 int maxLevel = (int)numLevels-1;
2305 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2306 int level1 = de::min(maxLevel, level0 + 1);
2629 int maxLevel = (int)numLevels-1;
2630 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2650 int maxLevel = (int)numLevels-1;
2651 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2652 int level1 = de::min(maxLevel, level0 + 1);
2799 int maxLevel = (int)numLevels-1;
2800 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2820 int maxLevel = (int)numLevels-1;
2821 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2822 int level1 = de::min(maxLevel, level0 + 1);
2891 int maxLevel = (int)numLevels-1;
2892 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2912 int maxLevel = (int)numLevels-1;
2913 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2914 int level1 = de::min(maxLevel, level0 + 1);
2973 int maxLevel = (int)numLevels-1;
2974 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel);
2994 int maxLevel = (int)numLevels-1;
2995 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel);
2996 int level1 = de::min(maxLevel, level0 + 1);