Lines Matching refs:Attachment

222       return &fb->Attachment[BUFFER_COLOR0 + i];
228 return &fb->Attachment[BUFFER_DEPTH];
230 return &fb->Attachment[BUFFER_STENCIL];
249 return &fb->Attachment[BUFFER_FRONT_LEFT];
251 return &fb->Attachment[BUFFER_FRONT_RIGHT];
253 return &fb->Attachment[BUFFER_BACK_LEFT];
255 return &fb->Attachment[BUFFER_BACK_RIGHT];
258 return &fb->Attachment[BUFFER_AUX0];
287 return &fb->Attachment[BUFFER_DEPTH];
289 return &fb->Attachment[BUFFER_STENCIL];
429 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
713 att = &fb->Attachment[BUFFER_DEPTH];
722 att = &fb->Attachment[BUFFER_STENCIL];
731 att = &fb->Attachment[BUFFER_COLOR0 + i];
967 if (fb->Attachment[i].Renderbuffer == rb) {
968 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
1388 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1682 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1704 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1973 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
1974 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2098 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
2099 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
2101 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
2102 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
2111 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
2112 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
2114 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
2115 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
2127 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2146 assert(att == &fb->Attachment[BUFFER_DEPTH]);
2147 _mesa_remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
2678 for (i = 0; i < Elements(fb->Attachment); i++) {
2679 if (fb->Attachment[i].Renderbuffer == rb)
2680 return &fb->Attachment[i];
2968 readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2970 drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
2994 readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
2996 drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;