Lines Matching refs:radius
28 * the start radius <= end radius. Our first case (kInside_) is when the start circle
81 SkScalar radius() const { return fRadius0; }
106 // When deciding if we are in edge case, we scaled by the end radius for cases when the
107 // start radius was close to zero, otherwise we scaled by the start radius. In addition
236 SkString p0; // start radius
237 SkString p1; // start radius squared
291 SkScalar radius0 = data.radius();
326 SkScalar radius = shader.getEndRadius();
327 SkScalar invRadius = 1.f / radius;
538 // Must check to see if we flipped the circle order (to make sure start radius < end radius)
783 // translate and scale such that start circle is on the origin and has radius 1
996 // r = radius end
1177 // and have radius2 >= radius to match sorting on cpu side
1237 // r = radius end
1250 // Must check to see if we flipped the circle order (to make sure start radius < end radius)