Lines Matching defs:glm
2 /// OpenGL Mathematics (glm.g-truc.net)
24 /// @file glm/core/func_common.hpp
44 namespace glm
247 /// #include <glm/glm.hpp>
251 /// glm::dvec3 e;
252 /// glm::dvec3 f;
253 /// glm::vec4 g;
254 /// glm::vec4 h;
256 /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
257 /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
258 /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
259 /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
468 }//namespace glm