Lines Matching defs:preset
1648 // Gets the currently set preset ID.
1650 // manually since a preset was set.
1665 // Sets the current preset by ID.
1670 // preset The preset ID.
1673 void EqualizerSetPreset(EffectContext *pContext, int preset){
1675 //ALOGV("\tEqualizerSetPreset(%d)", preset);
1676 pContext->pBundledContext->CurPreset = preset;
1682 EQNB_5BandSoftPresets[i + preset * FIVEBAND_NUMBANDS];
1700 // Gets a human-readable name for a preset ID. Will return "Custom" if
1704 // preset The preset ID. Must be less than number of presets.
1707 const char * EqualizerGetPresetName(int32_t preset){
1708 //ALOGV("\tEqualizerGetPresetName start(%d)", preset);
1709 if (preset == PRESET_CUSTOM) {
1712 return gEqualizerPresets[preset].name;
1714 //ALOGV("\tEqualizerGetPresetName end(%d)", preset);
2419 //ALOGV("\tEqualizer_getParameter() EQ_PARAM_GET_PRESET_NAME preset %d, name %s len %d",
2459 int32_t preset;
2469 preset = (int32_t)(*(uint16_t *)pValue);
2471 //ALOGV("\tEqualizer_setParameter() EQ_PARAM_CUR_PRESET %d", preset);
2472 if ((preset >= EqualizerGetNumPresets())||(preset < 0)) {
2476 EqualizerSetPreset(pContext, preset);