Lines Matching defs:end
135 * animator is playing in reverse. It is used in corner cases to determine proper end
175 * startDelay and whether start() was called before end().
186 * Flag that tracks whether animation has been requested to end.
246 * When the animation reaches the end and <code>repeatCount</code> is INFINITE
251 * When the animation reaches the end and <code>repeatCount</code> is INFINITE
584 * a fraction of 0 will position the animation at the beginning, a value of 1 at the end,
585 * and a value of 2 at the end of a reversing animator that repeats once. If
830 * Defines what this animation should do when it reaches the end. This
841 * Defines what this animation should do when it reaches the end.
1019 // If end has already been requested, through a previous end() or cancel() call, no-op
1044 public void end() {
1098 * If the animation is not currently running, then it will start from the end and
1113 end();
1128 * Called internally to end an animation by removing it from the animations list. Must be
1243 // 0 duration animator, ignore the repeat count and skip to the end
1327 * animation updates, but it is also called when the <code>end()</code>
1444 * {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed
1448 * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...)
1454 * after a call to {@link #end()}. Using the lifecycle callbacks is preferred over