Lines Matching refs:value

44      * or a positive value, the animation restarts from the beginning.
50 * or a positive value, the animation plays backward (and then forward again).
120 * This value must be set to true by {@link #initialize(int, int, int, int)}. It
127 * animation starts. The value of this variable is only relevant if mFillEnabled is true;
199 * value via getScaleFactor().
557 * If fillEnabled is true, this animation will apply the value of fillBefore.
567 * If fillEnabled is true, the animation will apply the value of fillBefore.
571 * @param fillEnabled true if the animation should take the value of fillBefore into account
638 * {@link #getTransformation(long, Transformation, float)} will get this value
640 * call this method to get the value.
714 * Defines how many times the animation should repeat. The default value
769 * Return value of {@link #setDetachWallpaper(boolean)}.
975 * their transforms given an interpolation value. Implementations of this
979 * @param interpolatedTime The value of the normalized time (0.0 to 1.0)
993 * @param value The dimension associated with the type parameter
998 protected float resolveSize(int type, float value, int size, int parentSize) {
1001 return value;
1003 return size * value;
1005 return parentSize * value;
1007 return value;
1095 public float value;
1106 * @param value The typed value to parse
1109 static Description parseValue(TypedValue value) {
1111 if (value == null) {
1113 d.value = 0;
1115 if (value.type == TypedValue.TYPE_FRACTION) {
1116 d.type = (value.data & TypedValue.COMPLEX_UNIT_MASK) ==
1119 d.value = TypedValue.complexToFloat(value.data);
1121 } else if (value.type == TypedValue.TYPE_FLOAT) {
1123 d.value = value.getFloat();
1125 } else if (value.type >= TypedValue.TYPE_FIRST_INT &&
1126 value.type <= TypedValue.TYPE_LAST_INT) {
1128 d.value = value.data;
1134 d.value = 0.0f;