Lines Matching defs:top

453         arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, forceMoveTo);
468 arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, false);
483 public void arcTo(float left, float top, float right, float bottom, float startAngle,
486 native_arcTo(mNativePath, left, top, right, bottom, startAngle, sweepAngle, forceMoveTo);
514 private void detectSimplePath(float left, float top, float right, float bottom, Direction dir) {
522 rects.op((int) left, (int) top, (int) right, (int) bottom, Region.Op.UNION);
533 addRect(rect.left, rect.top, rect.right, rect.bottom, dir);
540 * @param top The top of a rectangle to add to the path
545 public void addRect(float left, float top, float right, float bottom, Direction dir) {
546 detectSimplePath(left, top, right, bottom, dir);
547 native_addRect(mNativePath, left, top, right, bottom, dir.nativeInt);
557 addOval(oval.left, oval.top, oval.right, oval.bottom, dir);
565 public void addOval(float left, float top, float right, float bottom, Direction dir) {
567 native_addOval(mNativePath, left, top, right, bottom, dir.nativeInt);
591 addArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle);
600 public void addArc(float left, float top, float right, float bottom, float startAngle,
603 native_addArc(mNativePath, left, top, right, bottom, startAngle, sweepAngle);
615 addRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, dir);
625 public void addRoundRect(float left, float top, float right, float bottom, float rx, float ry,
628 native_addRoundRect(mNativePath, left, top, right, bottom, rx, ry, dir.nativeInt);
633 * two radius values [X, Y]. The corners are ordered top-left, top-right,
644 addRoundRect(rect.left, rect.top, rect.right, rect.bottom, radii, dir);
649 * two radius values [X, Y]. The corners are ordered top-left, top-right,
655 public void addRoundRect(float left, float top, float right, float bottom, float[] radii,
661 native_addRoundRect(mNativePath, left, top, right, bottom, radii, dir.nativeInt);
828 private static native void native_arcTo(long nPath, float left, float top,
832 private static native void native_addRect(long nPath, float left, float top,
834 private static native void native_addOval(long nPath, float left, float top,
837 private static native void native_addArc(long nPath, float left, float top,
840 private static native void native_addRoundRect(long nPath, float left, float top,
843 private static native void native_addRoundRect(long nPath, float left, float top,