Lines Matching refs:Vector3
68 inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int next) {
69 // Convert from Vector3 to Vector2 first.
83 const Vector3& secondVertex, const Vector3& centroid) {
127 * @param vertices The shadow caster's polygon, which is represented in a Vector3
167 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d,
195 const Vector3& innerVertex = casterVertices[i];
219 const Vector3& innerStart = casterVertices[i];
250 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount];
280 Vector3 currentInner =