Lines Matching defs:BaseRenderNodeAnimator

31  *  BaseRenderNodeAnimator
34 BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue)
50 BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
53 void BaseRenderNodeAnimator::checkMutable() {
59 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
64 void BaseRenderNodeAnimator::setStartValue(float value) {
69 void BaseRenderNodeAnimator::doSetStartValue(float value) {
75 void BaseRenderNodeAnimator::setDuration(nsecs_t duration) {
80 void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) {
85 void BaseRenderNodeAnimator::attach(RenderNode* target) {
90 void BaseRenderNodeAnimator::start() {
96 void BaseRenderNodeAnimator::cancel() {
102 void BaseRenderNodeAnimator::reset() {
108 void BaseRenderNodeAnimator::reverse() {
114 void BaseRenderNodeAnimator::end() {
120 void BaseRenderNodeAnimator::resolveStagingRequest(Request request) {
148 void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) {
215 void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) {
234 bool BaseRenderNodeAnimator::animate(AnimationContext& context) {
253 bool BaseRenderNodeAnimator::updatePlayTime(nsecs_t playTime) {
256 // If BaseRenderNodeAnimator is handling the delay (not typical), then
277 void BaseRenderNodeAnimator::forceEndNow(AnimationContext& context) {
284 void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) {
317 : BaseRenderNodeAnimator(finalValue)
374 : BaseRenderNodeAnimator(finalValue)
396 : BaseRenderNodeAnimator(finalValue)
435 : BaseRenderNodeAnimator(finalValue)