Lines Matching refs:save
38 // Depth of the save stack at the beginning of batch playback at flush time
299 // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
379 // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
390 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
412 * For now, we record save layer operations as barriers in the batch list, preventing drawing
432 * Takes save op and it's return value - the new save count - and stores it into the stream as a
440 // store and replay the save operation, as it may be needed to correctly playback the clip
441 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
451 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
455 * save/restore and complex canvas modifications (including save/restore) in order.
654 // save and restore so that reordering doesn't affect final state
655 renderer.save(SaveFlags::MatrixClip);
664 // NOTE: depth of the save stack at this point, before playback, should be reflected in
665 // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
676 // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)