Lines Matching defs:restore
536 // operations will be able to store and restore the current clip and transform info, and
738 // Unbind current FBO and restore previous one
771 restore();
837 * by saveLayer's restore
915 restore();
1145 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
1149 // always store/restore, since these are just pointers
2031 void OpenGLRenderer::restore() {
2032 mState.restore();
2256 restore();
2299 restore();