Lines Matching defs:u1
154 float u1 = 0.0f;
169 u1 += uOffset / bitmapWidth;
172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
176 u1 = stepX / bitmapWidth;
183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
201 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
212 mUvMapper.map(u1, v1, u2, v2);
214 TextureVertex::set(vertex++, x1, y1, u1, v1);
216 TextureVertex::set(vertex++, x1, y2, u1, v2);
224 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);