Lines Matching refs:GLenum

58 GLuint glCreateShader(GLenum type) {
63 void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
83 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
98 void setBooleanState(GLenum cap, GLboolean value) {
106 void glEnable(GLenum cap) {
110 void glDisable(GLenum cap) {
114 GLboolean glIsEnabled(GLenum cap) {
123 void glGetIntegerv(GLenum pname, GLint *data) {
136 GLenum glCheckFramebufferStatus(GLenum target) {
145 const char* getString(GLenum name) {
161 const GLubyte* glGetString(GLenum name) {
165 void glActiveTexture(GLenum texture) {}
168 void glBindBuffer(GLenum target, GLuint buffer) {}
169 void glBindFramebuffer(GLenum target, GLuint framebuffer) {}
170 void glBindRenderbuffer(GLenum target, GLuint renderbuffer) {}
171 void glBindTexture(GLenum target, GLuint texture) {}
173 void glBlendEquation(GLenum mode) {}
174 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {}
175 void glBlendFunc(GLenum sfactor, GLenum dfactor) {}
176 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {}
177 void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {}
178 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {}
185 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {}
186 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {}
187 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {}
188 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {}
189 void glCullFace(GLenum mode) {}
196 void glDepthFunc(GLenum func) {}
201 void glDrawArrays(GLenum mode, GLint first, GLsizei count) {}
202 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {}
206 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {}
207 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {}
208 void glFrontFace(GLenum mode) {}
209 void glGenerateMipmap(GLenum target) {}
211 GLenum glGetError(void) { return GL_NO_ERROR; }
213 void glHint(GLenum target, GLenum mode) {}
216 void glPixelStorei(GLenum pname, GLint param) {}
218 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {}
220 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {}
223 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {}
225 void glStencilFunc(GLenum func, GLint ref, GLuint mask) {}
226 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {}
228 void glStencilMaskSeparate(GLenum face, GLuint mask) {}
229 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {}
230 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {}
231 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {}
232 void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {}
233 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {}
234 void glTexParameteri(GLenum target, GLenum pname, GLint param) {}
235 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {}
236 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {}
266 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {}
274 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) {}
275 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) {}
278 void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
282 GLboolean glUnmapBuffer(GLenum target) {