Lines Matching refs:GLuint

29 void glGenCommon(GLsizei n, GLuint *buffers) {
30 static GLuint nextId = 0;
37 void glGenBuffers(GLsizei n, GLuint *buffers) {
41 void glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
45 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {
49 void glGenTextures(GLsizei n, GLuint *textures) {
53 GLuint glCreateProgram(void) {
54 static GLuint nextProgram = 0;
58 GLuint glCreateShader(GLenum type) {
59 static GLuint nextShader = 0;
63 void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
76 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
83 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
91 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
166 void glAttachShader(GLuint program, GLuint shader) {}
167 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) {}
168 void glBindBuffer(GLenum target, GLuint buffer) {}
169 void glBindFramebuffer(GLenum target, GLuint framebuffer) {}
170 void glBindRenderbuffer(GLenum target, GLuint renderbuffer) {}
171 void glBindTexture(GLenum target, GLuint texture) {}
184 void glCompileShader(GLuint shader) {}
190 void glDeleteBuffers(GLsizei n, const GLuint *buffers) {}
191 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {}
192 void glDeleteProgram(GLuint program) {}
193 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {}
194 void glDeleteShader(GLuint shader) {}
195 void glDeleteTextures(GLsizei n, const GLuint *textures) {}
199 void glDetachShader(GLuint program, GLuint shader) {}
200 void glDisableVertexAttribArray(GLuint index) {}
203 void glEnableVertexAttribArray(GLuint index) {}
206 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {}
207 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {}
210 GLint glGetAttribLocation(GLuint program, const GLchar *name) { return 1; }
212 GLint glGetUniformLocation(GLuint program, const GLchar *name) { return 2; }
215 void glLinkProgram(GLuint program) {}
223 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {}
224 void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {}
225 void glStencilFunc(GLenum func, GLint ref, GLuint mask) {}
226 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {}
227 void glStencilMask(GLuint mask) {}
228 void glStencilMaskSeparate(GLenum face, GLuint mask) {}
256 void glUseProgram(GLuint program) {}
257 void glValidateProgram(GLuint program) {}
258 void glVertexAttrib1f(GLuint index, GLfloat x) {}
259 void glVertexAttrib1fv(GLuint index, const GLfloat *v) {}
260 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {}
261 void glVertexAttrib2fv(GLuint index, const GLfloat *v) {}
262 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
263 void glVertexAttrib3fv(GLuint index, const GLfloat *v) {}
264 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {}
265 void glVertexAttrib4fv(GLuint index, const GLfloat *v) {}
266 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {}