Lines Matching refs:paint

121             uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) = 0;
124 uirenderer::CanvasPropertyPaint* paint) = 0;
142 const SkPaint* paint, SaveFlags::Flags flags) = 0;
174 virtual void drawPaint(const SkPaint& paint) = 0;
177 virtual void drawPoint(float x, float y, const SkPaint& paint) = 0;
178 virtual void drawPoints(const float* points, int floatCount, const SkPaint& paint) = 0;
180 const SkPaint& paint) = 0;
181 virtual void drawLines(const float* points, int floatCount, const SkPaint& paint) = 0;
183 const SkPaint& paint) = 0;
184 virtual void drawRegion(const SkRegion& region, const SkPaint& paint) = 0;
186 float rx, float ry, const SkPaint& paint) = 0;
187 virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0;
189 const SkPaint& paint) = 0;
191 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0;
192 virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0;
195 const uint16_t* indices, int indexCount, const SkPaint& paint) = 0;
199 const SkPaint* paint) = 0;
201 const SkPaint* paint) = 0;
204 float dstRight, float dstBottom, const SkPaint* paint) = 0;
206 const float* vertices, const int* colors, const SkPaint* paint) = 0;
209 const SkPaint* paint) = 0;
233 float hOffset, float vOffset, const Paint& paint, Typeface* typeface);
236 void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
243 const SkPaint& paint, float x, float y,
248 float hOffset, float vOffset, const SkPaint& paint) = 0;