Lines Matching defs:CanvasContext

18 #include "CanvasContext.h"
64 CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
78 CanvasContext::~CanvasContext() {
83 void CanvasContext::destroy(TreeObserver* observer) {
97 void CanvasContext::setSurface(Surface* surface) {
123 void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
127 void CanvasContext::initialize(Surface* surface) {
136 void CanvasContext::updateSurface(Surface* surface) {
140 bool CanvasContext::pauseSurface(Surface* surface) {
144 void CanvasContext::setStopped(bool stopped) {
159 void CanvasContext::setup(int width, int height, float lightRadius,
171 void CanvasContext::setLightCenter(const Vector3& lightCenter) {
180 void CanvasContext::setOpaque(bool opaque) {
184 bool CanvasContext::makeCurrent() {
201 void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
283 void CanvasContext::stopDrawing() {
287 void CanvasContext::notifyFramePending() {
292 void CanvasContext::draw() {
552 void CanvasContext::doFrame() {
561 void CanvasContext::prepareAndDraw(RenderNode* node) {
577 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
587 void CanvasContext::markLayerInUse(RenderNode* node) {
593 void CanvasContext::freePrefetchedLayers(TreeObserver* observer) {
605 void CanvasContext::buildLayer(RenderNode* node, TreeObserver* observer) {
649 bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
654 void CanvasContext::destroyHardwareResources(TreeObserver* observer) {
669 void CanvasContext::trimMemory(RenderThread& thread, int level) {
682 void CanvasContext::runWithGlContext(RenderTask* task) {
688 Layer* CanvasContext::createTextureLayer() {
693 void CanvasContext::setTextureAtlas(RenderThread& thread,
698 void CanvasContext::dumpFrames(int fd) {
719 void CanvasContext::resetFrameStats() {
724 void CanvasContext::serializeDisplayListTree() {
758 void CanvasContext::waitOnFences() {
768 class CanvasContext::FuncTaskProcessor : public TaskProcessor<bool> {
780 void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
789 int64_t CanvasContext::getFrameNumber() {