Lines Matching defs:status
167 status_t status = update.state.surfaceControl->setSize(desiredWidth, desiredHeight);
168 if (status) {
170 status, update.state.surfaceWidth, update.state.surfaceHeight,
179 status = update.state.surfaceControl->hide();
180 if (status) {
181 ALOGE("Error %d hiding sprite surface after resize.", status);
207 status_t status = surface->lock(&outBuffer, NULL);
208 if (status) {
209 ALOGE("Error %d locking sprite surface before drawing.", status);
233 status = surface->unlockAndPost();
234 if (status) {
235 ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
257 status_t status;
265 status = update.state.surfaceControl->setAlpha(update.state.alpha);
266 if (status) {
267 ALOGE("Error %d setting sprite surface alpha.", status);
274 status = update.state.surfaceControl->setPosition(
277 if (status) {
278 ALOGE("Error %d setting sprite surface position.", status);
285 status = update.state.surfaceControl->setMatrix(
290 if (status) {
291 ALOGE("Error %d setting sprite surface transformation matrix.", status);
298 status = update.state.surfaceControl->setLayer(surfaceLayer);
299 if (status) {
300 ALOGE("Error %d setting sprite surface layer.", status);
305 status = update.state.surfaceControl->show();
306 if (status) {
307 ALOGE("Error %d showing sprite surface.", status);
313 status = update.state.surfaceControl->hide();
314 if (status) {
315 ALOGE("Error %d hiding sprite surface.", status);