Lines Matching defs:renderer

55  * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
113 * The renderer is
117 * Once the renderer is set, you can control whether the renderer draws
135 * one relatively easy way to communicate with your renderer is
174 * The renderer only renders
183 * The renderer is called
211 * must call {@link #setRenderer} to register a renderer.
220 * must call {@link #setRenderer} to register a renderer.
258 * the GL object that's passed to the renderer. Wrapping a GL
260 * GL calls made by the renderer.
322 * Set the renderer associated with this view. Also starts the thread that
323 * will call the renderer, which in turn causes the rendering to start.
345 * @param renderer the renderer to use to perform OpenGL drawing.
347 public void setRenderer(Renderer renderer) {
358 mRenderer = renderer;
479 * RENDERMODE_CONTINUOUSLY, the renderer is called
481 * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
499 * from any thread. Must not be called before a renderer has been set.
509 * Request that the renderer render a frame.
513 * from any thread. Must not be called before a renderer has been set.
560 * Must not be called before a renderer has been set.
571 * Must not be called before a renderer has been set.
580 * Must not be called before a renderer has been set.
656 * A generic renderer interface.
658 * The renderer is responsible for making OpenGL calls to render a frame.
662 * register the renderer with the GLSurfaceView.
672 * The renderer will be called on a separate thread, so that rendering
674 * communicate with the renderer from the UI thread, because that's where
684 * keep rendering correctly, a renderer must recreate any lost resources
1950 String renderer = gl.glGetString(GL10.GL_RENDERER);
1953 ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1958 Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "