Lines Matching refs:draw
95 * @param y The y-coordinate at which to draw the text on the given mGraphics.
111 int advancesIndex, boolean draw) {
117 advancesIndex, draw);
133 * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
138 int advancesIndex, boolean draw) {
144 renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
156 float[] advances, int advancesIndex, boolean draw) {
165 // We can draw all characters in the text.
166 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
170 // We can draw something.
171 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
177 // fonts to check which one can draw it.
186 render(start, start+charCount, font, flag, advances, advancesIndex, draw);
197 // then draw it, but it's probably not worth the effort.
199 draw);
217 int advancesIndex, boolean draw) {
237 if (draw && mGraphics != null) {