Lines Matching refs:mCurrentTexture
169 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
197 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
291 int buf = mCurrentTexture;
319 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
437 if (slot != mCurrentTexture) {
451 mCurrentTexture, mCurrentTextureImage != NULL ?
461 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
464 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
465 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
473 pendingRelease->currentTexture = mCurrentTexture;
477 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
483 mCurrentTexture = slot;
509 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
519 mEglDisplay, mCurrentTexture);
535 mEglDisplay, mCurrentTexture);
581 mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
582 status_t err = addReleaseFence(mCurrentTexture,
692 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
710 status_t err = addReleaseFenceLocked(mCurrentTexture,
718 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
746 mEglSlots[mCurrentTexture].mEglFence = fence;
1050 if (slotIndex == mCurrentTexture) {
1051 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
1123 "%smTexName=%d mCurrentTexture=%d\n"
1125 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,