Lines Matching defs:loc
192 GLint loc = glGetUniformLocation(pgm, var);
193 if (loc >= 0) {
198 glUniform4f(loc, x, y, z, w);
214 GLint loc = glGetUniformLocation(pgm, "u_texOff");
215 glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount);
274 GLint loc = glGetUniformLocation(pgm, "u_tex0");
275 if (loc >= 0) glUniform1i(loc, 0);
276 loc = glGetUniformLocation(pgm, "u_tex1");
277 if (loc >= 0) glUniform1i(loc, 1);