Lines Matching refs:dz
28 float3 dz;
50 dz = rsMatrixMultiply(&matrix3, (float3) {0.f, 0.f, 1.f});
51 zoomFactor = dz.x * dz.x + dz.y * dz.y + dz.z * dz.z;
59 mLight = mLightRelitvePos.x + dx + mLightRelitvePos.y * dy + mLightRelitvePos.z * dz;
61 rscale = 1.5f/length(dz);
112 float3 p = s + x * dx + y * dy + dz * zstart;
179 p += dz * jitter[(x+(y<<11))%JITTER_LENGTH];
256 float dot_prod = dot(dv, dz);
266 float spec = dot(r, dz);
285 p += dz;