Lines Matching refs:left
254 // is also the destination, e.g. left.loadMultiply(left, right);
276 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
278 m[0] = 2.f / (right - left);
281 m[12]= -(right + left) / (right - left);
286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) {
288 m[0] = 2.f * near / (right - left);
290 m[8] = (right + left) / (right - left);
301 float left = bottom * aspect;
303 loadFrustum(left, right, bottom, top, near, far);