Lines Matching refs:settings
31 // Table of I3DL2 named environmental reverb settings
91 // Compare two environmental reverb settings structures.
92 // Returns true if the settings are identical, or false if they are different.
111 // Print an environmental reverb settings structure.
113 void slesutPrintEnvironmentalReverbSettings(const SLEnvironmentalReverbSettings *settings)
115 printf("roomLevel: %d\n", settings->roomLevel);
116 printf("roomHFLevel: %d\n", settings->roomHFLevel);
117 printf("decayTime: %d\n", settings->decayTime);
118 printf("decayHFRatio: %d\n", settings->decayHFRatio);
119 printf("reflectionsLevel: %d\n", settings->reflectionsLevel);
120 printf("reflectionsDelay: %d\n", settings->reflectionsDelay);
121 printf("reverbLevel: %d\n", settings->reverbLevel);
122 printf("reverbDelay: %d\n", settings->reverbDelay);
123 printf("diffusion: %d\n", settings->diffusion);
124 printf("density: %d\n", settings->density);
127 // Lookup environmental reverb settings by name
373 printf("Output mix default environmental reverb settings\n");
381 printf("Output mix new environmental reverb settings\n");
388 printf("Output mix read environmental reverb settings\n");
556 printf("Player default environmental reverb settings\n");
564 printf("Player new environmental reverb settings\n");
571 printf("Player read environmental reverb settings\n");