Lines Matching refs:edge
86 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
103 * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
802 // Simulate a bounce that started from edge
826 final int edge = positive ? max : min;
827 final int overDistance = start - edge;
831 startBounceAfterEdge(start, edge, velocity);
837 startSpringback(start, edge, velocity);
848 // edge is increasing. This ensures that startAfterEdge will not start a new fling.
854 // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
875 // If the animation was clamped, we reached the edge
877 // TODO Better compute speed when edge was reached